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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
Merge branch '3.7' into 3.8-beta
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commit
262f2d8aa6
@ -37,7 +37,7 @@ class FSpineEditorPlugin: public ISpineEditorPlugin {
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE(FSpineEditorPlugin, ISpineEditorPlugin)
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IMPLEMENT_MODULE(FSpineEditorPlugin, SpineEditorPlugin)
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void FSpineEditorPlugin::StartupModule () {
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}
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@ -15,7 +15,7 @@ namespace UnrealBuildTool.Rules
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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PublicDefinitions.Add("SPINE_UE4");
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}
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}
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@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "4.21",
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"EngineAssociation": "4.22",
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"Category": "",
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"Description": "",
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"Modules": [
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