mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[libgdx] Fixed slot color. Inline setConstrained() for internal code.
This commit is contained in:
parent
913e694e22
commit
26df02443f
@ -36,14 +36,6 @@ abstract public class Posed< //
|
||||
return applied;
|
||||
}
|
||||
|
||||
void setConstrained (boolean constrained) {
|
||||
applied = constrained ? this.constrained : (A)pose;
|
||||
}
|
||||
|
||||
void resetAppliedPose () {
|
||||
applied.set(pose);
|
||||
}
|
||||
|
||||
public String toString () {
|
||||
return data.name;
|
||||
}
|
||||
|
||||
@ -154,13 +154,19 @@ public class Skeleton {
|
||||
updateCache.clear();
|
||||
resetCache.clear();
|
||||
|
||||
Slot[] slots = this.slots.items;
|
||||
for (int i = 0, n = this.slots.size; i < n; i++) {
|
||||
Slot slot = slots[i];
|
||||
slot.applied = slot.pose;
|
||||
}
|
||||
|
||||
int boneCount = bones.size;
|
||||
Bone[] bones = this.bones.items;
|
||||
for (int i = 0; i < boneCount; i++) {
|
||||
Bone bone = bones[i];
|
||||
bone.sorted = bone.data.skinRequired;
|
||||
bone.active = !bone.sorted;
|
||||
bone.setConstrained(false);
|
||||
bone.applied = (BonePose)bone.pose;
|
||||
}
|
||||
if (skin != null) {
|
||||
BoneData[] skinBones = skin.bones.items;
|
||||
@ -176,8 +182,10 @@ public class Skeleton {
|
||||
|
||||
Constraint[] constraints = this.constraints.items;
|
||||
int n = this.constraints.size;
|
||||
for (int i = 0; i < n; i++)
|
||||
constraints[i].setConstrained(false);
|
||||
for (int i = 0; i < n; i++) {
|
||||
Constraint constraint = constraints[i];
|
||||
constraint.applied = constraint.pose;
|
||||
}
|
||||
for (int i = 0; i < n; i++) {
|
||||
Constraint<?, ?, ?> constraint = constraints[i];
|
||||
constraint.active = constraint.isSourceActive()
|
||||
@ -196,7 +204,7 @@ public class Skeleton {
|
||||
|
||||
void resetCache (Posed object) {
|
||||
if (object.pose == object.applied) {
|
||||
object.setConstrained(true);
|
||||
object.applied = object.constrained;
|
||||
resetCache.add(object);
|
||||
}
|
||||
}
|
||||
@ -228,8 +236,10 @@ public class Skeleton {
|
||||
update++;
|
||||
|
||||
Posed[] resetCache = this.resetCache.items;
|
||||
for (int i = 0, n = this.resetCache.size; i < n; i++)
|
||||
resetCache[i].resetAppliedPose();
|
||||
for (int i = 0, n = this.resetCache.size; i < n; i++) {
|
||||
Posed object = resetCache[i];
|
||||
object.applied.set(object.pose);
|
||||
}
|
||||
|
||||
Object[] updateCache = this.updateCache.items;
|
||||
for (int i = 0, n = this.updateCache.size; i < n; i++)
|
||||
@ -241,14 +251,16 @@ public class Skeleton {
|
||||
* <p>
|
||||
* See <a href="https://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
|
||||
* Runtimes Guide. */
|
||||
public void updateWorldTransform (Physics physics, BonePose parent) {
|
||||
public void updateWorldTransform (Physics physics, BonePose parent) { // Do not port.
|
||||
if (parent == null) throw new IllegalArgumentException("parent cannot be null.");
|
||||
|
||||
update++;
|
||||
|
||||
Posed[] resetCache = this.resetCache.items;
|
||||
for (int i = 0, n = this.resetCache.size; i < n; i++)
|
||||
resetCache[i].resetAppliedPose();
|
||||
for (int i = 0, n = this.resetCache.size; i < n; i++) {
|
||||
Posed object = resetCache[i];
|
||||
object.applied.set(object.pose);
|
||||
}
|
||||
|
||||
// Apply the parent bone transform to the root bone. The root bone always inherits scale, rotation and reflection.
|
||||
BonePose rootBone = getRootBone().applied;
|
||||
|
||||
@ -46,7 +46,7 @@ public class Slot extends Posed<SlotData, SlotPose, SlotPose> {
|
||||
bone = skeleton.bones.items[data.boneData.index];
|
||||
if (data.setup.darkColor != null) {
|
||||
pose.darkColor = new Color();
|
||||
applied.darkColor = new Color();
|
||||
constrained.darkColor = new Color();
|
||||
}
|
||||
setupPose();
|
||||
}
|
||||
@ -60,7 +60,7 @@ public class Slot extends Posed<SlotData, SlotPose, SlotPose> {
|
||||
this.skeleton = skeleton;
|
||||
if (data.setup.darkColor != null) {
|
||||
pose.darkColor = new Color();
|
||||
applied.darkColor = new Color();
|
||||
constrained.darkColor = new Color();
|
||||
}
|
||||
pose.set(slot.pose);
|
||||
}
|
||||
|
||||
@ -97,7 +97,7 @@ public class TransformConstraint extends Constraint<TransformConstraint, Transfo
|
||||
}
|
||||
if (localTarget)
|
||||
bone.updateWorldTransform(skeleton);
|
||||
else
|
||||
else
|
||||
bone.localDirty = true;
|
||||
bone.bone.resetUpdate(skeleton);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user