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[unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863.
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if UNITY_2019_1_OR_NEWER
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#define TIMELINE_HAS_CLIPEDITOR_CLASS
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#endif
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#if TIMELINE_HAS_CLIPEDITOR_CLASS
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using UnityEditor;
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using Spine.Unity.Playables;
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using UnityEditor.Timeline;
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using UnityEngine.Timeline;
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namespace Spine.Unity.Editor {
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[CustomTimelineEditor(typeof(SpineSkeletonFlipClip))]
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public class SpineSkeletonFlipClipEditor : ClipEditor {
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public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) {
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SetDisplayName(clip);
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}
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public override void OnClipChanged (TimelineClip clip) {
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SetDisplayName(clip);
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}
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protected void SetDisplayName(TimelineClip clip) {
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var flipClip = (SpineSkeletonFlipClip)clip.asset;
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if (flipClip != null) {
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bool flipX = false, flipY = false;
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var settings = flipClip.template;
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if (settings != null) {
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flipX = settings.flipX;
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flipY = settings.flipY;
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}
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clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : "");
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}
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}
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}
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}
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#endif // TIMELINE_HAS_CLIPEDITOR_CLASS
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9c2fd7cd6094bcc4291fb8ae1dbae1ab
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4,7 +4,8 @@
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"spine-unity",
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"spine-unity-editor",
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"spine-timeline",
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"Unity.Timeline"
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"Unity.Timeline",
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"Unity.Timeline.Editor"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.timeline",
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"displayName": "Spine Timeline Extensions",
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"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 3.8 from 2019-10-03 or newer.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "3.8.3",
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"version": "3.8.4",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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