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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[cocos2d-x] Fixed broken mesh indices when RegionAttachment alpha == 0. Closes #1708.
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@ -48,6 +48,7 @@ namespace spine {
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bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect);
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Color4B ColorToColor4B(const Color& color);
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bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex);
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bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex);
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}
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// C Variable length array
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@ -301,18 +302,7 @@ namespace spine {
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for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
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Slot* slot = _skeleton->getDrawOrder()[i];;
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if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
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_clipper->clipEnd(*slot);
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continue;
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}
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if (!slot->getAttachment()) {
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_clipper->clipEnd(*slot);
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continue;
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}
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// Early exit if slot is invisible
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if (slot->getColor().a == 0 || !slot->getBone().isActive()) {
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if (nothingToDraw(*slot, _startSlotIndex, _endSlotIndex)) {
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_clipper->clipEnd(*slot);
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continue;
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}
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@ -324,12 +314,6 @@ namespace spine {
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RegionAttachment* attachment = static_cast<RegionAttachment*>(slot->getAttachment());
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attachmentVertices = static_cast<AttachmentVertices*>(attachment->getRendererObject());
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// Early exit if attachment is invisible
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if (attachment->getColor().a == 0) {
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_clipper->clipEnd(*slot);
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continue;
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}
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float* dstTriangleVertices = nullptr;
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int dstStride = 0; // in floats
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if (hasSingleTint) {
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@ -556,7 +540,7 @@ namespace spine {
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}
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}
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} else {
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#if COCOS2D_VERSION < 0x00040000
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TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
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#else
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@ -641,7 +625,7 @@ namespace spine {
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#endif
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DrawNode* drawNode = DrawNode::create();
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drawNode->setGlobalZOrder(getGlobalZOrder());
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drawNode->setGlobalZOrder(getGlobalZOrder());
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// Draw bounding rectangle
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if (_debugBoundingRect) {
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@ -935,21 +919,28 @@ namespace spine {
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return startSlotIndex > index || endSlotIndex < index;
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}
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bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex) {
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Attachment *attachment = slot.getAttachment();
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if (!attachment ||
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slotIsOutRange(slot, startSlotIndex, endSlotIndex) ||
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!slot.getBone().isActive() ||
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slot.getColor().a == 0)
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return true;
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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if (static_cast<RegionAttachment*>(attachment)->getColor().a == 0)
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return true;
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}
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return false;
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}
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int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
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int coordCount = 0;
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for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
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Slot& slot = *skeleton.getSlots()[i];
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if (nothingToDraw(slot, startSlotIndex, endSlotIndex)) {
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continue;
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}
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Attachment* const attachment = slot.getAttachment();
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if (!attachment) {
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continue;
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}
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if (slotIsOutRange(slot, startSlotIndex, endSlotIndex)) {
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continue;
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}
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// Early exit if slot is invisible
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if (slot.getColor().a == 0) {
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continue;
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}
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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coordCount += 8;
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}
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@ -969,16 +960,10 @@ namespace spine {
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#endif
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for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
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/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
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if (nothingToDraw(slot, startSlotIndex, endSlotIndex)) {
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continue;
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}
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Attachment* const attachment = slot.getAttachment();
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if (!attachment) {
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continue;
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}
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if (slotIsOutRange(slot, startSlotIndex, endSlotIndex)) {
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continue;
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}
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if (slot.getColor().a == 0) {
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continue;
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}
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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RegionAttachment* const regionAttachment = static_cast<RegionAttachment*>(attachment);
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assert(dstPtr + 8 <= dstEnd);
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@ -1010,7 +995,7 @@ namespace spine {
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BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha) {
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BlendFunc blendFunc;
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#if COCOS2D_VERSION < 0x00040000
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switch (blendMode) {
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case BlendMode_Additive:
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@ -1056,15 +1041,15 @@ namespace spine {
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bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect) {
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if (Camera::getVisitingCamera() == nullptr)
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return false;
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auto director = Director::getInstance();
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auto scene = director->getRunningScene();
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if (!scene || (scene && Camera::getDefaultCamera() != Camera::getVisitingCamera()))
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return false;
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Rect visibleRect(director->getVisibleOrigin(), director->getVisibleSize());
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// transform center point to screen space
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float hSizeX = rect.size.width/2;
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float hSizeY = rect.size.height/2;
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@ -1075,7 +1060,7 @@ namespace spine {
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// convert content size to world coordinates
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float wshw = std::max(fabsf(hSizeX * transform.m[0] + hSizeY * transform.m[4]), fabsf(hSizeX * transform.m[0] - hSizeY * transform.m[4]));
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float wshh = std::max(fabsf(hSizeX * transform.m[1] + hSizeY * transform.m[5]), fabsf(hSizeX * transform.m[1] - hSizeY * transform.m[5]));
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// enlarge visible rect half size in screen coord
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visibleRect.origin.x -= wshw;
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visibleRect.origin.y -= wshh;
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