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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch 'master' into 3.6-beta
Conflicts: spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs spine-unity/Assets/spine-unity/SkeletonAnimator.cs
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commit
265d9413d3
@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules
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{
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{
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public class SpineEditorPlugin : ModuleRules
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public class SpineEditorPlugin : ModuleRules
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{
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{
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public SpineEditorPlugin(TargetInfo Target)
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public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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{
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PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
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PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
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@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules
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{
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{
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public class SpinePlugin : ModuleRules
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public class SpinePlugin : ModuleRules
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{
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{
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public SpinePlugin(TargetInfo Target)
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public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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{
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PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
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PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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public class SpineUE4Target : TargetRules
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public class SpineUE4Target : TargetRules
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{
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{
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public SpineUE4Target(TargetInfo Target)
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public SpineUE4Target(ReadOnlyTargetRules Target) : base(Target)
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{
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{
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Type = TargetType.Game;
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Type = TargetType.Game;
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}
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}
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@ -4,7 +4,7 @@ using UnrealBuildTool;
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public class SpineUE4 : ModuleRules
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public class SpineUE4 : ModuleRules
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{
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{
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public SpineUE4(TargetInfo Target)
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public SpineUE4(ReadOnlyTargetRules Target) : base(Target)
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{
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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public class SpineUE4EditorTarget : TargetRules
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public class SpineUE4EditorTarget : TargetRules
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{
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{
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public SpineUE4EditorTarget(TargetInfo Target)
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public SpineUE4EditorTarget(ReadOnlyTargetRules Target) : base(Target)
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{
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{
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Type = TargetType.Editor;
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Type = TargetType.Editor;
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}
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}
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