diff --git a/CHANGELOG.md b/CHANGELOG.md index 112481d5e..a40e112e9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,70 +1,3 @@ -# 3.8 - -## AS3 -* **Breaking changes** - -* **Additions** - -### Starling - -## C -* **Breaking changes** - -* **Additions** - -### Cocos2d-Objc - -### SFML - -## C++ -* ** Additions ** - -* **Breaking changes** - -### Cocos2d-x -### SFML - -### UE4 - -## C# ## -* **Breaking changes** - -* **Additions** - -### Unity - -### XNA/MonoGame - -## Java -* **Breaking changes** - -* **Additions** - -### libGDX - -## Lua -* **Breaking changes** -* -* **Additions** - -### Love2D - -### Corona - -## Typescript/Javascript -* **Breaking changes** - -* **Additions** - -### WebGL backend - -### Canvas backend - -### Three.js backend - -### Player - - # 3.7 ## AS3 @@ -166,6 +99,7 @@ * Updated to Unreal Engine 4.20 (samples require 4.17+), see the `spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.build.cs` file on how to compile in 4.20 with the latest UBT API changes. * Updated to Unreal Engine 4.21 (samples require 4.21). * **Breaking change**: `UBoneDriverComponent` and `UBoneFollowerComponent` are now `USceneComponent` instead of `UActorComponent`. They either update only themselves, or also the owning `UActor`, depending on whether the new flag `UseComponentTransform` is set. See https://github.com/EsotericSoftware/spine-runtimes/pull/1175 +* Added query methods for slots, bones, skins and animations to `SpineSkeletonComponent` and `UTrackEntry`. These allow you to query these objects by name in both C++ and blueprints. ## C# ## * **Breaking changes**