[godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer.

This commit is contained in:
Mario Zechner 2022-07-20 17:25:51 +02:00
parent 2c92fba484
commit 25c57766e8

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@ -122,7 +122,7 @@ void SpineAnimationTrack::setup_animation_player() {
if (!sprite) return;
if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return;
AnimationPlayer *animation_player = find_animation_player();
if (!animation_player) return;
if (animation_player) return;
// If we don't have a track index yet, find the highest track number used
// by existing tracks.