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[ue4] Fix offset calculation of widgets, closes #1914
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@ -196,7 +196,7 @@ void SSpineWidget::Flush(int32 LayerId, FSlateWindowElementList &OutDrawElements
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self->renderData.VertexData.SetNumUninitialized(Vertices.Num());
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self->renderData.VertexData.SetNumUninitialized(Vertices.Num());
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FSlateVertex *vertexData = (FSlateVertex *) renderData.VertexData.GetData();
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FSlateVertex *vertexData = (FSlateVertex *) renderData.VertexData.GetData();
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FVector2D offset = AllottedGeometry.AbsolutePosition;
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FVector2D offset = AllottedGeometry.GetAbsolutePositionAtCoordinates(FVector2D(0.0f, 0.0f));
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FColor white = FColor(0xffffffff);
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FColor white = FColor(0xffffffff);
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const FSlateRenderTransform &Transform = AllottedGeometry.GetAccumulatedRenderTransform();
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const FSlateRenderTransform &Transform = AllottedGeometry.GetAccumulatedRenderTransform();
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