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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts] Port of commit cb48737 (partially - no copy constructor)
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@ -69,11 +69,6 @@ export class IkConstraint implements Updatable {
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if (!data) throw new Error("data cannot be null.");
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if (!skeleton) throw new Error("skeleton cannot be null.");
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this.data = data;
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this.mix = data.mix;
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this.softness = data.softness;
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this.bendDirection = data.bendDirection;
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this.compress = data.compress;
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this.stretch = data.stretch;
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this.bones = new Array<Bone>();
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for (let i = 0; i < data.bones.length; i++) {
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@ -83,7 +78,13 @@ export class IkConstraint implements Updatable {
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}
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let target = skeleton.findBone(data.target.name);
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if (!target) throw new Error(`Couldn't find bone ${data.target.name}`);
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this.target = target;
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this.mix = data.mix;
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this.softness = data.softness;
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this.bendDirection = data.bendDirection;
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this.compress = data.compress;
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this.stretch = data.stretch;
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}
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isActive () {
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@ -75,6 +75,7 @@ export class PathConstraint implements Updatable {
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if (!data) throw new Error("data cannot be null.");
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if (!skeleton) throw new Error("skeleton cannot be null.");
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this.data = data;
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this.bones = new Array<Bone>();
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for (let i = 0, n = data.bones.length; i < n; i++) {
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let bone = skeleton.findBone(data.bones[i].name);
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@ -84,6 +85,7 @@ export class PathConstraint implements Updatable {
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let target = skeleton.findSlot(data.target.name);
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if (!target) throw new Error(`Couldn't find target bone ${data.target.name}`);
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this.target = target;
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this.position = data.position;
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this.spacing = data.spacing;
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this.mixRotate = data.mixRotate;
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@ -79,7 +79,9 @@ export class PhysicsConstraint implements Updatable {
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constructor (data: PhysicsConstraintData, skeleton: Skeleton) {
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this.data = data;
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this.skeleton = skeleton;
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this.bone = skeleton.bones[data.bone.index];
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this.inertia = data.inertia;
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this.strength = data.strength;
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this.damping = data.damping;
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@ -58,12 +58,7 @@ export class TransformConstraint implements Updatable {
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if (!data) throw new Error("data cannot be null.");
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if (!skeleton) throw new Error("skeleton cannot be null.");
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this.data = data;
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this.mixRotate = data.mixRotate;
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this.mixX = data.mixX;
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this.mixY = data.mixY;
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this.mixScaleX = data.mixScaleX;
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this.mixScaleY = data.mixScaleY;
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this.mixShearY = data.mixShearY;
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this.bones = new Array<Bone>();
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for (let i = 0; i < data.bones.length; i++) {
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let bone = skeleton.findBone(data.bones[i].name);
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@ -73,6 +68,13 @@ export class TransformConstraint implements Updatable {
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let target = skeleton.findBone(data.target.name);
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if (!target) throw new Error(`Couldn't find target bone ${data.target.name}.`);
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this.target = target;
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this.mixRotate = data.mixRotate;
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this.mixX = data.mixX;
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this.mixY = data.mixY;
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this.mixScaleX = data.mixScaleX;
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this.mixScaleY = data.mixScaleY;
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this.mixShearY = data.mixShearY;
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}
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isActive () {
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