diff --git a/CHANGELOG.md b/CHANGELOG.md index 72752d904..99250d5cc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -226,6 +226,7 @@ 2) Add a `RenderExistingMesh` component, provided in the `Spine Examples/Scripts/Sample Components` directory. 3) Copy the original material, add *_Outline* to its name and set the shader to `Universal Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`. 4) Assign this *_Outline* material at the `RenderExistingMesh` component under *Replacement Materials*. + * Added `Outline Shaders URP` example scene to URP extension module to demonstrate the above additions. * **Changes of default values** * `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.