diff --git a/spine-cocos2dx/3/README.md b/spine-cocos2dx/3/README.md index ea5ac03e7..f30552526 100644 --- a/spine-cocos2dx/3/README.md +++ b/spine-cocos2dx/3/README.md @@ -1,15 +1,15 @@ -# spine-cocos2dx v3.2 +# spine-cocos2dx v3.x The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c). ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Place the contents of a cocos2d-x version 3.2 distribution into the `spine-cocos2dx/3.2/cocos2dx` directory. -1. Run the `python download-deps.py` script in the `spine-cocos2dx/3.2/cocos2dx` directory. -1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.2/example` directory. Build files are also provided for Android. +1. Place the contents of a cocos2d-x version 3.x distribution into the `spine-cocos2dx/3/cocos2dx` directory. +1. Run the `python download-deps.py` script in the `spine-cocos2dx/3/cocos2dx` directory. +1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3/example` directory. Build files are also provided for Android. -Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.2/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.1/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. +Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.1/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. ## Notes @@ -17,6 +17,6 @@ Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-c ## Examples -[Raptor](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.2/example/Classes/RaptorExample.cpp) -[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.2/example/Classes/SpineboyExample.cpp) -[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.2/example/Classes/GoblinsExample.cpp) +[Raptor](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3/example/Classes/RaptorExample.cpp) +[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3/example/Classes/SpineboyExample.cpp) +[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3/example/Classes/GoblinsExample.cpp)