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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[ts][pixi] Fixed regression that caused multiple animatino update at window resize.
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3ef197b666
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@ -123,7 +123,12 @@ export class Spine extends Container {
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}
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/** When `true`, the Spine AnimationState and the Skeleton will be automatically updated using the {@link Ticker.shared} instance. */
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public set autoUpdate (value: boolean) {
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if (value) this.autoUpdateWarned = false;
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if (value) {
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Ticker.shared.add(this.internalUpdate, this);
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this.autoUpdateWarned = false;
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} else {
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Ticker.shared.remove(this.internalUpdate, this);
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}
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this._autoUpdate = value;
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}
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@ -166,14 +171,14 @@ export class Spine extends Container {
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/** If {@link Spine.autoUpdate} is `false`, this method allows to update the AnimationState and the Skeleton with the given delta. */
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public update (deltaSeconds: number): void {
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if (this._autoUpdate && !this.autoUpdateWarned) {
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if (this.autoUpdate && !this.autoUpdateWarned) {
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console.warn("You are calling update on a Spine instance that has autoUpdate set to true. This is probably not what you want.");
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this.autoUpdateWarned = true;
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}
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this.internalUpdate(deltaSeconds);
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this.internalUpdate(0, deltaSeconds);
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}
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protected internalUpdate (deltaSeconds?: number): void {
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protected internalUpdate (_deltaFrame: number, deltaSeconds?: number): void {
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// Because reasons, pixi uses deltaFrames at 60fps. We ignore the default deltaFrames and use the deltaSeconds from pixi ticker.
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const delta = deltaSeconds ?? Ticker.shared.deltaMS / 1000;
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this.state.update(delta);
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@ -186,7 +191,6 @@ export class Spine extends Container {
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/** Render the meshes based on the current skeleton state, render debug information, then call {@link Container.updateTransform}. */
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public override updateTransform (): void {
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if (this._autoUpdate) this.internalUpdate();
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this.renderMeshes();
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this.sortChildren();
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this.debug?.renderDebug(this);
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