From 25d55851e9ecb27a38177a870b4ff78d55c9d726 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Tue, 21 May 2024 11:37:06 +0200 Subject: [PATCH] [godot] Closees #2530, don't use preview skin/animation at runtime --- spine-godot/spine_godot/SpineSprite.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-godot/spine_godot/SpineSprite.cpp b/spine-godot/spine_godot/SpineSprite.cpp index 8b653dfe9..ae1daf1a5 100644 --- a/spine-godot/spine_godot/SpineSprite.cpp +++ b/spine-godot/spine_godot/SpineSprite.cpp @@ -610,6 +610,7 @@ bool SpineSprite::_get(const StringName &property, Variant &value) const { } static void update_preview_animation(SpineSprite *sprite, const String &skin, const String &animation, bool frame, float time) { + if (!Engine::get_singleton()->is_editor_hint()) return; if (!sprite->get_skeleton().is_valid()) return; if (EMPTY(skin) || skin == "Default") {