mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Merge branch '3.6' into 3.7-beta
This commit is contained in:
commit
28df2f8944
@ -72,6 +72,7 @@
|
||||
* Added support for vertex effects. See `RaptorExample.cpp`.
|
||||
* Added ETC1 alpha support, thanks @halx99! Does not work when two color tint is enabled.
|
||||
* Added `spAtlasPage_setCustomTextureLoader()` which let's you do texture loading manually. Thanks @jareguo.
|
||||
* Added `SkeletonRenderer:setSlotsRange()` and `SkeletonRenderer::createWithSkeleton()`. This allows you to split rendering of a skeleton up into multiple parts, and render other nodes in between. See `SkeletonRendererSeparatorExample.cpp` for an example.
|
||||
|
||||
### Cocos2d-Objc
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* Fixed renderer to work with 3.6 changes
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||||
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||||
@ -35,7 +35,8 @@
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||||
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||||
#include "RaptorExample.h"
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||||
#include "BatchingExample.h"
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||||
#include "CoinExample.h"
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#include "CoinExample.h"
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||||
#include "SkeletonRendererSeparatorExample.h"
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||||
#include "AppMacros.h"
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||||
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||||
USING_NS_CC;
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||||
@ -99,7 +100,7 @@ bool AppDelegate::applicationDidFinishLaunching () {
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||||
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||||
// create a scene. it's an autorelease object
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||||
//auto scene = RaptorExample::scene();
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||||
auto scene = BatchingExample::scene();
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auto scene = SkeletonRendererSeparatorExample::scene();
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||||
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||||
// run
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director->runWithScene(scene);
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||||
|
||||
@ -1,102 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "SimpleCommand.h"
|
||||
|
||||
USING_NS_CC;
|
||||
using namespace std;
|
||||
|
||||
Scene* SimpleCommand::scene () {
|
||||
Scene *scene = Scene::create();
|
||||
scene->addChild(SimpleCommand::create());
|
||||
return scene;
|
||||
}
|
||||
|
||||
bool SimpleCommand::init () {
|
||||
if (!Node::init()) return false;
|
||||
|
||||
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
|
||||
|
||||
_texture = _director->getTextureCache()->addImage("sprite.png");
|
||||
|
||||
setPosition(100, 100);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SimpleCommand::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
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TrianglesCommand::Triangles* triangles = new TrianglesCommand::Triangles();
|
||||
|
||||
float x = 0, y = 0;
|
||||
float w = 80, h = 80;
|
||||
|
||||
triangles->vertCount = 4;
|
||||
triangles->verts = new V3F_C4B_T2F[4];
|
||||
triangles->verts[0].colors = Color4B::WHITE;
|
||||
triangles->verts[0].texCoords.u = 0;
|
||||
triangles->verts[0].texCoords.v = 1;
|
||||
triangles->verts[0].vertices.x = 0;
|
||||
triangles->verts[0].vertices.y = 0;
|
||||
triangles->verts[0].vertices.z = 0;
|
||||
|
||||
triangles->verts[1].colors = Color4B::WHITE;
|
||||
triangles->verts[1].texCoords.u = 0;
|
||||
triangles->verts[1].texCoords.v = 0;
|
||||
triangles->verts[1].vertices.x = 0;
|
||||
triangles->verts[1].vertices.y = h;
|
||||
triangles->verts[1].vertices.z = 0;
|
||||
|
||||
triangles->verts[2].colors = Color4B::WHITE;
|
||||
triangles->verts[2].texCoords.u = 1;
|
||||
triangles->verts[2].texCoords.v = 1;
|
||||
triangles->verts[2].vertices.x = w;
|
||||
triangles->verts[2].vertices.y = 0;
|
||||
triangles->verts[2].vertices.z = 0;
|
||||
|
||||
triangles->verts[3].colors = Color4B::WHITE;
|
||||
triangles->verts[3].texCoords.u = 1;
|
||||
triangles->verts[3].texCoords.v = 0;
|
||||
triangles->verts[3].vertices.x = w;
|
||||
triangles->verts[3].vertices.y = h;
|
||||
triangles->verts[3].vertices.z = 0;
|
||||
|
||||
triangles->indexCount = 6;
|
||||
triangles->indices = new GLushort[6];
|
||||
triangles->indices[0] = 0;
|
||||
triangles->indices[1] = 1;
|
||||
triangles->indices[2] = 2;
|
||||
triangles->indices[3] = 3;
|
||||
triangles->indices[4] = 2;
|
||||
triangles->indices[5] = 1;
|
||||
|
||||
TrianglesCommand* trianglesCommand = new TrianglesCommand();
|
||||
trianglesCommand->init(_globalZOrder, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_PREMULTIPLIED, *triangles, transform, transformFlags);
|
||||
renderer->addCommand(trianglesCommand);
|
||||
}
|
||||
@ -0,0 +1,96 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "SkeletonRendererSeparatorExample.h"
|
||||
#include "GoblinsExample.h"
|
||||
|
||||
USING_NS_CC;
|
||||
using namespace spine;
|
||||
|
||||
Scene* SkeletonRendererSeparatorExample::scene () {
|
||||
Scene *scene = Scene::create();
|
||||
scene->addChild(SkeletonRendererSeparatorExample::create());
|
||||
return scene;
|
||||
}
|
||||
|
||||
bool SkeletonRendererSeparatorExample::init () {
|
||||
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
|
||||
|
||||
// Spineboy's back, which will manage the animation and GPU resources
|
||||
// will render only the front slots of Spineboy
|
||||
backNode = SkeletonAnimation::createWithJsonFile("spineboy-ess.json", "spineboy.atlas", 0.6f);
|
||||
backNode->setMix("walk", "jump", 0.4);
|
||||
backNode->setAnimation(0, "walk", true);
|
||||
backNode->setSlotsRange(backNode->findSlot("rear-upper-arm")->data->index, backNode->findSlot("rear-shin")->data->index);
|
||||
backNode->setPosition(Vec2(_contentSize.width / 2, 20));
|
||||
|
||||
// A simple rectangle to go between the front and back slots of Spineboy
|
||||
betweenNode = DrawNode::create();
|
||||
Vec2 rect[4];
|
||||
rect[0] = Vec2(0, 0);
|
||||
rect[1] = Vec2(40, 0);
|
||||
rect[2] = Vec2(40, 200);
|
||||
rect[3] = Vec2(0, 200);
|
||||
betweenNode->drawPolygon(rect, 4, Color4F(1, 0, 0, 1), 1, Color4F(1, 0, 0, 1));
|
||||
betweenNode->setPosition(Vec2(_contentSize.width / 2 + 30, 20));
|
||||
|
||||
// Spineboy's front, doesn't manage any skeleton, animation or GPU resources, but simply
|
||||
// renders the back slots of Spineboy. The skeleton, animatio state and GPU resources
|
||||
// are shared with the front node!
|
||||
frontNode = SkeletonRenderer::createWithSkeleton(backNode->getSkeleton());
|
||||
frontNode->setSlotsRange(frontNode->findSlot("neck")->data->index, -1);
|
||||
frontNode->setPosition(Vec2(_contentSize.width / 2, 20));
|
||||
|
||||
// Add the front, between and back node in the correct order to this scene
|
||||
addChild(backNode);
|
||||
addChild(betweenNode);
|
||||
addChild(frontNode);
|
||||
|
||||
scheduleUpdate();
|
||||
|
||||
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
||||
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
|
||||
if (!backNode->getDebugBonesEnabled())
|
||||
backNode->setDebugBonesEnabled(true);
|
||||
else if (backNode->getTimeScale() == 1)
|
||||
backNode->setTimeScale(0.3f);
|
||||
else
|
||||
Director::getInstance()->replaceScene(GoblinsExample::scene());
|
||||
return true;
|
||||
};
|
||||
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SkeletonRendererSeparatorExample::update (float deltaTime) {
|
||||
// Test releasing memory.
|
||||
// Director::getInstance()->replaceScene(SpineboyExample::scene());
|
||||
}
|
||||
@ -28,23 +28,27 @@
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef _SIMPLECOMMAND_H_
|
||||
#define _SIMPLECOMMAND_H_
|
||||
#ifndef _SKELETONRENDERERSEPARATOREXAMPLE_H_
|
||||
#define _SKELETONRENDERERSEPARATOREXAMPLE_H_
|
||||
|
||||
#include "cocos2d.h"
|
||||
#include <spine/spine-cocos2dx.h>
|
||||
|
||||
|
||||
class SimpleCommand : public cocos2d::Node {
|
||||
class SkeletonRendererSeparatorExample : public cocos2d::LayerColor {
|
||||
public:
|
||||
static cocos2d::Scene* scene ();
|
||||
|
||||
CREATE_FUNC (SkeletonRendererSeparatorExample);
|
||||
|
||||
virtual bool init ();
|
||||
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
|
||||
|
||||
CREATE_FUNC (SimpleCommand);
|
||||
virtual void update (float deltaTime);
|
||||
|
||||
protected:
|
||||
cocos2d::Texture2D* _texture;
|
||||
private:
|
||||
spine::SkeletonAnimation* backNode;
|
||||
spine::SkeletonRenderer* frontNode;
|
||||
cocos2d::DrawNode* betweenNode;
|
||||
|
||||
};
|
||||
|
||||
#endif // _SIMPLECOMMAND_H_
|
||||
#endif // _SKELETONRENDERERSEPARATOREXAMPLE_H_
|
||||
@ -52,7 +52,6 @@
|
||||
76AAA3C11D180F7C00C54FCB /* BatchingExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B61D180F7C00C54FCB /* BatchingExample.cpp */; };
|
||||
76AAA3C21D180F7C00C54FCB /* GoblinsExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B81D180F7C00C54FCB /* GoblinsExample.cpp */; };
|
||||
76AAA3C31D180F7C00C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
|
||||
76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
|
||||
76AAA3C51D180F7C00C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
|
||||
76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */; };
|
||||
76AAA40D1D18106000C54FCB /* Cocos2dAttachmentLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4021D18106000C54FCB /* Cocos2dAttachmentLoader.cpp */; };
|
||||
@ -81,12 +80,12 @@
|
||||
76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */; };
|
||||
76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
|
||||
76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */; };
|
||||
76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
|
||||
76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */; };
|
||||
76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
|
||||
76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */; };
|
||||
76AAA4571D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
|
||||
76AAA4581D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
|
||||
76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
|
||||
76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
|
||||
76D520DA1EB3611300572471 /* ClippingAttachment.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D71EB3611300572471 /* ClippingAttachment.c */; };
|
||||
76D520DB1EB3611300572471 /* SkeletonClipping.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D81EB3611300572471 /* SkeletonClipping.c */; };
|
||||
76D520DC1EB3611300572471 /* Triangulator.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D91EB3611300572471 /* Triangulator.c */; };
|
||||
@ -276,8 +275,6 @@
|
||||
76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GoblinsExample.h; sourceTree = "<group>"; };
|
||||
76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = RaptorExample.cpp; sourceTree = "<group>"; };
|
||||
76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RaptorExample.h; sourceTree = "<group>"; };
|
||||
76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SimpleCommand.cpp; sourceTree = "<group>"; };
|
||||
76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SimpleCommand.h; sourceTree = "<group>"; };
|
||||
76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SpineboyExample.cpp; sourceTree = "<group>"; };
|
||||
76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SpineboyExample.h; sourceTree = "<group>"; };
|
||||
76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AttachmentVertices.cpp; path = ../../src/spine/AttachmentVertices.cpp; sourceTree = "<group>"; };
|
||||
@ -293,6 +290,8 @@
|
||||
76AAA40A1D18106000C54FCB /* spine-cocos2dx.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = "spine-cocos2dx.cpp"; path = "../../src/spine/spine-cocos2dx.cpp"; sourceTree = "<group>"; };
|
||||
76AAA40B1D18106000C54FCB /* spine-cocos2dx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = "spine-cocos2dx.h"; path = "../../src/spine/spine-cocos2dx.h"; sourceTree = "<group>"; };
|
||||
76AAA4521D18132D00C54FCB /* common */ = {isa = PBXFileReference; lastKnownFileType = folder; path = common; sourceTree = "<group>"; };
|
||||
76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SkeletonRendererSeparatorExample.h; sourceTree = "<group>"; };
|
||||
76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkeletonRendererSeparatorExample.cpp; sourceTree = "<group>"; };
|
||||
76D520D71EB3611300572471 /* ClippingAttachment.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = ClippingAttachment.c; path = "../../../spine-c/spine-c/src/spine/ClippingAttachment.c"; sourceTree = "<group>"; };
|
||||
76D520D81EB3611300572471 /* SkeletonClipping.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SkeletonClipping.c; path = "../../../spine-c/spine-c/src/spine/SkeletonClipping.c"; sourceTree = "<group>"; };
|
||||
76D520D91EB3611300572471 /* Triangulator.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = Triangulator.c; path = "../../../spine-c/spine-c/src/spine/Triangulator.c"; sourceTree = "<group>"; };
|
||||
@ -483,6 +482,8 @@
|
||||
46880B8319C43A87006E1F66 /* Classes */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */,
|
||||
76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */,
|
||||
76D520E41EB362DD00572471 /* CoinExample.cpp */,
|
||||
76D520E51EB362DD00572471 /* CoinExample.h */,
|
||||
76F5BD531D2BD7D3005917E5 /* TankExample.cpp */,
|
||||
@ -496,8 +497,6 @@
|
||||
76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */,
|
||||
76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */,
|
||||
76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */,
|
||||
76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */,
|
||||
76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */,
|
||||
76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */,
|
||||
76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */,
|
||||
);
|
||||
@ -763,6 +762,7 @@
|
||||
files = (
|
||||
76F28CCA1DEC7EBB00CDE54D /* SkeletonJson.c in Sources */,
|
||||
76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */,
|
||||
76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
|
||||
76F28CC81DEC7EBB00CDE54D /* SkeletonBounds.c in Sources */,
|
||||
76F28CB71DEC7EBB00CDE54D /* AttachmentLoader.c in Sources */,
|
||||
76F5BD551D2BD7D3005917E5 /* TankExample.cpp in Sources */,
|
||||
@ -785,7 +785,6 @@
|
||||
76AAA3C01D180F7C00C54FCB /* AppDelegate.cpp in Sources */,
|
||||
76FAC18D1E3F97D2001CCC8C /* PointAttachment.c in Sources */,
|
||||
76F28CC31DEC7EBB00CDE54D /* PathConstraint.c in Sources */,
|
||||
76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */,
|
||||
503AE10017EB989F00D1A890 /* AppController.mm in Sources */,
|
||||
76F28CC11DEC7EBB00CDE54D /* MeshAttachment.c in Sources */,
|
||||
76F28CC01DEC7EBB00CDE54D /* Json.c in Sources */,
|
||||
@ -825,6 +824,7 @@
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
|
||||
76FB15111F0139B400C5377F /* VertexEffect.c in Sources */,
|
||||
76D520E71EB3634600572471 /* CoinExample.cpp in Sources */,
|
||||
76D520E31EB3625B00572471 /* Array.c in Sources */,
|
||||
@ -878,8 +878,6 @@
|
||||
76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */,
|
||||
76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */,
|
||||
76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */,
|
||||
76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */,
|
||||
76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */,
|
||||
76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */,
|
||||
76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */,
|
||||
76AAA4121D18119F00C54FCB /* AttachmentVertices.cpp in Sources */,
|
||||
|
||||
@ -64,6 +64,12 @@ void SkeletonRenderer::destroyScratchBuffers() {
|
||||
worldVerticesLength = 0;
|
||||
}
|
||||
}
|
||||
|
||||
SkeletonRenderer* SkeletonRenderer::createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
|
||||
SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
|
||||
node->autorelease();
|
||||
return node;
|
||||
}
|
||||
|
||||
SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
|
||||
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
|
||||
@ -135,35 +141,48 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer ()
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData);
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithData(skeletonData, ownsSkeletonData);
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithJsonFile(skeletonDataFile, atlas, scale);
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithJsonFile(skeletonDataFile, atlasFile, scale);
|
||||
}
|
||||
|
||||
SkeletonRenderer::~SkeletonRenderer () {
|
||||
if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
|
||||
spSkeleton_dispose(_skeleton);
|
||||
if (_ownsSkeleton) spSkeleton_dispose(_skeleton);
|
||||
if (_atlas) spAtlas_dispose(_atlas);
|
||||
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
|
||||
spSkeletonClipping_dispose(_clipper);
|
||||
}
|
||||
|
||||
void SkeletonRenderer::initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
|
||||
_skeleton = skeleton;
|
||||
_ownsSkeleton = ownsSkeleton;
|
||||
_ownsSkeletonData = ownsSkeletonData;
|
||||
|
||||
initialize();
|
||||
}
|
||||
|
||||
void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, ownsSkeletonData);
|
||||
|
||||
initialize();
|
||||
}
|
||||
|
||||
@ -177,6 +196,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, sp
|
||||
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
|
||||
spSkeletonJson_dispose(json);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -194,6 +214,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, co
|
||||
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
|
||||
spSkeletonJson_dispose(json);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -208,7 +229,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
|
||||
spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
|
||||
CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
|
||||
spSkeletonBinary_dispose(binary);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -225,7 +246,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
|
||||
spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
|
||||
CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
|
||||
spSkeletonBinary_dispose(binary);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -234,7 +255,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
|
||||
|
||||
void SkeletonRenderer::update (float deltaTime) {
|
||||
Node::update(deltaTime);
|
||||
spSkeleton_update(_skeleton, deltaTime * _timeScale);
|
||||
if (_ownsSkeleton) spSkeleton_update(_skeleton, deltaTime * _timeScale);
|
||||
}
|
||||
|
||||
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
||||
@ -255,8 +276,23 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
|
||||
float darkPremultipliedAlpha = _premultipliedAlpha ? 255 : 0;
|
||||
AttachmentVertices* attachmentVertices = nullptr;
|
||||
TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
|
||||
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
|
||||
bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
|
||||
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
|
||||
spSlot* slot = _skeleton->drawOrder[i];
|
||||
|
||||
if (_startSlotIndex >= 0 && _startSlotIndex == slot->data->index) {
|
||||
inRange = true;
|
||||
}
|
||||
|
||||
if (!inRange) {
|
||||
spSkeletonClipping_clipEnd(_clipper, slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_endSlotIndex >= 0 && _endSlotIndex == slot->data->index) {
|
||||
inRange = false;
|
||||
}
|
||||
|
||||
if (!slot->attachment) {
|
||||
spSkeletonClipping_clipEnd(_clipper, slot);
|
||||
continue;
|
||||
@ -780,6 +816,11 @@ bool SkeletonRenderer::isTwoColorTint() {
|
||||
void SkeletonRenderer::setVertexEffect(spVertexEffect *effect) {
|
||||
this->_effect = effect;
|
||||
}
|
||||
|
||||
void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
|
||||
this->_startSlotIndex = startSlotIndex;
|
||||
this->_endSlotIndex = endSlotIndex;
|
||||
}
|
||||
|
||||
spSkeleton* SkeletonRenderer::getSkeleton () {
|
||||
return _skeleton;
|
||||
|
||||
@ -42,6 +42,7 @@ class AttachmentVertices;
|
||||
class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
|
||||
public:
|
||||
CREATE_FUNC(SkeletonRenderer);
|
||||
static SkeletonRenderer* createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
|
||||
static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
|
||||
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
@ -102,6 +103,9 @@ public:
|
||||
|
||||
/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
|
||||
void setVertexEffect(spVertexEffect* effect);
|
||||
|
||||
/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
|
||||
void setSlotsRange(int startSlotIndex, int endSlotIndex);
|
||||
|
||||
// --- BlendProtocol
|
||||
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
|
||||
@ -114,12 +118,14 @@ public:
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
SkeletonRenderer ();
|
||||
SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
|
||||
SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
|
||||
SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
|
||||
virtual ~SkeletonRenderer ();
|
||||
|
||||
void initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
|
||||
void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
|
||||
void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
@ -135,6 +141,7 @@ protected:
|
||||
void setupGLProgramState(bool twoColorTintEnabled);
|
||||
|
||||
bool _ownsSkeletonData;
|
||||
bool _ownsSkeleton;
|
||||
spAtlas* _atlas;
|
||||
spAttachmentLoader* _attachmentLoader;
|
||||
cocos2d::CustomCommand _debugCommand;
|
||||
@ -147,6 +154,9 @@ protected:
|
||||
bool _debugMeshes;
|
||||
spSkeletonClipping* _clipper;
|
||||
spVertexEffect* _effect;
|
||||
|
||||
int _startSlotIndex;
|
||||
int _endSlotIndex;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@ -138,7 +138,7 @@ namespace Spine.Unity {
|
||||
// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
|
||||
thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
|
||||
if (followBoneRotation) {
|
||||
var halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
|
||||
float halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
|
||||
if (followLocalScale && bone.scaleX < 0) // Negate rotation from negative scaleX. Don't use negative determinant. local scaleY doesn't factor into used rotation.
|
||||
halfRotation += Mathf.PI * 0.5f;
|
||||
|
||||
|
||||
@ -79,10 +79,10 @@ namespace Spine.Unity.Editor {
|
||||
var objectReferenceValue = dataField.objectReferenceValue;
|
||||
if (objectReferenceValue is SkeletonDataAsset) {
|
||||
skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
|
||||
} else if (objectReferenceValue is ISkeletonComponent) {
|
||||
var skeletonComponent = (ISkeletonComponent)objectReferenceValue;
|
||||
if (skeletonComponent != null)
|
||||
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
||||
} else if (objectReferenceValue is IHasSkeletonDataAsset) {
|
||||
var hasSkeletonDataAsset = (IHasSkeletonDataAsset)objectReferenceValue;
|
||||
if (hasSkeletonDataAsset != null)
|
||||
skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
|
||||
} else if (objectReferenceValue != null) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
|
||||
return;
|
||||
@ -90,9 +90,9 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
} else if (property.serializedObject.targetObject is Component) {
|
||||
var component = (Component)property.serializedObject.targetObject;
|
||||
var skeletonComponent = component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
|
||||
if (skeletonComponent != null)
|
||||
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
||||
var hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
|
||||
if (hasSkeletonDataAsset != null)
|
||||
skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
|
||||
}
|
||||
|
||||
if (skeletonDataAsset == null) {
|
||||
|
||||
@ -220,9 +220,9 @@ namespace Spine.Unity.Editor {
|
||||
public static bool TargetsUseSameData (SerializedObject so) {
|
||||
if (so.isEditingMultipleObjects) {
|
||||
int n = so.targetObjects.Length;
|
||||
var first = so.targetObjects[0] as ISkeletonComponent;
|
||||
var first = so.targetObjects[0] as IHasSkeletonDataAsset;
|
||||
for (int i = 1; i < n; i++) {
|
||||
var sr = so.targetObjects[i] as ISkeletonComponent;
|
||||
var sr = so.targetObjects[i] as IHasSkeletonDataAsset;
|
||||
if (sr != null && sr.SkeletonDataAsset != first.SkeletonDataAsset)
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@ namespace Spine.Unity {
|
||||
}
|
||||
|
||||
/// <summary>Holds a reference to a SkeletonDataAsset.</summary>
|
||||
public interface ISkeletonDataAssetComponent {
|
||||
public interface IHasSkeletonDataAsset {
|
||||
/// <summary>Gets the SkeletonDataAsset of the Spine Component.</summary>
|
||||
SkeletonDataAsset SkeletonDataAsset { get; }
|
||||
}
|
||||
|
||||
@ -9,7 +9,7 @@ Shader "Spine/Skeleton Fill" {
|
||||
[NoScaleOffset]_MainTex ("MainTex", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags { "IgnoreProjector"="True" "Queue"="Transparent" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||
Blend One OneMinusSrcAlpha
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
|
||||
@ -13,7 +13,7 @@ Shader "Spine/Skeleton Tint" {
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
|
||||
@ -35,7 +35,7 @@ using Spine;
|
||||
namespace Spine.Unity {
|
||||
[ExecuteInEditMode, RequireComponent(typeof(CanvasRenderer), typeof(RectTransform)), DisallowMultipleComponent]
|
||||
[AddComponentMenu("Spine/SkeletonGraphic (Unity UI Canvas)")]
|
||||
public class SkeletonGraphic : MaskableGraphic, ISkeletonComponent, IAnimationStateComponent, ISkeletonAnimation, ISkeletonDataAssetComponent {
|
||||
public class SkeletonGraphic : MaskableGraphic, ISkeletonComponent, IAnimationStateComponent, ISkeletonAnimation, IHasSkeletonDataAsset {
|
||||
|
||||
#region Inspector
|
||||
public SkeletonDataAsset skeletonDataAsset;
|
||||
|
||||
@ -5,7 +5,7 @@ Shader "Spine/Skeleton" {
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane"}
|
||||
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
|
||||
@ -38,7 +38,7 @@ namespace Spine.Unity {
|
||||
/// <summary>Renders a skeleton.</summary>
|
||||
[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent]
|
||||
[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Rendering")]
|
||||
public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, ISkeletonDataAssetComponent {
|
||||
public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset {
|
||||
|
||||
public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);
|
||||
public event SkeletonRendererDelegate OnRebuild;
|
||||
|
||||
@ -28,8 +28,10 @@
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
//#define HINGECHAIN2D
|
||||
// Contributed by: Mitch Thompson
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
@ -277,6 +279,54 @@ namespace Spine.Unity.Editor {
|
||||
EditorGUIUtility.PingObject(go);
|
||||
}
|
||||
|
||||
|
||||
#if HINGECHAIN2D
|
||||
bool CanCreateHingeChain () {
|
||||
if (utilityBone == null) return false;
|
||||
if (utilityBone.GetComponent<Rigidbody2D>() != null) return false;
|
||||
if (utilityBone.bone != null && utilityBone.bone.Children.Count == 0) return false;
|
||||
var rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody2D>();
|
||||
return rigidbodies.Length <= 0;
|
||||
}
|
||||
|
||||
void CreateHingeChain () {
|
||||
var utilBoneArr = utilityBone.GetComponentsInChildren<SkeletonUtilityBone>();
|
||||
|
||||
foreach (var utilBone in utilBoneArr) {
|
||||
if (utilBone.GetComponent<Collider2D>() == null) {
|
||||
if (utilBone.bone.Data.Length == 0) {
|
||||
var sphere = utilBone.gameObject.AddComponent<CircleCollider2D>();
|
||||
sphere.radius = 0.1f;
|
||||
} else {
|
||||
float length = utilBone.bone.Data.Length;
|
||||
var box = utilBone.gameObject.AddComponent<BoxCollider2D>();
|
||||
box.size = new Vector3(length, length / 3f, 0.2f);
|
||||
box.offset = new Vector3(length / 2f, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
utilBone.gameObject.AddComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
utilityBone.GetComponent<Rigidbody2D>().isKinematic = true;
|
||||
|
||||
foreach (var utilBone in utilBoneArr) {
|
||||
if (utilBone == utilityBone)
|
||||
continue;
|
||||
|
||||
utilBone.mode = SkeletonUtilityBone.Mode.Override;
|
||||
|
||||
var joint = utilBone.gameObject.AddComponent<HingeJoint2D>();
|
||||
joint.connectedBody = utilBone.transform.parent.GetComponent<Rigidbody2D>();
|
||||
joint.useLimits = true;
|
||||
joint.limits = new JointAngleLimits2D {
|
||||
min = -20,
|
||||
max = 20
|
||||
};
|
||||
utilBone.GetComponent<Rigidbody2D>().mass = utilBone.transform.parent.GetComponent<Rigidbody2D>().mass * 0.75f;
|
||||
}
|
||||
}
|
||||
#else
|
||||
bool CanCreateHingeChain () {
|
||||
if (utilityBone == null)
|
||||
return false;
|
||||
@ -285,7 +335,7 @@ namespace Spine.Unity.Editor {
|
||||
if (utilityBone.bone != null && utilityBone.bone.Children.Count == 0)
|
||||
return false;
|
||||
|
||||
Rigidbody[] rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody>();
|
||||
var rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody>();
|
||||
|
||||
return rigidbodies.Length <= 0;
|
||||
}
|
||||
@ -332,6 +382,7 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
utilBone.gameObject.AddComponent<Rigidbody>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -267,27 +267,27 @@ namespace Spine.Unity {
|
||||
for (int i = 0, n = utilityBones.Count; i < n; i++)
|
||||
utilityBones[i].transformLerpComplete = false;
|
||||
|
||||
UpdateAllBones();
|
||||
UpdateAllBones(SkeletonUtilityBone.UpdatePhase.Local);
|
||||
}
|
||||
|
||||
void UpdateWorld (ISkeletonAnimation anim) {
|
||||
UpdateAllBones();
|
||||
UpdateAllBones(SkeletonUtilityBone.UpdatePhase.World);
|
||||
for (int i = 0, n = utilityConstraints.Count; i < n; i++)
|
||||
utilityConstraints[i].DoUpdate();
|
||||
}
|
||||
|
||||
void UpdateComplete (ISkeletonAnimation anim) {
|
||||
UpdateAllBones();
|
||||
UpdateAllBones(SkeletonUtilityBone.UpdatePhase.Complete);
|
||||
}
|
||||
|
||||
void UpdateAllBones () {
|
||||
void UpdateAllBones (SkeletonUtilityBone.UpdatePhase phase) {
|
||||
if (boneRoot == null)
|
||||
CollectBones();
|
||||
|
||||
var utilityBones = this.utilityBones;
|
||||
if (utilityBones == null) return;
|
||||
for (int i = 0, n = utilityBones.Count; i < n; i++)
|
||||
utilityBones[i].DoUpdate();
|
||||
utilityBones[i].DoUpdate(phase);
|
||||
}
|
||||
|
||||
public Transform GetBoneRoot () {
|
||||
|
||||
@ -43,6 +43,12 @@ namespace Spine.Unity {
|
||||
Override
|
||||
}
|
||||
|
||||
public enum UpdatePhase {
|
||||
Local,
|
||||
World,
|
||||
Complete
|
||||
}
|
||||
|
||||
#region Inspector
|
||||
/// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
|
||||
public string boneName;
|
||||
@ -71,7 +77,7 @@ namespace Spine.Unity {
|
||||
skeletonTransform = skeletonUtility.transform;
|
||||
skeletonUtility.OnReset -= HandleOnReset;
|
||||
skeletonUtility.OnReset += HandleOnReset;
|
||||
DoUpdate();
|
||||
DoUpdate(UpdatePhase.Local);
|
||||
}
|
||||
|
||||
void OnEnable () {
|
||||
@ -95,7 +101,7 @@ namespace Spine.Unity {
|
||||
}
|
||||
}
|
||||
|
||||
public void DoUpdate () {
|
||||
public void DoUpdate (UpdatePhase phase) {
|
||||
if (!valid) {
|
||||
Reset();
|
||||
return;
|
||||
@ -112,46 +118,72 @@ namespace Spine.Unity {
|
||||
}
|
||||
}
|
||||
|
||||
var thisTransform = cachedTransform;
|
||||
float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
|
||||
if (mode == Mode.Follow) {
|
||||
if (!bone.appliedValid)
|
||||
bone.UpdateAppliedTransform();
|
||||
switch (phase) {
|
||||
case UpdatePhase.Local:
|
||||
if (position)
|
||||
thisTransform.localPosition = new Vector3(bone.x, bone.y, 0);
|
||||
|
||||
if (position)
|
||||
cachedTransform.localPosition = new Vector3(bone.ax, bone.ay, 0);
|
||||
if (rotation) {
|
||||
if (bone.data.transformMode.InheritsRotation()) {
|
||||
thisTransform.localRotation = Quaternion.Euler(0, 0, bone.rotation);
|
||||
} else {
|
||||
Vector3 euler = skeletonTransform.rotation.eulerAngles;
|
||||
thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
|
||||
}
|
||||
}
|
||||
|
||||
if (scale) {
|
||||
thisTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, 1f);
|
||||
incompatibleTransformMode = BoneTransformModeIncompatible(bone);
|
||||
}
|
||||
break;
|
||||
case UpdatePhase.World:
|
||||
case UpdatePhase.Complete:
|
||||
// Use Applied transform values (ax, ay, AppliedRotation, ascale) if world values were modified by constraints.
|
||||
if (!bone.appliedValid) {
|
||||
bone.UpdateAppliedTransform();
|
||||
if (position)
|
||||
thisTransform.localPosition = new Vector3(bone.ax, bone.ay, 0);
|
||||
|
||||
if (rotation) {
|
||||
if (bone.data.transformMode.InheritsRotation()) {
|
||||
thisTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
|
||||
} else {
|
||||
Vector3 euler = skeletonTransform.rotation.eulerAngles;
|
||||
thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
|
||||
}
|
||||
}
|
||||
|
||||
if (scale) {
|
||||
thisTransform.localScale = new Vector3(bone.ascaleX, bone.ascaleY, 1f);
|
||||
incompatibleTransformMode = BoneTransformModeIncompatible(bone);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (rotation) {
|
||||
if (bone.data.transformMode.InheritsRotation()) {
|
||||
cachedTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
|
||||
} else {
|
||||
Vector3 euler = skeletonTransform.rotation.eulerAngles;
|
||||
cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
|
||||
}
|
||||
}
|
||||
|
||||
if (scale) {
|
||||
cachedTransform.localScale = new Vector3(bone.ascaleX, bone.ascaleY, 1f);
|
||||
incompatibleTransformMode = BoneTransformModeIncompatible(bone);
|
||||
}
|
||||
} else if (mode == Mode.Override) {
|
||||
if (transformLerpComplete)
|
||||
return;
|
||||
|
||||
if (parentReference == null) {
|
||||
if (position) {
|
||||
Vector3 clp = cachedTransform.localPosition;
|
||||
Vector3 clp = thisTransform.localPosition;
|
||||
bone.x = Mathf.Lerp(bone.x, clp.x, overrideAlpha);
|
||||
bone.y = Mathf.Lerp(bone.y, clp.y, overrideAlpha);
|
||||
}
|
||||
|
||||
if (rotation) {
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha);
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, thisTransform.localRotation.eulerAngles.z, overrideAlpha);
|
||||
bone.Rotation = angle;
|
||||
bone.AppliedRotation = angle;
|
||||
}
|
||||
|
||||
if (scale) {
|
||||
Vector3 cls = cachedTransform.localScale;
|
||||
Vector3 cls = thisTransform.localScale;
|
||||
bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
|
||||
bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
|
||||
}
|
||||
@ -161,19 +193,19 @@ namespace Spine.Unity {
|
||||
return;
|
||||
|
||||
if (position) {
|
||||
Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
|
||||
Vector3 pos = parentReference.InverseTransformPoint(thisTransform.position);
|
||||
bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
|
||||
bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
|
||||
}
|
||||
|
||||
if (rotation) {
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha);
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(Vector3.forward, parentReference.InverseTransformDirection(thisTransform.up)).eulerAngles.z, overrideAlpha);
|
||||
bone.Rotation = angle;
|
||||
bone.AppliedRotation = angle;
|
||||
}
|
||||
|
||||
if (scale) {
|
||||
Vector3 cls = cachedTransform.localScale;
|
||||
Vector3 cls = thisTransform.localScale;
|
||||
bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
|
||||
bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user