From 26d9dee67cb55f3f34b890298b54f1932e5dac0a Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Tue, 16 Apr 2024 15:39:17 +0200 Subject: [PATCH] [libgdx] Fix example, prepare for Maven release --- spine-libgdx/build.gradle | 4 ++-- .../src/com/esotericsoftware/spine/PhysicsTest.java | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-libgdx/build.gradle b/spine-libgdx/build.gradle index eeaf4e593..f9480edb8 100644 --- a/spine-libgdx/build.gradle +++ b/spine-libgdx/build.gradle @@ -1,8 +1,8 @@ group = "com.esotericsoftware.spine" -version = "4.1.0" +version = "4.2.0" ext { - libgdxVersion = "1.11.1-SNAPSHOT" + libgdxVersion = "1.12.1" javaVersion = 8 } diff --git a/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/PhysicsTest.java b/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/PhysicsTest.java index a86a5c403..92944b2c1 100644 --- a/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/PhysicsTest.java +++ b/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/PhysicsTest.java @@ -69,7 +69,7 @@ public class PhysicsTest extends ApplicationAdapter { AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations. state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc). - state.setAnimation(0, "FOA", true); + state.setAnimation(0, "walk", true); } public void render () {