Merge branch '4.1' into 4.2-beta

This commit is contained in:
badlogic 2023-01-24 11:07:12 +01:00
commit 253dc293db
2 changed files with 6 additions and 6 deletions

View File

@ -32,7 +32,7 @@ jobs:
shell: bash shell: bash
run: | run: |
./spine-godot/build/setup.sh $GODOT_TAG false ./spine-godot/build/setup.sh $GODOT_TAG false
./spine-godot/build/build.sh release_debug ./spine-godot/build/build.sh release_debug
- name: Upload artifacts - name: Upload artifacts
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
@ -56,7 +56,7 @@ jobs:
sudo apt-get update sudo apt-get update
sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
./spine-godot/build/setup.sh $GODOT_TAG false ./spine-godot/build/setup.sh $GODOT_TAG false
./spine-godot/build/build.sh release_debug ./spine-godot/build/build.sh release_debug
- name: Upload artifacts - name: Upload artifacts
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
@ -81,7 +81,7 @@ jobs:
./spine-godot/build/build.sh release_debug ./spine-godot/build/build.sh release_debug
pushd spine-godot/godot/bin pushd spine-godot/godot/bin
zip -r godot-editor-macos.zip Godot.app zip -r godot-editor-macos.zip Godot.app
popd popd
- name: Upload artifacts - name: Upload artifacts
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
@ -350,8 +350,8 @@ jobs:
run: | run: |
BRANCH=${GITHUB_REF#refs/heads/} BRANCH=${GITHUB_REF#refs/heads/}
echo "branch: $BRANCH" echo "branch: $BRANCH"
mv godot.windows.opt.tools.64.exe godot-$BRANCH-$GODOT_TAG.exe mv godot.windows.opt.tools.64.s.exe godot-$BRANCH-$GODOT_TAG.exe
mv godot.x11.opt.tools.64 godot-$BRANCH-$GODOT_TAG mv godot.x11.opt.tools.64s godot-$BRANCH-$GODOT_TAG
zip godot-editor-windows.zip godot-$BRANCH-$GODOT_TAG.exe zip godot-editor-windows.zip godot-$BRANCH-$GODOT_TAG.exe
zip godot-editor-linux.zip godot-$BRANCH-$GODOT_TAG zip godot-editor-linux.zip godot-$BRANCH-$GODOT_TAG
aws s3 cp godot-editor-windows.zip s3://spine-godot/$BRANCH/$GODOT_TAG/ aws s3 cp godot-editor-windows.zip s3://spine-godot/$BRANCH/$GODOT_TAG/

View File

@ -60,7 +60,7 @@ else
if [ "$OSTYPE" = "msys" ]; then if [ "$OSTYPE" = "msys" ]; then
target="$target vsproj=yes livepp=$LIVEPP" target="$target vsproj=yes livepp=$LIVEPP"
fi fi
scons $target compiledb=yes use_asan=yes custom_modules="../spine_godot" --jobs=$cpus scons $target compiledb=yes custom_modules="../spine_godot" --jobs=$cpus
if [ -f "bin/godot.x11.opt.tools.64" ]; then if [ -f "bin/godot.x11.opt.tools.64" ]; then
strip bin/godot.x11.opt.tools.64 strip bin/godot.x11.opt.tools.64
chmod a+x bin/godot.x11.opt.tools.64 chmod a+x bin/godot.x11.opt.tools.64