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https://github.com/EsotericSoftware/spine-runtimes.git
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[sfml] Update to 2.6.1 on macOS, require VS 2022 on Windows, update README.md for Windows
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78fc6daaf0
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@ -1370,7 +1370,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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int frames = timelineMap->_size;
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int frames = timelineMap->_size;
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if (strcmp(timelineName, "reset") == 0) {
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if (strcmp(timelineName, "reset") == 0) {
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PhysicsConstraintResetTimeline *timeline = new (__FILE__, __LINE__) PhysicsConstraintResetTimeline(frames, index);
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PhysicsConstraintResetTimeline *timeline = new (__FILE__, __LINE__) PhysicsConstraintResetTimeline(frames, index);
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for (int frame = 0; keyMap != nullptr; keyMap = keyMap->_next, frame++) {
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for (frame = 0; keyMap != nullptr; keyMap = keyMap->_next, frame++) {
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timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0));
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timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0));
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}
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}
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timelines.add(timeline);
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timelines.add(timeline);
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@ -51,11 +51,11 @@ SkeletonDrawable::~SkeletonDrawable() {
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delete skeleton;
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delete skeleton;
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}
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}
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void SkeletonDrawable::update(float delta) {
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void SkeletonDrawable::update(float delta, Physics physics) {
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animationState->update(delta);
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animationState->update(delta);
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animationState->apply(*skeleton);
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animationState->apply(*skeleton);
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skeleton->update(delta);
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skeleton->update(delta);
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skeleton->updateWorldTransform(Physics_Update);
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skeleton->updateWorldTransform(physics);
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}
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}
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void SkeletonDrawable::draw(SDL_Renderer *renderer) {
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void SkeletonDrawable::draw(SDL_Renderer *renderer) {
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@ -5,8 +5,8 @@ set(DEPS_DIR "${CMAKE_CURRENT_LIST_DIR}/dependencies/")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(CMAKE_OSX_ARCHITECTURES x86_64)
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set(CMAKE_OSX_ARCHITECTURES x86_64)
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set(ONLY_ACTIVE_ARCH NO)
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set(ONLY_ACTIVE_ARCH NO)
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set(SFML_URL "https://www.sfml-dev.org/files/SFML-2.5.1-macOS-clang.tar.gz")
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set(SFML_URL "https://www.sfml-dev.org/files/SFML-2.6.1-macOS-clang-64-bit.tar.gz")
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set(SFML_DIR ${DEPS_DIR}/SFML-2.5.1-macos-clang)
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set(SFML_DIR ${DEPS_DIR}/SFML-2.6.1-macOS-clang-64-bit)
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if (NOT EXISTS "${SFML_DIR}")
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if (NOT EXISTS "${SFML_DIR}")
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message("Downloading SFML for Mac OS X")
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message("Downloading SFML for Mac OS X")
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file(DOWNLOAD "${SFML_URL}" "${DEPS_DIR}/sfml.tar.gz")
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file(DOWNLOAD "${SFML_URL}" "${DEPS_DIR}/sfml.tar.gz")
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@ -30,14 +30,14 @@ See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documen
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The Spine SFML example works on Windows, Linux and Mac OS X.
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The Spine SFML example works on Windows, Linux and Mac OS X.
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### Windows
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### Windows
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1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx). Make sure you install support for C++ as well as th Windows SDK for XP/7/8.
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1. Install [Visual Studio 2022 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx). Make sure you install support for C++ as well as th Windows SDK for XP/7/8.
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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4. Run CMake GUI from the start menu
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4. Run CMake GUI from the start menu
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5. Click `Browse Source` and select the directory `spine-runtimes`
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5. Click `Browse Source` and select the directory `spine-runtimes`
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6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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7. Click `Configure`. Then click `Generate`. This will create a Visual Studio 2015 solution file called `spine.sln` in `spine-runtimes/spine-sfml/build` and also download the SFML dependencies.
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7. Click `Configure`. Check `SPINE_SFML`. Then click `Generate`. This will create a Visual Studio 2015 solution file called `spine.sln` in `spine-runtimes/spine-sfml/build` and also download the SFML dependencies.
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8. Open the `spine.sln` file in Visual Studio 2015
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8. Open the `spine.sln` file in Visual Studio 2022
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9. Right click the `spine-sfml-example` project in the solution explorer and select `Set as Startup Project` from the context menu
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9. Right click the `spine-sfml-example` project in the solution explorer and select `Set as Startup Project` from the context menu
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10. Right click the `spine-sfml-example` project in the solution explorer and select `Properties` from the context menu
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10. Right click the `spine-sfml-example` project in the solution explorer and select `Properties` from the context menu
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11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
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11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
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@ -1,10 +1,12 @@
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#
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#
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# First download and extract SFML 2.5.1 for the respective OS we are on
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# First download and extract SFML 2.6.1 for the respective OS we are on
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#
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#
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set(DEPS_DIR "${CMAKE_CURRENT_LIST_DIR}/dependencies/")
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set(DEPS_DIR "${CMAKE_CURRENT_LIST_DIR}/dependencies/")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(SFML_URL "https://www.sfml-dev.org/files/SFML-2.5.1-macOS-clang.tar.gz")
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set(CMAKE_OSX_ARCHITECTURES x86_64)
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set(SFML_DIR ${DEPS_DIR}/SFML-2.5.1-macos-clang)
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set(ONLY_ACTIVE_ARCH NO)
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set(SFML_URL "https://www.sfml-dev.org/files/SFML-2.6.1-macOS-clang-64-bit.tar.gz")
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set(SFML_DIR ${DEPS_DIR}/SFML-2.6.1-macOS-clang-64-bit)
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if (NOT EXISTS "${SFML_DIR}")
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if (NOT EXISTS "${SFML_DIR}")
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message("Downloading SFML for Mac OS X")
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message("Downloading SFML for Mac OS X")
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file(DOWNLOAD "${SFML_URL}" "${DEPS_DIR}/sfml.tar.gz")
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file(DOWNLOAD "${SFML_URL}" "${DEPS_DIR}/sfml.tar.gz")
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@ -12,7 +14,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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COMMAND ${CMAKE_COMMAND} -E tar xzf ${DEPS_DIR}/sfml.tar.gz
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COMMAND ${CMAKE_COMMAND} -E tar xzf ${DEPS_DIR}/sfml.tar.gz
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WORKING_DIRECTORY ${DEPS_DIR}
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WORKING_DIRECTORY ${DEPS_DIR}
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)
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)
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# copy freetype over to Frameworks/ so rpath resoultion works
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# copy freetype over to Frameworks/ so rpath resolution works
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execute_process(
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${SFML_DIR}/extlibs/freetype.framework ${SFML_DIR}/Frameworks/freetype.framework
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${SFML_DIR}/extlibs/freetype.framework ${SFML_DIR}/Frameworks/freetype.framework
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WORKING_DIRECTORY ${SFML_DIR}
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WORKING_DIRECTORY ${SFML_DIR}
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@ -29,16 +29,16 @@ See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documen
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The Spine SFML example works on Windows, Linux and Mac OS X.
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The Spine SFML example works on Windows, Linux and Mac OS X.
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### Windows
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### Windows
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1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx). Make sure you install support for C++ as well as th Windows SDK for XP/7/8.
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1. Install [Visual Studio 2022 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx). Make sure you install support for C++ as well as th Windows SDK for XP/7/8.
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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4. Run CMake GUI from the start menu
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4. Run CMake GUI from the start menu
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5. Click `Browse Source` and select the directory `spine-runtimes`
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5. Click `Browse Source` and select the directory `spine-runtimes`
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6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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7. Click `Configure`. Then click `Generate`. This will create a Visual Studio 2015 solution file called `spine.sln` in `spine-runtimes/spine-sfml/build` and also download the SFML dependencies.
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7. Click `Configure`. Check `SPINE_SFML`. Then click `Generate`. This will create a Visual Studio 2015 solution file called `spine.sln` in `spine-runtimes/spine-sfml/build` and also download the SFML dependencies.
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8. Open the `spine.sln` file in Visual Studio 2015
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8. Open the `spine.sln` file in Visual Studio 2022
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9. Right click the `spine-sfml-example` project in the solution explorer and select `Set as Startup Project` from the context menu
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9. Right click the `spine-sfml-cpp-example` project in the solution explorer and select `Set as Startup Project` from the context menu
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10. Right click the `spine-sfml-example` project in the solution explorer and select `Properties` from the context menu
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10. Right click the `spine-sfml-cpp-example` project in the solution explorer and select `Properties` from the context menu
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11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
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11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
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12. Click `Local Windows Debugger` to run the example
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12. Click `Local Windows Debugger` to run the example
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