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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 06:14:53 +08:00
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@ -39,196 +39,168 @@ using System.Collections;
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[RequireComponent(typeof(CharacterController))]
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public class BasicPlatformerController : MonoBehaviour {
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#if !UNITY_4_3 && !UNITY_4_4
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#if UNITY_4_5
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[Header("Controls")]
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#endif
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public string XAxis = "Horizontal";
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public string YAxis = "Vertical";
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public string JumpButton = "Jump";
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public string XAxis = "Horizontal";
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public string YAxis = "Vertical";
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public string JumpButton = "Jump";
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#if !UNITY_4_3 && !UNITY_4_4
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#if UNITY_4_5
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[Header("Moving")]
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#endif
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public float walkSpeed = 4;
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public float runSpeed = 10;
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public float gravity = 65;
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public float runSpeed = 10;
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public float gravity = 65;
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#if !UNITY_4_3 && !UNITY_4_4
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#if UNITY_4_5
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[Header("Jumping")]
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#endif
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public float jumpSpeed = 25;
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public float jumpDuration = 0.5f;
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public float jumpInterruptFactor = 100;
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public float forceCrouchVelocity = 25;
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public float forceCrouchDuration = 0.5f;
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public float jumpDuration = 0.5f;
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public float jumpInterruptFactor = 100;
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public float forceCrouchVelocity = 25;
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public float forceCrouchDuration = 0.5f;
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#if !UNITY_4_3 && !UNITY_4_4
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#if UNITY_4_5
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[Header("Graphics")]
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#endif
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public Transform graphicsRoot;
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public SkeletonAnimation skeletonAnimation;
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public SkeletonAnimation skeletonAnimation;
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#if !UNITY_4_3 && !UNITY_4_4
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#if UNITY_4_5
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[Header("Animation")]
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#endif
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public string walkName = "Walk";
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public string runName = "Run";
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public string idleName = "Idle";
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public string jumpName = "Jump";
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public string fallName = "Fall";
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public string crouchName = "Crouch";
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public string runName = "Run";
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public string idleName = "Idle";
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public string jumpName = "Jump";
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public string fallName = "Fall";
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public string crouchName = "Crouch";
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#if !UNITY_4_3 && !UNITY_4_4
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#if UNITY_4_5
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[Header("Audio")]
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#endif
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public AudioSource jumpAudioSource;
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public AudioSource hardfallAudioSource;
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public AudioSource footstepAudioSource;
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public string footstepEventName = "Footstep";
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CharacterController controller;
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Vector2 velocity = Vector2.zero;
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Vector2 lastVelocity = Vector2.zero;
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bool lastGrounded = false;
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float jumpEndTime = 0;
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bool jumpInterrupt = false;
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float forceCrouchEndTime;
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Quaternion flippedRotation = Quaternion.Euler(0, 180, 0);
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CharacterController controller;
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Vector2 velocity = Vector2.zero;
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Vector2 lastVelocity = Vector2.zero;
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bool lastGrounded = false;
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float jumpEndTime = 0;
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bool jumpInterrupt = false;
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float forceCrouchEndTime;
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Quaternion flippedRotation = Quaternion.Euler(0, 180, 0);
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void Awake()
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{
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controller = GetComponent<CharacterController>();
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void Awake () {
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controller = GetComponent<CharacterController>();
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}
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void Start(){
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void Start () {
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//register a callback for Spine Events (in this case, Footstep)
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skeletonAnimation.state.Event += HandleEvent;
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}
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void HandleEvent (Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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void HandleEvent (Spine.AnimationState state, int trackIndex, Spine.Event e) {
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//play some sound if footstep event fired
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if(e.Data.Name == footstepEventName){
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if (e.Data.Name == footstepEventName) {
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footstepAudioSource.Stop();
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footstepAudioSource.Play();
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}
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}
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}
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void Update()
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{
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//control inputs
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float x = Input.GetAxis(XAxis);
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float y = Input.GetAxis(YAxis);
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//check for force crouch
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bool crouching = (controller.isGrounded && y < -0.5f) || (forceCrouchEndTime > Time.time);
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velocity.x = 0;
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void Update () {
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//control inputs
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float x = Input.GetAxis(XAxis);
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float y = Input.GetAxis(YAxis);
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//check for force crouch
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bool crouching = (controller.isGrounded && y < -0.5f) || (forceCrouchEndTime > Time.time);
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velocity.x = 0;
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//Calculate control velocity
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if (!crouching) {
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if (Input.GetButtonDown(JumpButton) && controller.isGrounded)
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{
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//jump
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//Calculate control velocity
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if (!crouching) {
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if (Input.GetButtonDown(JumpButton) && controller.isGrounded) {
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//jump
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jumpAudioSource.Stop();
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jumpAudioSource.Play();
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velocity.y = jumpSpeed;
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jumpEndTime = Time.time + jumpDuration;
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}
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else if (Time.time < jumpEndTime && Input.GetButtonUp(JumpButton))
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{
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jumpInterrupt = true;
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}
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velocity.y = jumpSpeed;
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jumpEndTime = Time.time + jumpDuration;
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} else if (Time.time < jumpEndTime && Input.GetButtonUp(JumpButton)) {
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jumpInterrupt = true;
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}
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if (x != 0)
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{
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//walk or run
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velocity.x = Mathf.Abs(x) > 0.6f ? runSpeed : walkSpeed;
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velocity.x *= Mathf.Sign(x);
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}
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if (x != 0) {
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//walk or run
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velocity.x = Mathf.Abs(x) > 0.6f ? runSpeed : walkSpeed;
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velocity.x *= Mathf.Sign(x);
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}
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if (jumpInterrupt)
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{
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//interrupt jump and smoothly cut Y velocity
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if (velocity.y > 0)
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{
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velocity.y = Mathf.MoveTowards(velocity.y, 0, Time.deltaTime * 100);
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}
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else
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{
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jumpInterrupt = false;
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}
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}
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}
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if (jumpInterrupt) {
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//interrupt jump and smoothly cut Y velocity
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if (velocity.y > 0) {
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velocity.y = Mathf.MoveTowards(velocity.y, 0, Time.deltaTime * 100);
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} else {
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jumpInterrupt = false;
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}
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}
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}
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//apply gravity F = mA (Learn it, love it, live it)
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velocity.y -= gravity * Time.deltaTime;
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//apply gravity F = mA (Learn it, love it, live it)
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velocity.y -= gravity * Time.deltaTime;
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//move
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controller.Move(new Vector3(velocity.x, velocity.y, 0) * Time.deltaTime);
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//move
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controller.Move(new Vector3(velocity.x, velocity.y, 0) * Time.deltaTime);
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if (controller.isGrounded)
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{
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//cancel out Y velocity if on ground
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velocity.y = -gravity * Time.deltaTime;
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jumpInterrupt = false;
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}
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if (controller.isGrounded) {
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//cancel out Y velocity if on ground
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velocity.y = -gravity * Time.deltaTime;
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jumpInterrupt = false;
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}
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Vector2 deltaVelocity = lastVelocity - velocity;
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Vector2 deltaVelocity = lastVelocity - velocity;
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if (!lastGrounded && controller.isGrounded)
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{
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//detect hard fall
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if ((gravity*Time.deltaTime) - deltaVelocity.y > forceCrouchVelocity)
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{
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forceCrouchEndTime = Time.time + forceCrouchDuration;
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if (!lastGrounded && controller.isGrounded) {
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//detect hard fall
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if ((gravity * Time.deltaTime) - deltaVelocity.y > forceCrouchVelocity) {
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forceCrouchEndTime = Time.time + forceCrouchDuration;
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hardfallAudioSource.Play();
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}
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else{
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} else {
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//play footstep audio if light fall because why not
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footstepAudioSource.Play();
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}
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}
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}
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//graphics updates
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if (controller.isGrounded)
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{
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if (crouching) //crouch
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{
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skeletonAnimation.AnimationName = crouchName;
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}
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else
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{
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//graphics updates
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if (controller.isGrounded) {
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if (crouching) { //crouch
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skeletonAnimation.AnimationName = crouchName;
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} else {
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if (x == 0) //idle
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skeletonAnimation.AnimationName = idleName;
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else //move
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skeletonAnimation.AnimationName = Mathf.Abs(x) > 0.6f ? runName : walkName;
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}
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} else {
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if (velocity.y > 0) //jump
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skeletonAnimation.AnimationName = jumpName;
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else //fall
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skeletonAnimation.AnimationName = fallName;
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}
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if (x == 0) //idle
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skeletonAnimation.AnimationName = idleName;
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else //move
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skeletonAnimation.AnimationName = Mathf.Abs(x) > 0.6f ? runName : walkName;
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}
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}
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else
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{
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if (velocity.y > 0) //jump
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skeletonAnimation.AnimationName = jumpName;
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else //fall
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skeletonAnimation.AnimationName = fallName;
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}
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//flip left or right
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if (x > 0)
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graphicsRoot.localRotation = Quaternion.identity;
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else if (x < 0)
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graphicsRoot.localRotation = flippedRotation;
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//flip left or right
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if (x > 0)
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graphicsRoot.localRotation = Quaternion.identity;
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else if (x < 0)
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graphicsRoot.localRotation = flippedRotation;
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//store previous state
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lastVelocity = velocity;
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lastGrounded = controller.isGrounded;
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}
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//store previous state
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lastVelocity = velocity;
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lastGrounded = controller.isGrounded;
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}
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}
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@ -39,10 +39,8 @@ using System.Collections;
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public class ConstrainedCamera : MonoBehaviour {
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public Transform target;
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public Vector3 offset;
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public Vector3 min;
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public Vector3 max;
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public float smoothing = 5f;
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// Use this for initialization
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@ -5,19 +5,15 @@ using System.Collections;
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public class SpineboyController : MonoBehaviour {
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SkeletonAnimation skeletonAnimation;
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public string idleAnimation = "idle";
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public string walkAnimation = "walk";
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public string runAnimation = "run";
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public string hitAnimation = "hit";
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public string deathAnimation = "death";
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public float walkVelocity = 1;
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public float runVelocity = 3;
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public int hp = 10;
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string currentAnimation = "";
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bool hit = false;
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bool dead = false;
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@ -25,59 +21,53 @@ public class SpineboyController : MonoBehaviour {
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skeletonAnimation = GetComponent<SkeletonAnimation>();
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}
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void Update(){
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if(!dead){
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void Update () {
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if (!dead) {
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float x = Input.GetAxis("Horizontal");
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float absX = Mathf.Abs(x);
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if(!hit){
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if(x > 0)
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if (!hit) {
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if (x > 0)
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skeletonAnimation.skeleton.FlipX = false;
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else if(x < 0)
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skeletonAnimation.skeleton.FlipX = true;
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else if (x < 0)
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skeletonAnimation.skeleton.FlipX = true;
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if(absX > 0.7f){
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if (absX > 0.7f) {
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SetAnimation(runAnimation, true);
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rigidbody2D.velocity = new Vector2( runVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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}
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else if(absX > 0){
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SetAnimation(walkAnimation, true);
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rigidbody2D.velocity = new Vector2( walkVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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}
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else{
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SetAnimation(idleAnimation, true);
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rigidbody2D.velocity = new Vector2( 0, rigidbody2D.velocity.y);
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}
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}
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else{
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if(skeletonAnimation.state.GetCurrent(0).Animation.Name != hitAnimation)
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rigidbody2D.velocity = new Vector2(runVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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} else if (absX > 0) {
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SetAnimation(walkAnimation, true);
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rigidbody2D.velocity = new Vector2(walkVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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} else {
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SetAnimation(idleAnimation, true);
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rigidbody2D.velocity = new Vector2(0, rigidbody2D.velocity.y);
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}
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} else {
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if (skeletonAnimation.state.GetCurrent(0).Animation.Name != hitAnimation)
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hit = false;
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}
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}
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}
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void SetAnimation(string anim, bool loop){
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if(currentAnimation != anim){
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void SetAnimation (string anim, bool loop) {
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if (currentAnimation != anim) {
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skeletonAnimation.state.SetAnimation(0, anim, loop);
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currentAnimation = anim;
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}
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}
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void OnMouseUp(){
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void OnMouseUp () {
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if(hp > 0){
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if (hp > 0) {
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hp--;
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if(hp == 0){
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if (hp == 0) {
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SetAnimation(deathAnimation, false);
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dead = true;
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}
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else{
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} else {
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skeletonAnimation.state.SetAnimation(0, hitAnimation, false);
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skeletonAnimation.state.AddAnimation(0, currentAnimation, true, 0);
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rigidbody2D.velocity = new Vector2( 0, rigidbody2D.velocity.y);
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rigidbody2D.velocity = new Vector2(0, rigidbody2D.velocity.y);
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hit = true;
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}
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@ -1,6 +1,7 @@
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@ -1,6 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49bb65eefe08e424bbf7a38bc98ec638
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
@ -21,7 +22,7 @@ TextureImporter:
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 1024
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
|
||||
Binary file not shown.
@ -40,11 +40,10 @@ using Spine;
|
||||
public class BoneFollower : MonoBehaviour {
|
||||
|
||||
[System.NonSerialized]
|
||||
public bool valid;
|
||||
|
||||
public bool
|
||||
valid;
|
||||
public SkeletonRenderer skeletonRenderer;
|
||||
public Bone bone;
|
||||
|
||||
public bool followZPosition = true;
|
||||
public bool followBoneRotation = true;
|
||||
|
||||
@ -52,20 +51,18 @@ public class BoneFollower : MonoBehaviour {
|
||||
get { return skeletonRenderer; }
|
||||
set {
|
||||
skeletonRenderer = value;
|
||||
Reset ();
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
|
||||
public String boneName;
|
||||
|
||||
public bool resetOnAwake = true;
|
||||
|
||||
protected Transform cachedTransform;
|
||||
protected Transform skeletonTransform;
|
||||
|
||||
public void HandleResetRenderer(SkeletonRenderer skeletonRenderer){
|
||||
public void HandleResetRenderer (SkeletonRenderer skeletonRenderer) {
|
||||
Reset();
|
||||
}
|
||||
|
||||
@ -73,32 +70,32 @@ public class BoneFollower : MonoBehaviour {
|
||||
bone = null;
|
||||
cachedTransform = transform;
|
||||
valid = skeletonRenderer != null && skeletonRenderer.valid;
|
||||
if (!valid) return;
|
||||
if (!valid)
|
||||
return;
|
||||
skeletonTransform = skeletonRenderer.transform;
|
||||
|
||||
skeletonRenderer.OnReset -= HandleResetRenderer;
|
||||
skeletonRenderer.OnReset += HandleResetRenderer;
|
||||
|
||||
if(Application.isEditor)
|
||||
if (Application.isEditor)
|
||||
DoUpdate();
|
||||
}
|
||||
|
||||
void OnDestroy(){
|
||||
void OnDestroy () {
|
||||
//cleanup
|
||||
if(skeletonRenderer != null)
|
||||
if (skeletonRenderer != null)
|
||||
skeletonRenderer.OnReset -= HandleResetRenderer;
|
||||
}
|
||||
|
||||
public void Awake () {
|
||||
if(resetOnAwake)
|
||||
if (resetOnAwake)
|
||||
Reset();
|
||||
}
|
||||
|
||||
void LateUpdate(){
|
||||
void LateUpdate () {
|
||||
DoUpdate();
|
||||
}
|
||||
|
||||
|
||||
public void DoUpdate () {
|
||||
if (!valid) {
|
||||
Reset();
|
||||
@ -106,13 +103,13 @@ public class BoneFollower : MonoBehaviour {
|
||||
}
|
||||
|
||||
if (bone == null) {
|
||||
if (boneName == null || boneName.Length == 0) return;
|
||||
if (boneName == null || boneName.Length == 0)
|
||||
return;
|
||||
bone = skeletonRenderer.skeleton.FindBone(boneName);
|
||||
if (bone == null) {
|
||||
Debug.LogError("Bone not found: " + boneName, this);
|
||||
return;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
@ -123,21 +120,22 @@ public class BoneFollower : MonoBehaviour {
|
||||
if (cachedTransform.parent == skeletonTransform) {
|
||||
cachedTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : cachedTransform.localPosition.z);
|
||||
|
||||
if(followBoneRotation) {
|
||||
if (followBoneRotation) {
|
||||
Vector3 rotation = cachedTransform.localRotation.eulerAngles;
|
||||
cachedTransform.localRotation = Quaternion.Euler(rotation.x, rotation.y, bone.worldRotation * flipRotation);
|
||||
}
|
||||
|
||||
} else {
|
||||
Vector3 targetWorldPosition = skeletonTransform.TransformPoint(new Vector3(bone.worldX, bone.worldY, 0f));
|
||||
if(!followZPosition) targetWorldPosition.z = cachedTransform.position.z;
|
||||
if (!followZPosition)
|
||||
targetWorldPosition.z = cachedTransform.position.z;
|
||||
|
||||
cachedTransform.position = targetWorldPosition;
|
||||
|
||||
if(followBoneRotation) {
|
||||
if (followBoneRotation) {
|
||||
Vector3 rotation = skeletonTransform.rotation.eulerAngles;
|
||||
|
||||
cachedTransform.rotation = Quaternion.Euler(rotation.x, rotation.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * flipRotation) );
|
||||
cachedTransform.rotation = Quaternion.Euler(rotation.x, rotation.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * flipRotation));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -27,7 +27,6 @@
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
@ -27,7 +27,6 @@
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
@ -36,6 +35,7 @@ using UnityEngine;
|
||||
public class BoneFollowerInspector : Editor {
|
||||
private SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
|
||||
BoneFollower component;
|
||||
|
||||
void OnEnable () {
|
||||
skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
|
||||
boneName = serializedObject.FindProperty("boneName");
|
||||
@ -45,20 +45,20 @@ public class BoneFollowerInspector : Editor {
|
||||
ForceReload();
|
||||
}
|
||||
|
||||
void FindRenderer(){
|
||||
if(skeletonRenderer.objectReferenceValue == null){
|
||||
SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>( component.transform );
|
||||
void FindRenderer () {
|
||||
if (skeletonRenderer.objectReferenceValue == null) {
|
||||
SkeletonRenderer parentRenderer = SkeletonUtility.GetInParent<SkeletonRenderer>(component.transform);
|
||||
|
||||
if(parentRenderer != null){
|
||||
if (parentRenderer != null) {
|
||||
skeletonRenderer.objectReferenceValue = (UnityEngine.Object)parentRenderer;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ForceReload(){
|
||||
if(component.skeletonRenderer != null){
|
||||
if(component.skeletonRenderer.valid == false)
|
||||
void ForceReload () {
|
||||
if (component.skeletonRenderer != null) {
|
||||
if (component.skeletonRenderer.valid == false)
|
||||
component.skeletonRenderer.Reset();
|
||||
}
|
||||
}
|
||||
@ -72,10 +72,9 @@ public class BoneFollowerInspector : Editor {
|
||||
|
||||
if (component.valid) {
|
||||
String[] bones = new String[1];
|
||||
try{
|
||||
try {
|
||||
bones = new String[component.skeletonRenderer.skeleton.Data.Bones.Count + 1];
|
||||
}
|
||||
catch{
|
||||
} catch {
|
||||
|
||||
}
|
||||
|
||||
@ -94,13 +93,12 @@ public class BoneFollowerInspector : Editor {
|
||||
boneName.stringValue = boneIndex == 0 ? null : bones[boneIndex];
|
||||
EditorGUILayout.PropertyField(followBoneRotation);
|
||||
EditorGUILayout.PropertyField(followZPosition);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
GUILayout.Label("INVALID");
|
||||
}
|
||||
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
|
||||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
component.Reset();
|
||||
}
|
||||
|
||||
@ -27,7 +27,6 @@
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
@ -50,7 +49,8 @@ public class Menus {
|
||||
var selected = Selection.activeObject;
|
||||
if (selected != null) {
|
||||
var assetDir = AssetDatabase.GetAssetPath(selected.GetInstanceID());
|
||||
if (assetDir.Length > 0 && Directory.Exists(assetDir)) dir = assetDir + "/";
|
||||
if (assetDir.Length > 0 && Directory.Exists(assetDir))
|
||||
dir = assetDir + "/";
|
||||
}
|
||||
ScriptableObject asset = ScriptableObject.CreateInstance<T>();
|
||||
AssetDatabase.CreateAsset(asset, dir + name + ".asset");
|
||||
|
||||
@ -27,7 +27,6 @@
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
@ -44,7 +43,7 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
|
||||
loop = serializedObject.FindProperty("loop");
|
||||
timeScale = serializedObject.FindProperty("timeScale");
|
||||
|
||||
if(PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab)
|
||||
if (PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab)
|
||||
isPrefab = true;
|
||||
|
||||
|
||||
@ -54,13 +53,14 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
|
||||
base.gui();
|
||||
|
||||
SkeletonAnimation component = (SkeletonAnimation)target;
|
||||
if (!component.valid) return;
|
||||
if (!component.valid)
|
||||
return;
|
||||
|
||||
//catch case where SetAnimation was used to set track 0 without using AnimationName
|
||||
if(Application.isPlaying){
|
||||
if (Application.isPlaying) {
|
||||
TrackEntry currentState = component.state.GetCurrent(0);
|
||||
if(currentState != null){
|
||||
if(component.AnimationName != animationName.stringValue){
|
||||
if (currentState != null) {
|
||||
if (component.AnimationName != animationName.stringValue) {
|
||||
animationName.stringValue = currentState.Animation.Name;
|
||||
}
|
||||
}
|
||||
@ -86,7 +86,7 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
String selectedAnimationName = animationIndex == 0 ? null : animations[animationIndex];
|
||||
if(component.AnimationName != selectedAnimationName){
|
||||
if (component.AnimationName != selectedAnimationName) {
|
||||
component.AnimationName = selectedAnimationName;
|
||||
animationName.stringValue = selectedAnimationName;
|
||||
}
|
||||
@ -100,9 +100,9 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
if(!isPrefab){
|
||||
if(component.GetComponent<SkeletonUtility>() == null){
|
||||
if(GUILayout.Button(new GUIContent("Add Skeleton Utility", SpineEditorUtilities.Icons.skeletonUtility), GUILayout.Height(30))){
|
||||
if (!isPrefab) {
|
||||
if (component.GetComponent<SkeletonUtility>() == null) {
|
||||
if (GUILayout.Button(new GUIContent("Add Skeleton Utility", SpineEditorUtilities.Icons.skeletonUtility), GUILayout.Height(30))) {
|
||||
component.gameObject.AddComponent<SkeletonUtility>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,10 +32,10 @@
|
||||
* Automatic import and advanced preview added by Mitch Thompson
|
||||
* Full irrevocable rights and permissions granted to Esoteric Software
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
#if !UNITY_4_3
|
||||
using UnityEditor.AnimatedValues;
|
||||
#endif
|
||||
@ -58,7 +58,7 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
private string m_skeletonDataAssetGUID;
|
||||
|
||||
void OnEnable () {
|
||||
try{
|
||||
try {
|
||||
|
||||
atlasAsset = serializedObject.FindProperty("atlasAsset");
|
||||
skeletonJSON = serializedObject.FindProperty("skeletonJSON");
|
||||
@ -69,23 +69,21 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
defaultMix = serializedObject.FindProperty("defaultMix");
|
||||
|
||||
m_skeletonDataAsset = (SkeletonDataAsset)target;
|
||||
m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath(m_skeletonDataAsset) );
|
||||
m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
|
||||
|
||||
EditorApplication.update += Update;
|
||||
|
||||
}
|
||||
catch{
|
||||
} catch {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy(){
|
||||
void OnDestroy () {
|
||||
m_initialized = false;
|
||||
EditorApplication.update -= Update;
|
||||
this.DestroyPreviewInstances();
|
||||
if (this.m_previewUtility != null)
|
||||
{
|
||||
if (this.m_previewUtility != null) {
|
||||
this.m_previewUtility.Cleanup();
|
||||
this.m_previewUtility = null;
|
||||
}
|
||||
@ -99,8 +97,8 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
EditorGUILayout.PropertyField(atlasAsset);
|
||||
EditorGUILayout.PropertyField(skeletonJSON);
|
||||
EditorGUILayout.PropertyField(scale);
|
||||
if(EditorGUI.EndChangeCheck()){
|
||||
if(m_previewUtility != null){
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
if (m_previewUtility != null) {
|
||||
m_previewUtility.Cleanup();
|
||||
m_previewUtility = null;
|
||||
}
|
||||
@ -143,7 +141,7 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if(GUILayout.Button(new GUIContent("Setup Pose", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(105), GUILayout.Height(18))){
|
||||
if (GUILayout.Button(new GUIContent("Setup Pose", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(105), GUILayout.Height(18))) {
|
||||
StopAnimation();
|
||||
m_skeletonAnimation.skeleton.SetToSetupPose();
|
||||
m_requireRefresh = true;
|
||||
@ -152,357 +150,342 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
#if UNITY_4_3
|
||||
m_showAnimationList = EditorGUILayout.Foldout(m_showAnimationList, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
|
||||
if(m_showAnimationList){
|
||||
#else
|
||||
m_showAnimationList.target = EditorGUILayout.Foldout(m_showAnimationList.target, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
|
||||
if(EditorGUILayout.BeginFadeGroup(m_showAnimationList.faded)){
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
EditorGUILayout.LabelField("Name", "Duration");
|
||||
foreach(Spine.Animation a in skeletonData.Animations){
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if(m_skeletonAnimation != null && m_skeletonAnimation.state != null){
|
||||
if(m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a){
|
||||
GUI.contentColor = Color.black;
|
||||
if(GUILayout.Button("\u25BA", GUILayout.Width(24))){
|
||||
StopAnimation();
|
||||
}
|
||||
GUI.contentColor = Color.white;
|
||||
}
|
||||
else{
|
||||
if(GUILayout.Button("\u25BA", GUILayout.Width(24))){
|
||||
PlayAnimation(a.Name, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
GUILayout.Label("?", GUILayout.Width(24));
|
||||
}
|
||||
EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
#if !UNITY_4_3
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
#else
|
||||
m_showAnimationList.target = EditorGUILayout.Foldout(m_showAnimationList.target, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
|
||||
if (EditorGUILayout.BeginFadeGroup(m_showAnimationList.faded)) {
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!Application.isPlaying) {
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
asset.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//preview window stuff
|
||||
private PreviewRenderUtility m_previewUtility;
|
||||
private GameObject m_previewInstance;
|
||||
private Vector2 previewDir;
|
||||
private SkeletonAnimation m_skeletonAnimation;
|
||||
private SkeletonData m_skeletonData;
|
||||
|
||||
private static int sliderHash = "Slider".GetHashCode();
|
||||
private float m_lastTime;
|
||||
private bool m_playing;
|
||||
private bool m_requireRefresh;
|
||||
|
||||
private Color m_originColor = new Color(0.3f,0.3f,0.3f, 1);
|
||||
|
||||
private void StopAnimation(){
|
||||
m_skeletonAnimation.state.ClearTrack(0);
|
||||
m_playing = false;
|
||||
}
|
||||
|
||||
|
||||
List<Spine.Event> m_animEvents = new List<Spine.Event>();
|
||||
List<float> m_animEventFrames = new List<float>();
|
||||
private void PlayAnimation(string animName, bool loop){
|
||||
m_animEvents.Clear();
|
||||
m_animEventFrames.Clear();
|
||||
|
||||
m_skeletonAnimation.state.SetAnimation(0, animName, loop);
|
||||
|
||||
Spine.Animation a = m_skeletonAnimation.state.GetCurrent(0).Animation;
|
||||
foreach(Timeline t in a.Timelines){
|
||||
if(t.GetType() == typeof(EventTimeline)){
|
||||
EventTimeline et = (EventTimeline)t;
|
||||
|
||||
for(int i = 0; i < et.Events.Length; i++){
|
||||
m_animEvents.Add(et.Events[i]);
|
||||
m_animEventFrames.Add(et.Frames[i]);
|
||||
|
||||
|
||||
|
||||
EditorGUILayout.LabelField("Name", "Duration");
|
||||
foreach (Spine.Animation a in skeletonData.Animations) {
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (m_skeletonAnimation != null && m_skeletonAnimation.state != null) {
|
||||
if (m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a) {
|
||||
GUI.contentColor = Color.black;
|
||||
if (GUILayout.Button("\u25BA", GUILayout.Width(24))) {
|
||||
StopAnimation();
|
||||
}
|
||||
GUI.contentColor = Color.white;
|
||||
} else {
|
||||
if (GUILayout.Button("\u25BA", GUILayout.Width(24))) {
|
||||
PlayAnimation(a.Name, true);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GUILayout.Label("?", GUILayout.Width(24));
|
||||
}
|
||||
|
||||
EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
m_playing = true;
|
||||
#if !UNITY_4_3
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
#endif
|
||||
}
|
||||
|
||||
private void InitPreview()
|
||||
{
|
||||
if (this.m_previewUtility == null)
|
||||
{
|
||||
this.m_lastTime = Time.realtimeSinceStartup;
|
||||
this.m_previewUtility = new PreviewRenderUtility(true);
|
||||
this.m_previewUtility.m_Camera.isOrthoGraphic = true;
|
||||
this.m_previewUtility.m_Camera.orthographicSize = 1;
|
||||
this.m_previewUtility.m_Camera.cullingMask = -2147483648;
|
||||
this.CreatePreviewInstances();
|
||||
|
||||
if (!Application.isPlaying) {
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
asset.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreatePreviewInstances()
|
||||
{
|
||||
this.DestroyPreviewInstances();
|
||||
if (this.m_previewInstance == null)
|
||||
{
|
||||
string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", "");
|
||||
//preview window stuff
|
||||
private PreviewRenderUtility m_previewUtility;
|
||||
private GameObject m_previewInstance;
|
||||
private Vector2 previewDir;
|
||||
private SkeletonAnimation m_skeletonAnimation;
|
||||
private SkeletonData m_skeletonData;
|
||||
private static int sliderHash = "Slider".GetHashCode();
|
||||
private float m_lastTime;
|
||||
private bool m_playing;
|
||||
private bool m_requireRefresh;
|
||||
private Color m_originColor = new Color(0.3f, 0.3f, 0.3f, 1);
|
||||
|
||||
private void StopAnimation () {
|
||||
m_skeletonAnimation.state.ClearTrack(0);
|
||||
m_playing = false;
|
||||
}
|
||||
|
||||
List<Spine.Event> m_animEvents = new List<Spine.Event>();
|
||||
List<float> m_animEventFrames = new List<float>();
|
||||
|
||||
private void PlayAnimation (string animName, bool loop) {
|
||||
m_animEvents.Clear();
|
||||
m_animEventFrames.Clear();
|
||||
|
||||
m_skeletonAnimation.state.SetAnimation(0, animName, loop);
|
||||
|
||||
Spine.Animation a = m_skeletonAnimation.state.GetCurrent(0).Animation;
|
||||
foreach (Timeline t in a.Timelines) {
|
||||
if (t.GetType() == typeof(EventTimeline)) {
|
||||
EventTimeline et = (EventTimeline)t;
|
||||
|
||||
for (int i = 0; i < et.Events.Length; i++) {
|
||||
m_animEvents.Add(et.Events[i]);
|
||||
m_animEventFrames.Add(et.Frames[i]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
m_playing = true;
|
||||
}
|
||||
|
||||
private void InitPreview () {
|
||||
if (this.m_previewUtility == null) {
|
||||
this.m_lastTime = Time.realtimeSinceStartup;
|
||||
this.m_previewUtility = new PreviewRenderUtility(true);
|
||||
this.m_previewUtility.m_Camera.isOrthoGraphic = true;
|
||||
this.m_previewUtility.m_Camera.orthographicSize = 1;
|
||||
this.m_previewUtility.m_Camera.cullingMask = -2147483648;
|
||||
this.CreatePreviewInstances();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreatePreviewInstances () {
|
||||
this.DestroyPreviewInstances();
|
||||
if (this.m_previewInstance == null) {
|
||||
string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", "");
|
||||
|
||||
m_previewInstance = SpineEditorUtilities.SpawnAnimatedSkeleton( (SkeletonDataAsset)target, skinName ).gameObject;
|
||||
m_previewInstance.hideFlags = HideFlags.HideAndDontSave;
|
||||
m_previewInstance.layer = 0x1f;
|
||||
m_previewInstance = SpineEditorUtilities.SpawnAnimatedSkeleton((SkeletonDataAsset)target, skinName).gameObject;
|
||||
m_previewInstance.hideFlags = HideFlags.HideAndDontSave;
|
||||
m_previewInstance.layer = 0x1f;
|
||||
|
||||
|
||||
m_skeletonAnimation = m_previewInstance.GetComponent<SkeletonAnimation>();
|
||||
m_skeletonAnimation.initialSkinName = skinName;
|
||||
m_skeletonAnimation = m_previewInstance.GetComponent<SkeletonAnimation>();
|
||||
m_skeletonAnimation.initialSkinName = skinName;
|
||||
m_skeletonAnimation.LateUpdate();
|
||||
|
||||
m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true);
|
||||
|
||||
m_previewInstance.renderer.enabled = false;
|
||||
|
||||
m_initialized = true;
|
||||
AdjustCameraGoals(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyPreviewInstances () {
|
||||
if (this.m_previewInstance != null) {
|
||||
DestroyImmediate(this.m_previewInstance);
|
||||
m_previewInstance = null;
|
||||
}
|
||||
m_initialized = false;
|
||||
}
|
||||
|
||||
public override bool HasPreviewGUI () {
|
||||
//TODO: validate json data
|
||||
return skeletonJSON.objectReferenceValue != null;
|
||||
}
|
||||
|
||||
Texture m_previewTex = new Texture();
|
||||
|
||||
public override void OnInteractivePreviewGUI (Rect r, GUIStyle background) {
|
||||
this.InitPreview();
|
||||
|
||||
if (UnityEngine.Event.current.type == EventType.Repaint) {
|
||||
if (m_requireRefresh) {
|
||||
this.m_previewUtility.BeginPreview(r, background);
|
||||
this.DoRenderPreview(true);
|
||||
this.m_previewTex = this.m_previewUtility.EndPreview();
|
||||
m_requireRefresh = false;
|
||||
}
|
||||
if (this.m_previewTex != null)
|
||||
GUI.DrawTexture(r, m_previewTex, ScaleMode.StretchToFill, false);
|
||||
}
|
||||
|
||||
DrawSkinToolbar(r);
|
||||
NormalizedTimeBar(r);
|
||||
//TODO: implement panning
|
||||
// this.previewDir = Drag2D(this.previewDir, r);
|
||||
MouseScroll(r);
|
||||
}
|
||||
|
||||
float m_orthoGoal = 1;
|
||||
Vector3 m_posGoal = new Vector3(0, 0, -10);
|
||||
double m_adjustFrameEndTime = 0;
|
||||
|
||||
private void AdjustCameraGoals (bool calculateMixTime) {
|
||||
if (calculateMixTime) {
|
||||
if (m_skeletonAnimation.state.GetCurrent(0) != null) {
|
||||
m_adjustFrameEndTime = EditorApplication.timeSinceStartup + m_skeletonAnimation.state.GetCurrent(0).Mix;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GameObject go = this.m_previewInstance;
|
||||
Bounds bounds = go.renderer.bounds;
|
||||
m_orthoGoal = bounds.size.y;
|
||||
|
||||
m_posGoal = bounds.center + new Vector3(0, 0, -10);
|
||||
}
|
||||
|
||||
private void AdjustCameraGoals () {
|
||||
AdjustCameraGoals(false);
|
||||
}
|
||||
|
||||
private void AdjustCamera () {
|
||||
if (m_previewUtility == null)
|
||||
return;
|
||||
|
||||
|
||||
if (EditorApplication.timeSinceStartup < m_adjustFrameEndTime) {
|
||||
AdjustCameraGoals();
|
||||
}
|
||||
|
||||
float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
|
||||
|
||||
this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
|
||||
|
||||
float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
|
||||
if (dist > 60f * ((SkeletonDataAsset)target).scale) {
|
||||
Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
|
||||
pos.x = 0;
|
||||
this.m_previewUtility.m_Camera.transform.position = pos;
|
||||
this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
|
||||
m_requireRefresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoRenderPreview (bool drawHandles) {
|
||||
GameObject go = this.m_previewInstance;
|
||||
|
||||
if (m_requireRefresh) {
|
||||
go.renderer.enabled = true;
|
||||
|
||||
if (EditorApplication.isPlaying) {
|
||||
//do nothing
|
||||
} else {
|
||||
m_skeletonAnimation.Update((Time.realtimeSinceStartup - m_lastTime));
|
||||
}
|
||||
|
||||
m_lastTime = Time.realtimeSinceStartup;
|
||||
|
||||
if (!EditorApplication.isPlaying)
|
||||
m_skeletonAnimation.LateUpdate();
|
||||
|
||||
m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true);
|
||||
|
||||
m_previewInstance.renderer.enabled = false;
|
||||
|
||||
m_initialized = true;
|
||||
AdjustCameraGoals(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyPreviewInstances()
|
||||
{
|
||||
if (this.m_previewInstance != null)
|
||||
{
|
||||
DestroyImmediate(this.m_previewInstance);
|
||||
m_previewInstance = null;
|
||||
}
|
||||
m_initialized = false;
|
||||
}
|
||||
|
||||
public override bool HasPreviewGUI ()
|
||||
{
|
||||
//TODO: validate json data
|
||||
return skeletonJSON.objectReferenceValue != null;
|
||||
}
|
||||
|
||||
Texture m_previewTex = new Texture();
|
||||
public override void OnInteractivePreviewGUI(Rect r, GUIStyle background)
|
||||
{
|
||||
this.InitPreview();
|
||||
|
||||
if (UnityEngine.Event.current.type == EventType.Repaint)
|
||||
{
|
||||
if(m_requireRefresh){
|
||||
this.m_previewUtility.BeginPreview(r, background);
|
||||
this.DoRenderPreview(true);
|
||||
this.m_previewTex = this.m_previewUtility.EndPreview();
|
||||
m_requireRefresh = false;
|
||||
}
|
||||
if(this.m_previewTex != null)
|
||||
GUI.DrawTexture(r, m_previewTex, ScaleMode.StretchToFill, false);
|
||||
}
|
||||
|
||||
DrawSkinToolbar(r);
|
||||
NormalizedTimeBar(r);
|
||||
//TODO: implement panning
|
||||
// this.previewDir = Drag2D(this.previewDir, r);
|
||||
MouseScroll(r);
|
||||
}
|
||||
|
||||
float m_orthoGoal = 1;
|
||||
Vector3 m_posGoal = new Vector3(0,0,-10);
|
||||
double m_adjustFrameEndTime = 0;
|
||||
private void AdjustCameraGoals(bool calculateMixTime){
|
||||
if(calculateMixTime){
|
||||
if(m_skeletonAnimation.state.GetCurrent(0) != null){
|
||||
m_adjustFrameEndTime = EditorApplication.timeSinceStartup + m_skeletonAnimation.state.GetCurrent(0).Mix;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GameObject go = this.m_previewInstance;
|
||||
Bounds bounds = go.renderer.bounds;
|
||||
m_orthoGoal = bounds.size.y;
|
||||
|
||||
m_posGoal = bounds.center + new Vector3(0,0,-10);
|
||||
}
|
||||
|
||||
private void AdjustCameraGoals(){
|
||||
AdjustCameraGoals(false);
|
||||
}
|
||||
|
||||
private void AdjustCamera(){
|
||||
if(m_previewUtility == null)
|
||||
return;
|
||||
|
||||
|
||||
if(EditorApplication.timeSinceStartup < m_adjustFrameEndTime){
|
||||
AdjustCameraGoals();
|
||||
}
|
||||
|
||||
float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
|
||||
|
||||
this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
|
||||
|
||||
float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
|
||||
if(dist > 60f * ((SkeletonDataAsset)target).scale){
|
||||
Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
|
||||
pos.x = 0;
|
||||
this.m_previewUtility.m_Camera.transform.position = pos;
|
||||
this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
|
||||
m_requireRefresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoRenderPreview(bool drawHandles)
|
||||
{
|
||||
GameObject go = this.m_previewInstance;
|
||||
|
||||
if(m_requireRefresh){
|
||||
go.renderer.enabled = true;
|
||||
|
||||
if(EditorApplication.isPlaying){
|
||||
//do nothing
|
||||
}
|
||||
else{
|
||||
m_skeletonAnimation.Update((Time.realtimeSinceStartup - m_lastTime));
|
||||
}
|
||||
|
||||
m_lastTime = Time.realtimeSinceStartup;
|
||||
|
||||
if(!EditorApplication.isPlaying)
|
||||
m_skeletonAnimation.LateUpdate();
|
||||
|
||||
if(drawHandles){
|
||||
Handles.SetCamera(m_previewUtility.m_Camera);
|
||||
Handles.color = m_originColor;
|
||||
if (drawHandles) {
|
||||
Handles.SetCamera(m_previewUtility.m_Camera);
|
||||
Handles.color = m_originColor;
|
||||
|
||||
Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale,0,0), new Vector3(1000 * m_skeletonDataAsset.scale,0,0));
|
||||
Handles.DrawLine(new Vector3(0,1000 * m_skeletonDataAsset.scale,0), new Vector3(0,-1000 * m_skeletonDataAsset.scale,0));
|
||||
}
|
||||
Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale, 0, 0), new Vector3(1000 * m_skeletonDataAsset.scale, 0, 0));
|
||||
Handles.DrawLine(new Vector3(0, 1000 * m_skeletonDataAsset.scale, 0), new Vector3(0, -1000 * m_skeletonDataAsset.scale, 0));
|
||||
}
|
||||
|
||||
this.m_previewUtility.m_Camera.Render();
|
||||
go.renderer.enabled = false;
|
||||
}
|
||||
|
||||
|
||||
this.m_previewUtility.m_Camera.Render();
|
||||
go.renderer.enabled = false;
|
||||
}
|
||||
|
||||
void Update(){
|
||||
AdjustCamera();
|
||||
|
||||
if (m_playing) {
|
||||
m_requireRefresh = true;
|
||||
|
||||
}
|
||||
|
||||
void Update () {
|
||||
AdjustCamera();
|
||||
|
||||
if (m_playing) {
|
||||
m_requireRefresh = true;
|
||||
Repaint();
|
||||
} else if (m_requireRefresh) {
|
||||
Repaint();
|
||||
}
|
||||
else if (m_requireRefresh) {
|
||||
Repaint ();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
#if !UNITY_4_3
|
||||
if(m_showAnimationList.isAnimating)
|
||||
if (m_showAnimationList.isAnimating)
|
||||
Repaint();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSkinToolbar(Rect r){
|
||||
if(m_skeletonAnimation == null)
|
||||
return;
|
||||
void DrawSkinToolbar (Rect r) {
|
||||
if (m_skeletonAnimation == null)
|
||||
return;
|
||||
|
||||
if(m_skeletonAnimation.skeleton != null){
|
||||
string label = (m_skeletonAnimation.skeleton != null && m_skeletonAnimation.skeleton.Skin != null) ? m_skeletonAnimation.skeleton.Skin.Name : "default";
|
||||
if (m_skeletonAnimation.skeleton != null) {
|
||||
string label = (m_skeletonAnimation.skeleton != null && m_skeletonAnimation.skeleton.Skin != null) ? m_skeletonAnimation.skeleton.Skin.Name : "default";
|
||||
|
||||
Rect popRect = new Rect(r);
|
||||
popRect.y += 32;
|
||||
popRect.x += 4;
|
||||
popRect.height = 24;
|
||||
popRect.width = 40;
|
||||
EditorGUI.DropShadowLabel(popRect, new GUIContent("Skin", SpineEditorUtilities.Icons.skinsRoot));
|
||||
Rect popRect = new Rect(r);
|
||||
popRect.y += 32;
|
||||
popRect.x += 4;
|
||||
popRect.height = 24;
|
||||
popRect.width = 40;
|
||||
EditorGUI.DropShadowLabel(popRect, new GUIContent("Skin", SpineEditorUtilities.Icons.skinsRoot));
|
||||
|
||||
popRect.y += 11;
|
||||
popRect.width = 150;
|
||||
popRect.x += 44;
|
||||
popRect.y += 11;
|
||||
popRect.width = 150;
|
||||
popRect.x += 44;
|
||||
|
||||
if(GUI.Button( popRect, label, EditorStyles.popup)){
|
||||
SelectSkinContext();
|
||||
}
|
||||
if (GUI.Button(popRect, label, EditorStyles.popup)) {
|
||||
SelectSkinContext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SelectSkinContext(){
|
||||
GenericMenu menu = new GenericMenu();
|
||||
void SelectSkinContext () {
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
foreach(Skin s in m_skeletonData.Skins){
|
||||
menu.AddItem( new GUIContent(s.Name), this.m_skeletonAnimation.skeleton.Skin == s, SetSkin, (object)s);
|
||||
}
|
||||
|
||||
menu.ShowAsContext();
|
||||
foreach (Skin s in m_skeletonData.Skins) {
|
||||
menu.AddItem(new GUIContent(s.Name), this.m_skeletonAnimation.skeleton.Skin == s, SetSkin, (object)s);
|
||||
}
|
||||
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
|
||||
void SetSkin(object o){
|
||||
Skin skin = (Skin)o;
|
||||
void SetSkin (object o) {
|
||||
Skin skin = (Skin)o;
|
||||
|
||||
m_skeletonAnimation.initialSkinName = skin.Name;
|
||||
m_skeletonAnimation.Reset();
|
||||
m_requireRefresh = true;
|
||||
m_skeletonAnimation.initialSkinName = skin.Name;
|
||||
m_skeletonAnimation.Reset();
|
||||
m_requireRefresh = true;
|
||||
|
||||
EditorPrefs.SetString(m_skeletonDataAssetGUID + "_lastSkin", skin.Name);
|
||||
}
|
||||
EditorPrefs.SetString(m_skeletonDataAssetGUID + "_lastSkin", skin.Name);
|
||||
}
|
||||
|
||||
void NormalizedTimeBar(Rect r){
|
||||
Rect barRect = new Rect(r);
|
||||
barRect.height = 32;
|
||||
barRect.x += 4;
|
||||
barRect.width -=4;
|
||||
void NormalizedTimeBar (Rect r) {
|
||||
Rect barRect = new Rect(r);
|
||||
barRect.height = 32;
|
||||
barRect.x += 4;
|
||||
barRect.width -= 4;
|
||||
|
||||
GUI.Box(barRect, "");
|
||||
GUI.Box(barRect, "");
|
||||
|
||||
Rect lineRect = new Rect(barRect);
|
||||
float width = lineRect.width;
|
||||
TrackEntry t = m_skeletonAnimation.state.GetCurrent(0);
|
||||
Rect lineRect = new Rect(barRect);
|
||||
float width = lineRect.width;
|
||||
TrackEntry t = m_skeletonAnimation.state.GetCurrent(0);
|
||||
|
||||
if(t != null){
|
||||
int loopCount = (int)(t.Time / t.EndTime);
|
||||
float currentTime = t.Time - (t.EndTime * loopCount);
|
||||
if (t != null) {
|
||||
int loopCount = (int)(t.Time / t.EndTime);
|
||||
float currentTime = t.Time - (t.EndTime * loopCount);
|
||||
|
||||
float normalizedTime = currentTime / t.Animation.Duration;
|
||||
float normalizedTime = currentTime / t.Animation.Duration;
|
||||
|
||||
lineRect.x = barRect.x + (width * normalizedTime) - 0.5f;
|
||||
lineRect.width = 2;
|
||||
lineRect.x = barRect.x + (width * normalizedTime) - 0.5f;
|
||||
lineRect.width = 2;
|
||||
|
||||
GUI.color = Color.red;
|
||||
GUI.DrawTexture(lineRect, EditorGUIUtility.whiteTexture);
|
||||
GUI.color = Color.white;
|
||||
GUI.color = Color.red;
|
||||
GUI.DrawTexture(lineRect, EditorGUIUtility.whiteTexture);
|
||||
GUI.color = Color.white;
|
||||
|
||||
for(int i = 0; i < m_animEvents.Count; i++){
|
||||
//TODO: Tooltip
|
||||
//Spine.Event spev = animEvents[i];
|
||||
for (int i = 0; i < m_animEvents.Count; i++) {
|
||||
//TODO: Tooltip
|
||||
//Spine.Event spev = animEvents[i];
|
||||
|
||||
float fr = m_animEventFrames[i];
|
||||
float fr = m_animEventFrames[i];
|
||||
|
||||
Rect evRect = new Rect(barRect);
|
||||
evRect.x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (SpineEditorUtilities.Icons._event.width/2), barRect.x, float.MaxValue);
|
||||
evRect.width = SpineEditorUtilities.Icons._event.width;
|
||||
evRect.height = SpineEditorUtilities.Icons._event.height;
|
||||
evRect.y += SpineEditorUtilities.Icons._event.height;
|
||||
GUI.DrawTexture(evRect, SpineEditorUtilities.Icons._event);
|
||||
Rect evRect = new Rect(barRect);
|
||||
evRect.x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (SpineEditorUtilities.Icons._event.width / 2), barRect.x, float.MaxValue);
|
||||
evRect.width = SpineEditorUtilities.Icons._event.width;
|
||||
evRect.height = SpineEditorUtilities.Icons._event.height;
|
||||
evRect.y += SpineEditorUtilities.Icons._event.height;
|
||||
GUI.DrawTexture(evRect, SpineEditorUtilities.Icons._event);
|
||||
|
||||
|
||||
//TODO: Tooltip
|
||||
/*
|
||||
//TODO: Tooltip
|
||||
/*
|
||||
UnityEngine.Event ev = UnityEngine.Event.current;
|
||||
if(ev.isMouse){
|
||||
if(evRect.Contains(ev.mousePosition)){
|
||||
@ -514,29 +497,29 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MouseScroll(Rect position){
|
||||
UnityEngine.Event current = UnityEngine.Event.current;
|
||||
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
||||
void MouseScroll (Rect position) {
|
||||
UnityEngine.Event current = UnityEngine.Event.current;
|
||||
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
||||
|
||||
switch(current.GetTypeForControl(controlID)){
|
||||
case EventType.ScrollWheel:
|
||||
if(position.Contains(current.mousePosition)){
|
||||
switch (current.GetTypeForControl(controlID)) {
|
||||
case EventType.ScrollWheel:
|
||||
if (position.Contains(current.mousePosition)) {
|
||||
|
||||
m_orthoGoal += current.delta.y * ((SkeletonDataAsset)target).scale * 10;
|
||||
GUIUtility.hotControl = controlID;
|
||||
current.Use();
|
||||
}
|
||||
break;
|
||||
m_orthoGoal += current.delta.y * ((SkeletonDataAsset)target).scale * 10;
|
||||
GUIUtility.hotControl = controlID;
|
||||
current.Use();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//TODO: Implement preview panning
|
||||
/*
|
||||
//TODO: Implement preview panning
|
||||
/*
|
||||
static Vector2 Drag2D(Vector2 scrollPosition, Rect position)
|
||||
{
|
||||
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
||||
@ -577,56 +560,52 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
}
|
||||
*/
|
||||
|
||||
public override GUIContent GetPreviewTitle ()
|
||||
{
|
||||
return new GUIContent ("Preview");
|
||||
}
|
||||
public override GUIContent GetPreviewTitle () {
|
||||
return new GUIContent("Preview");
|
||||
}
|
||||
|
||||
public override void OnPreviewSettings ()
|
||||
{
|
||||
if(!m_initialized){
|
||||
GUILayout.HorizontalSlider(0,0,2, GUILayout.MaxWidth(64));
|
||||
}
|
||||
else{
|
||||
float speed = GUILayout.HorizontalSlider( m_skeletonAnimation.timeScale, 0, 2, GUILayout.MaxWidth(64));
|
||||
public override void OnPreviewSettings () {
|
||||
if (!m_initialized) {
|
||||
GUILayout.HorizontalSlider(0, 0, 2, GUILayout.MaxWidth(64));
|
||||
} else {
|
||||
float speed = GUILayout.HorizontalSlider(m_skeletonAnimation.timeScale, 0, 2, GUILayout.MaxWidth(64));
|
||||
|
||||
//snap to nearest 0.25
|
||||
float y = speed / 0.25f;
|
||||
int q = Mathf.RoundToInt(y);
|
||||
speed = q * 0.25f;
|
||||
//snap to nearest 0.25
|
||||
float y = speed / 0.25f;
|
||||
int q = Mathf.RoundToInt(y);
|
||||
speed = q * 0.25f;
|
||||
|
||||
m_skeletonAnimation.timeScale = speed;
|
||||
}
|
||||
m_skeletonAnimation.timeScale = speed;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Fix first-import error
|
||||
//TODO: Update preview without thumbnail
|
||||
public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height)
|
||||
{
|
||||
Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
//TODO: Fix first-import error
|
||||
//TODO: Update preview without thumbnail
|
||||
public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height) {
|
||||
Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
|
||||
this.InitPreview();
|
||||
this.InitPreview();
|
||||
|
||||
if(this.m_previewUtility.m_Camera == null)
|
||||
return null;
|
||||
if (this.m_previewUtility.m_Camera == null)
|
||||
return null;
|
||||
|
||||
m_requireRefresh = true;
|
||||
this.DoRenderPreview(false);
|
||||
AdjustCameraGoals(false);
|
||||
m_requireRefresh = true;
|
||||
this.DoRenderPreview(false);
|
||||
AdjustCameraGoals(false);
|
||||
|
||||
this.m_previewUtility.m_Camera.orthographicSize = m_orthoGoal/2;
|
||||
this.m_previewUtility.m_Camera.transform.position = m_posGoal;
|
||||
this.m_previewUtility.BeginStaticPreview(new Rect(0,0,width,height));
|
||||
this.DoRenderPreview(false);
|
||||
this.m_previewUtility.m_Camera.orthographicSize = m_orthoGoal / 2;
|
||||
this.m_previewUtility.m_Camera.transform.position = m_posGoal;
|
||||
this.m_previewUtility.BeginStaticPreview(new Rect(0, 0, width, height));
|
||||
this.DoRenderPreview(false);
|
||||
|
||||
//TODO: Figure out why this is throwing errors on first attempt
|
||||
// if(m_previewUtility != null){
|
||||
// Handles.SetCamera(this.m_previewUtility.m_Camera);
|
||||
// Handles.BeginGUI();
|
||||
// GUI.DrawTexture(new Rect(40,60,width,height), SpineEditorUtilities.Icons.spine, ScaleMode.StretchToFill);
|
||||
// Handles.EndGUI();
|
||||
// }
|
||||
tex = this.m_previewUtility.EndStaticPreview();
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
//TODO: Figure out why this is throwing errors on first attempt
|
||||
// if(m_previewUtility != null){
|
||||
// Handles.SetCamera(this.m_previewUtility.m_Camera);
|
||||
// Handles.BeginGUI();
|
||||
// GUI.DrawTexture(new Rect(40,60,width,height), SpineEditorUtilities.Icons.spine, ScaleMode.StretchToFill);
|
||||
// Handles.EndGUI();
|
||||
// }
|
||||
tex = this.m_previewUtility.EndStaticPreview();
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
@ -27,7 +27,6 @@
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
@ -64,7 +63,8 @@ public class SkeletonRendererInspector : Editor {
|
||||
if (!component.valid) {
|
||||
component.Reset();
|
||||
component.LateUpdate();
|
||||
if (!component.valid) return;
|
||||
if (!component.valid)
|
||||
return;
|
||||
}
|
||||
|
||||
// Initial skin name.
|
||||
@ -100,7 +100,8 @@ public class SkeletonRendererInspector : Editor {
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
if (!Application.isPlaying) ((SkeletonRenderer)target).Reset();
|
||||
if (!Application.isPlaying)
|
||||
((SkeletonRenderer)target).Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,7 +33,6 @@
|
||||
* Spine Editor Utilities created by Mitch Thompson
|
||||
* Full irrevocable rights and permissions granted to Esoteric Software
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
@ -45,7 +44,7 @@ using Spine;
|
||||
[InitializeOnLoad]
|
||||
public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
public static class Icons{
|
||||
public static class Icons {
|
||||
public static Texture2D skeleton;
|
||||
public static Texture2D nullBone;
|
||||
public static Texture2D bone;
|
||||
@ -68,11 +67,16 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
public static Texture2D hingeChain;
|
||||
public static Texture2D subMeshRenderer;
|
||||
|
||||
public static Mesh boneMesh{
|
||||
get{
|
||||
if(_boneMesh == null){
|
||||
public static Mesh boneMesh {
|
||||
get {
|
||||
if (_boneMesh == null) {
|
||||
_boneMesh = new Mesh();
|
||||
_boneMesh.vertices = new Vector3[4]{Vector3.zero, new Vector3(-0.1f,0.1f,0), Vector3.up, new Vector3(0.1f,0.1f,0)};
|
||||
_boneMesh.vertices = new Vector3[4] {
|
||||
Vector3.zero,
|
||||
new Vector3(-0.1f, 0.1f, 0),
|
||||
Vector3.up,
|
||||
new Vector3(0.1f, 0.1f, 0)
|
||||
};
|
||||
_boneMesh.uv = new Vector2[4];
|
||||
_boneMesh.triangles = new int[6]{0,1,2,2,3,0};
|
||||
_boneMesh.RecalculateBounds();
|
||||
@ -82,12 +86,12 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return _boneMesh;
|
||||
}
|
||||
}
|
||||
|
||||
internal static Mesh _boneMesh;
|
||||
|
||||
|
||||
public static Material boneMaterial{
|
||||
get{
|
||||
if(_boneMaterial == null){
|
||||
public static Material boneMaterial {
|
||||
get {
|
||||
if (_boneMaterial == null) {
|
||||
#if UNITY_4_3
|
||||
_boneMaterial = new Material(Shader.Find("Particles/Alpha Blended"));
|
||||
_boneMaterial.SetColor("_TintColor", new Color(0.4f, 0.4f, 0.4f, 0.25f));
|
||||
@ -101,48 +105,43 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return _boneMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
internal static Material _boneMaterial;
|
||||
|
||||
public static void Initialize(){
|
||||
skeleton = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-skeleton.png");
|
||||
nullBone = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-null.png");
|
||||
bone = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-bone.png");
|
||||
poseBones = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-poseBones.png");
|
||||
boneNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-boneNib.png");
|
||||
slot = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-slot.png");
|
||||
skinPlaceholder = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-skinPlaceholder.png");
|
||||
image = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-image.png");
|
||||
boundingBox = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-boundingBox.png");
|
||||
mesh = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-mesh.png");
|
||||
skin = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-skinPlaceholder.png");
|
||||
skinsRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-skinsRoot.png");
|
||||
animation = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-animation.png");
|
||||
animationRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-animationRoot.png");
|
||||
spine = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-spine.png");
|
||||
_event = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-event.png");
|
||||
constraintNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-constraintNib.png");
|
||||
warning = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-warning.png");
|
||||
skeletonUtility = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-skeletonUtility.png");
|
||||
hingeChain = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-hingeChain.png");
|
||||
subMeshRenderer = (Texture2D)AssetDatabase.LoadMainAssetAtPath( SpineEditorUtilities.editorGUIPath + "/icon-subMeshRenderer.png");
|
||||
|
||||
public static void Initialize () {
|
||||
skeleton = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skeleton.png");
|
||||
nullBone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-null.png");
|
||||
bone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-bone.png");
|
||||
poseBones = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-poseBones.png");
|
||||
boneNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-boneNib.png");
|
||||
slot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-slot.png");
|
||||
skinPlaceholder = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinPlaceholder.png");
|
||||
image = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-image.png");
|
||||
boundingBox = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-boundingBox.png");
|
||||
mesh = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-mesh.png");
|
||||
skin = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinPlaceholder.png");
|
||||
skinsRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinsRoot.png");
|
||||
animation = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-animation.png");
|
||||
animationRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-animationRoot.png");
|
||||
spine = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-spine.png");
|
||||
_event = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-event.png");
|
||||
constraintNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-constraintNib.png");
|
||||
warning = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-warning.png");
|
||||
skeletonUtility = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skeletonUtility.png");
|
||||
hingeChain = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-hingeChain.png");
|
||||
subMeshRenderer = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-subMeshRenderer.png");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static string editorPath = "";
|
||||
public static string editorGUIPath = "";
|
||||
|
||||
static Dictionary<int, GameObject> skeletonRendererTable;
|
||||
static Dictionary<int, SkeletonUtilityBone> skeletonUtilityBoneTable;
|
||||
|
||||
public static float defaultScale = 0.01f;
|
||||
public static float defaultMix = 0.2f;
|
||||
public static string defaultShader = "Spine/Skeleton";
|
||||
|
||||
static SpineEditorUtilities(){
|
||||
static SpineEditorUtilities () {
|
||||
DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
|
||||
FileInfo[] files = rootDir.GetFiles("SpineEditorUtilities.cs", SearchOption.AllDirectories);
|
||||
editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
|
||||
@ -159,81 +158,79 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
HierarchyWindowChanged();
|
||||
}
|
||||
|
||||
static void HierarchyWindowChanged(){
|
||||
static void HierarchyWindowChanged () {
|
||||
skeletonRendererTable.Clear();
|
||||
skeletonUtilityBoneTable.Clear();
|
||||
|
||||
SkeletonRenderer[] arr = Object.FindObjectsOfType<SkeletonRenderer>();
|
||||
|
||||
foreach(SkeletonRenderer r in arr)
|
||||
skeletonRendererTable.Add( r.gameObject.GetInstanceID(), r.gameObject );
|
||||
foreach (SkeletonRenderer r in arr)
|
||||
skeletonRendererTable.Add(r.gameObject.GetInstanceID(), r.gameObject);
|
||||
|
||||
SkeletonUtilityBone[] boneArr = Object.FindObjectsOfType<SkeletonUtilityBone>();
|
||||
foreach(SkeletonUtilityBone b in boneArr)
|
||||
foreach (SkeletonUtilityBone b in boneArr)
|
||||
skeletonUtilityBoneTable.Add(b.gameObject.GetInstanceID(), b);
|
||||
}
|
||||
|
||||
static void HierarchyWindowItemOnGUI(int instanceId, Rect selectionRect){
|
||||
if(skeletonRendererTable.ContainsKey(instanceId)){
|
||||
Rect r = new Rect (selectionRect);
|
||||
static void HierarchyWindowItemOnGUI (int instanceId, Rect selectionRect) {
|
||||
if (skeletonRendererTable.ContainsKey(instanceId)) {
|
||||
Rect r = new Rect(selectionRect);
|
||||
r.x = r.width - 15;
|
||||
r.width = 15;
|
||||
|
||||
GUI.Label(r, Icons.spine);
|
||||
}
|
||||
else if(skeletonUtilityBoneTable.ContainsKey(instanceId)){
|
||||
Rect r = new Rect (selectionRect);
|
||||
r.x -= 26;
|
||||
} else if (skeletonUtilityBoneTable.ContainsKey(instanceId)) {
|
||||
Rect r = new Rect(selectionRect);
|
||||
r.x -= 26;
|
||||
|
||||
if(skeletonUtilityBoneTable[instanceId] != null){
|
||||
if( skeletonUtilityBoneTable[instanceId].transform.childCount == 0 )
|
||||
r.x += 13;
|
||||
if (skeletonUtilityBoneTable[instanceId] != null) {
|
||||
if (skeletonUtilityBoneTable[instanceId].transform.childCount == 0)
|
||||
r.x += 13;
|
||||
|
||||
r.y += 2;
|
||||
r.y += 2;
|
||||
|
||||
r.width = 13;
|
||||
r.height = 13;
|
||||
r.width = 13;
|
||||
r.height = 13;
|
||||
|
||||
if( skeletonUtilityBoneTable[instanceId].mode == SkeletonUtilityBone.Mode.Follow ){
|
||||
GUI.DrawTexture(r, Icons.bone);
|
||||
}
|
||||
else{
|
||||
GUI.DrawTexture(r, Icons.poseBones);
|
||||
if (skeletonUtilityBoneTable[instanceId].mode == SkeletonUtilityBone.Mode.Follow) {
|
||||
GUI.DrawTexture(r, Icons.bone);
|
||||
} else {
|
||||
GUI.DrawTexture(r, Icons.poseBones);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Spine/Ingest")]
|
||||
static void IngestSpineProjectFromSelection(){
|
||||
static void IngestSpineProjectFromSelection () {
|
||||
TextAsset spineJson = null;
|
||||
TextAsset atlasText = null;
|
||||
|
||||
List<TextAsset> spineJsonList = new List<TextAsset>();
|
||||
|
||||
foreach(UnityEngine.Object o in Selection.objects){
|
||||
if(o.GetType() != typeof(TextAsset))
|
||||
foreach (UnityEngine.Object o in Selection.objects) {
|
||||
if (o.GetType() != typeof(TextAsset))
|
||||
continue;
|
||||
|
||||
string fileName = Path.GetFileName(AssetDatabase.GetAssetPath(o));
|
||||
|
||||
if(fileName.EndsWith(".json"))
|
||||
if (fileName.EndsWith(".json"))
|
||||
spineJson = (TextAsset)o;
|
||||
else if(fileName.EndsWith(".atlas.txt"))
|
||||
atlasText = (TextAsset)o;
|
||||
else if (fileName.EndsWith(".atlas.txt"))
|
||||
atlasText = (TextAsset)o;
|
||||
}
|
||||
|
||||
if(spineJson == null){
|
||||
if (spineJson == null) {
|
||||
EditorUtility.DisplayDialog("Error!", "Spine JSON file not found in selection!", "OK");
|
||||
return;
|
||||
}
|
||||
|
||||
string primaryName = Path.GetFileNameWithoutExtension(spineJson.name);
|
||||
string assetPath = Path.GetDirectoryName( AssetDatabase.GetAssetPath(spineJson));
|
||||
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
|
||||
|
||||
if(atlasText == null){
|
||||
if (atlasText == null) {
|
||||
string atlasPath = assetPath + "/" + primaryName + ".atlas.txt";
|
||||
atlasText = (TextAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(TextAsset));
|
||||
}
|
||||
@ -243,7 +240,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
IngestSpineProject(spineJson, atlasAsset);
|
||||
}
|
||||
|
||||
static void OnPostprocessAllAssets(string[] imported, string[] deleted, string[] moved, string[] movedFromAssetPaths){
|
||||
static void OnPostprocessAllAssets (string[] imported, string[] deleted, string[] moved, string[] movedFromAssetPaths) {
|
||||
//debug
|
||||
// return;
|
||||
|
||||
@ -251,20 +248,20 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
System.Array.Sort<string>(imported);
|
||||
|
||||
foreach(string str in imported){
|
||||
if(Path.GetExtension(str).ToLower() == ".json"){
|
||||
foreach (string str in imported) {
|
||||
if (Path.GetExtension(str).ToLower() == ".json") {
|
||||
TextAsset spineJson = (TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset));
|
||||
if(IsSpineJSON(spineJson)){
|
||||
if (IsSpineJSON(spineJson)) {
|
||||
|
||||
if(sharedAtlas != null){
|
||||
if (sharedAtlas != null) {
|
||||
string spinePath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
|
||||
string atlasPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(sharedAtlas));
|
||||
if(spinePath != atlasPath)
|
||||
if (spinePath != atlasPath)
|
||||
sharedAtlas = null;
|
||||
}
|
||||
|
||||
SkeletonDataAsset data = AutoIngestSpineProject(spineJson, sharedAtlas);
|
||||
if(data == null)
|
||||
if (data == null)
|
||||
continue;
|
||||
|
||||
sharedAtlas = data.atlasAsset;
|
||||
@ -273,15 +270,14 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
string dir = Path.GetDirectoryName(Path.GetDirectoryName(AssetDatabase.GetAssetPath(data)));
|
||||
string prefabPath = Path.Combine(dir, data.skeletonJSON.name + ".prefab").Replace("\\", "/");
|
||||
|
||||
if(File.Exists(prefabPath) == false){
|
||||
if (File.Exists(prefabPath) == false) {
|
||||
SkeletonAnimation anim = SpawnAnimatedSkeleton(data);
|
||||
PrefabUtility.CreatePrefab(prefabPath, anim.gameObject, ReplacePrefabOptions.ReplaceNameBased);
|
||||
if(EditorApplication.isPlaying)
|
||||
if (EditorApplication.isPlaying)
|
||||
GameObject.Destroy(anim.gameObject);
|
||||
else
|
||||
GameObject.DestroyImmediate(anim.gameObject);
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
@ -291,58 +287,54 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsSpineJSON(TextAsset asset){
|
||||
object obj = Json.Deserialize( new StringReader(asset.text));
|
||||
if(obj == null){
|
||||
static bool IsSpineJSON (TextAsset asset) {
|
||||
object obj = Json.Deserialize(new StringReader(asset.text));
|
||||
if (obj == null) {
|
||||
Debug.LogError("Is not valid JSON");
|
||||
return false;
|
||||
}
|
||||
|
||||
Dictionary<string, object> root = (Dictionary<string, object>)obj;
|
||||
|
||||
if(!root.ContainsKey("skeleton"))
|
||||
if (!root.ContainsKey("skeleton"))
|
||||
return false;
|
||||
|
||||
Dictionary<string, object> skeletonInfo = (Dictionary<string, object>)root["skeleton"];
|
||||
|
||||
string spineVersion = (string)skeletonInfo["spine"];
|
||||
|
||||
//TODO: reject old versions
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
static SkeletonDataAsset AutoIngestSpineProject(TextAsset spineJson, Object atlasSource = null){
|
||||
static SkeletonDataAsset AutoIngestSpineProject (TextAsset spineJson, Object atlasSource = null) {
|
||||
TextAsset atlasText = null;
|
||||
AtlasAsset atlasAsset = null;
|
||||
|
||||
if(atlasSource != null){
|
||||
if(atlasSource.GetType() == typeof(TextAsset)){
|
||||
if (atlasSource != null) {
|
||||
if (atlasSource.GetType() == typeof(TextAsset)) {
|
||||
atlasText = (TextAsset)atlasSource;
|
||||
}
|
||||
else if(atlasSource.GetType() == typeof(AtlasAsset)){
|
||||
atlasAsset = (AtlasAsset)atlasSource;
|
||||
}
|
||||
} else if (atlasSource.GetType() == typeof(AtlasAsset)) {
|
||||
atlasAsset = (AtlasAsset)atlasSource;
|
||||
}
|
||||
}
|
||||
|
||||
if(atlasText == null && atlasAsset == null){
|
||||
if (atlasText == null && atlasAsset == null) {
|
||||
string primaryName = Path.GetFileNameWithoutExtension(spineJson.name);
|
||||
string assetPath = Path.GetDirectoryName( AssetDatabase.GetAssetPath(spineJson));
|
||||
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
|
||||
|
||||
if(atlasText == null){
|
||||
if (atlasText == null) {
|
||||
string atlasPath = assetPath + "/" + primaryName + ".atlas.txt";
|
||||
atlasText = (TextAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(TextAsset));
|
||||
|
||||
if(atlasText == null){
|
||||
if (atlasText == null) {
|
||||
//can't find atlas, likely because using a shared atlas
|
||||
bool abort = !EditorUtility.DisplayDialog("Atlas not Found", "Expecting " + spineJson.name + ".atlas\n" + "Press OK to select Atlas", "OK", "Abort");
|
||||
if(abort){
|
||||
if (abort) {
|
||||
//do nothing, let it error later
|
||||
}
|
||||
else{
|
||||
string path = EditorUtility.OpenFilePanel( "Find Atlas source...", Path.GetDirectoryName(Application.dataPath) + "/" + assetPath, "txt");
|
||||
if(path != ""){
|
||||
} else {
|
||||
string path = EditorUtility.OpenFilePanel("Find Atlas source...", Path.GetDirectoryName(Application.dataPath) + "/" + assetPath, "txt");
|
||||
if (path != "") {
|
||||
path = path.Replace("\\", "/");
|
||||
path = path.Replace(Application.dataPath.Replace("\\", "/"), "Assets");
|
||||
atlasText = (TextAsset)AssetDatabase.LoadAssetAtPath(path, typeof(TextAsset));
|
||||
@ -353,52 +345,52 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
}
|
||||
}
|
||||
|
||||
if(atlasAsset == null)
|
||||
if (atlasAsset == null)
|
||||
atlasAsset = IngestSpineAtlas(atlasText);
|
||||
|
||||
return IngestSpineProject(spineJson, atlasAsset);
|
||||
}
|
||||
|
||||
static AtlasAsset IngestSpineAtlas(TextAsset atlasText){
|
||||
if(atlasText == null){
|
||||
static AtlasAsset IngestSpineAtlas (TextAsset atlasText) {
|
||||
if (atlasText == null) {
|
||||
Debug.LogWarning("Atlas source cannot be null!");
|
||||
return null;
|
||||
}
|
||||
|
||||
string primaryName = Path.GetFileNameWithoutExtension(atlasText.name).Replace(".atlas", "");
|
||||
string assetPath = Path.GetDirectoryName( AssetDatabase.GetAssetPath(atlasText));
|
||||
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(atlasText));
|
||||
|
||||
string atlasPath = assetPath + "/" + primaryName + "_Atlas.asset";
|
||||
|
||||
AtlasAsset atlasAsset = (AtlasAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAsset));
|
||||
|
||||
|
||||
if(atlasAsset == null)
|
||||
if (atlasAsset == null)
|
||||
atlasAsset = AtlasAsset.CreateInstance<AtlasAsset>();
|
||||
|
||||
atlasAsset.atlasFile = atlasText;
|
||||
|
||||
//strip CR
|
||||
string atlasStr = atlasText.text;
|
||||
atlasStr = atlasStr.Replace("\r", "");
|
||||
//strip CR
|
||||
string atlasStr = atlasText.text;
|
||||
atlasStr = atlasStr.Replace("\r", "");
|
||||
|
||||
string[] atlasLines = atlasStr.Split('\n');
|
||||
List<string> pageFiles = new List<string>();
|
||||
for(int i = 0; i < atlasLines.Length-1; i++){
|
||||
if(atlasLines[i].Length == 0)
|
||||
pageFiles.Add(atlasLines[i+1]);
|
||||
for (int i = 0; i < atlasLines.Length-1; i++) {
|
||||
if (atlasLines[i].Length == 0)
|
||||
pageFiles.Add(atlasLines[i + 1]);
|
||||
}
|
||||
|
||||
atlasAsset.materials = new Material[pageFiles.Count];
|
||||
|
||||
for(int i = 0; i < pageFiles.Count; i++){
|
||||
for (int i = 0; i < pageFiles.Count; i++) {
|
||||
string texturePath = assetPath + "/" + pageFiles[i];
|
||||
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath(texturePath, typeof(Texture2D));
|
||||
|
||||
TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
|
||||
texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
|
||||
texImporter.mipmapEnabled = false;
|
||||
texImporter.maxTextureSize = 2048;
|
||||
texImporter.maxTextureSize = 2048;
|
||||
|
||||
EditorUtility.SetDirty(texImporter);
|
||||
AssetDatabase.ImportAsset(texturePath);
|
||||
@ -407,14 +399,14 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
string pageName = Path.GetFileNameWithoutExtension(pageFiles[i]);
|
||||
|
||||
//because this looks silly
|
||||
if(pageName == primaryName && pageFiles.Count == 1)
|
||||
if (pageName == primaryName && pageFiles.Count == 1)
|
||||
pageName = "Material";
|
||||
|
||||
string materialPath = assetPath + "/" + primaryName + "_" + pageName + ".mat";
|
||||
Material mat = (Material)AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material));
|
||||
|
||||
if(mat == null){
|
||||
mat = new Material(Shader.Find(defaultShader));
|
||||
if (mat == null) {
|
||||
mat = new Material(Shader.Find(defaultShader));
|
||||
AssetDatabase.CreateAsset(mat, materialPath);
|
||||
}
|
||||
|
||||
@ -426,7 +418,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
atlasAsset.materials[i] = mat;
|
||||
}
|
||||
|
||||
if(AssetDatabase.GetAssetPath( atlasAsset ) == "")
|
||||
if (AssetDatabase.GetAssetPath(atlasAsset) == "")
|
||||
AssetDatabase.CreateAsset(atlasAsset, atlasPath);
|
||||
else
|
||||
atlasAsset.Reset();
|
||||
@ -436,17 +428,15 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return (AtlasAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAsset));
|
||||
}
|
||||
|
||||
|
||||
static SkeletonDataAsset IngestSpineProject(TextAsset spineJson, AtlasAsset atlasAsset = null){
|
||||
|
||||
static SkeletonDataAsset IngestSpineProject (TextAsset spineJson, AtlasAsset atlasAsset = null) {
|
||||
string primaryName = Path.GetFileNameWithoutExtension(spineJson.name);
|
||||
string assetPath = Path.GetDirectoryName( AssetDatabase.GetAssetPath(spineJson));
|
||||
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
|
||||
string filePath = assetPath + "/" + primaryName + "_SkeletonData.asset";
|
||||
|
||||
if(spineJson != null && atlasAsset != null){
|
||||
if (spineJson != null && atlasAsset != null) {
|
||||
|
||||
SkeletonDataAsset skelDataAsset = (SkeletonDataAsset)AssetDatabase.LoadAssetAtPath(filePath, typeof(SkeletonDataAsset));
|
||||
if(skelDataAsset == null){
|
||||
if (skelDataAsset == null) {
|
||||
skelDataAsset = SkeletonDataAsset.CreateInstance<SkeletonDataAsset>();
|
||||
skelDataAsset.atlasAsset = atlasAsset;
|
||||
skelDataAsset.skeletonJSON = spineJson;
|
||||
@ -458,27 +448,23 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
AssetDatabase.CreateAsset(skelDataAsset, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
skelDataAsset.Reset();
|
||||
skelDataAsset.GetSkeletonData(true);
|
||||
}
|
||||
|
||||
return skelDataAsset;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
EditorUtility.DisplayDialog("Error!", "Must specify both Spine JSON and Atlas TextAsset", "OK");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Spine/Spawn")]
|
||||
static void SpawnAnimatedSkeleton(){
|
||||
static void SpawnAnimatedSkeleton () {
|
||||
Object[] arr = Selection.objects;
|
||||
|
||||
foreach(Object o in arr){
|
||||
|
||||
string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( o ) );
|
||||
foreach (Object o in arr) {
|
||||
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o));
|
||||
string skinName = EditorPrefs.GetString(guid + "_lastSkin", "");
|
||||
|
||||
SpawnAnimatedSkeleton((SkeletonDataAsset)o, skinName);
|
||||
@ -487,34 +473,33 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Spine/Spawn", true)]
|
||||
static bool ValidateSpawnAnimatedSkeleton(){
|
||||
static bool ValidateSpawnAnimatedSkeleton () {
|
||||
Object[] arr = Selection.objects;
|
||||
|
||||
if(arr.Length == 0)
|
||||
if (arr.Length == 0)
|
||||
return false;
|
||||
|
||||
foreach(Object o in arr){
|
||||
if(o.GetType() != typeof(SkeletonDataAsset))
|
||||
foreach (Object o in arr) {
|
||||
if (o.GetType() != typeof(SkeletonDataAsset))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static SkeletonAnimation SpawnAnimatedSkeleton(SkeletonDataAsset skeletonDataAsset, string skinName){
|
||||
public static SkeletonAnimation SpawnAnimatedSkeleton (SkeletonDataAsset skeletonDataAsset, string skinName) {
|
||||
return SpawnAnimatedSkeleton(skeletonDataAsset, skeletonDataAsset.GetSkeletonData(true).FindSkin(skinName));
|
||||
}
|
||||
|
||||
public static SkeletonAnimation SpawnAnimatedSkeleton(SkeletonDataAsset skeletonDataAsset, Skin skin = null){
|
||||
|
||||
public static SkeletonAnimation SpawnAnimatedSkeleton (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
|
||||
GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(SkeletonAnimation));
|
||||
SkeletonAnimation anim = go.GetComponent<SkeletonAnimation>();
|
||||
anim.skeletonDataAsset = skeletonDataAsset;
|
||||
|
||||
bool requiresNormals = false;
|
||||
|
||||
foreach(Material m in anim.skeletonDataAsset.atlasAsset.materials){
|
||||
if(m.shader.name.Contains("Lit")){
|
||||
foreach (Material m in anim.skeletonDataAsset.atlasAsset.materials) {
|
||||
if (m.shader.name.Contains("Lit")) {
|
||||
requiresNormals = true;
|
||||
break;
|
||||
}
|
||||
@ -524,16 +509,16 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
|
||||
|
||||
if(data == null){
|
||||
string reloadAtlasPath = AssetDatabase.GetAssetPath( skeletonDataAsset.atlasAsset );
|
||||
skeletonDataAsset.atlasAsset = (AtlasAsset)AssetDatabase.LoadAssetAtPath( reloadAtlasPath, typeof(AtlasAsset));
|
||||
if (data == null) {
|
||||
string reloadAtlasPath = AssetDatabase.GetAssetPath(skeletonDataAsset.atlasAsset);
|
||||
skeletonDataAsset.atlasAsset = (AtlasAsset)AssetDatabase.LoadAssetAtPath(reloadAtlasPath, typeof(AtlasAsset));
|
||||
data = skeletonDataAsset.GetSkeletonData(true);
|
||||
}
|
||||
|
||||
if(skin == null)
|
||||
if (skin == null)
|
||||
skin = data.DefaultSkin;
|
||||
|
||||
if(skin == null)
|
||||
if (skin == null)
|
||||
skin = data.Skins[0];
|
||||
|
||||
anim.Reset();
|
||||
@ -548,8 +533,4 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
return anim;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -41,20 +41,23 @@ public class SkeletonAnimation : SkeletonRenderer {
|
||||
public bool loop;
|
||||
public Spine.AnimationState state;
|
||||
|
||||
public delegate void UpdateBonesDelegate(SkeletonAnimation skeleton);
|
||||
public delegate void UpdateBonesDelegate (SkeletonAnimation skeleton);
|
||||
|
||||
public UpdateBonesDelegate UpdateLocal;
|
||||
public UpdateBonesDelegate UpdateWorld;
|
||||
public UpdateBonesDelegate UpdateComplete;
|
||||
|
||||
[SerializeField]
|
||||
private String _animationName;
|
||||
private String
|
||||
_animationName;
|
||||
|
||||
public String AnimationName {
|
||||
get {
|
||||
TrackEntry entry = state.GetCurrent(0);
|
||||
return entry == null ? null : entry.Animation.Name;
|
||||
}
|
||||
set {
|
||||
if (_animationName == value) return;
|
||||
if (_animationName == value)
|
||||
return;
|
||||
_animationName = value;
|
||||
if (value == null || value.Length == 0)
|
||||
state.ClearTrack(0);
|
||||
@ -65,7 +68,8 @@ public class SkeletonAnimation : SkeletonRenderer {
|
||||
|
||||
public override void Reset () {
|
||||
base.Reset();
|
||||
if (!valid) return;
|
||||
if (!valid)
|
||||
return;
|
||||
|
||||
state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
|
||||
if (_animationName != null && _animationName.Length > 0) {
|
||||
@ -79,7 +83,8 @@ public class SkeletonAnimation : SkeletonRenderer {
|
||||
}
|
||||
|
||||
public virtual void Update (float deltaTime) {
|
||||
if (!valid) return;
|
||||
if (!valid)
|
||||
return;
|
||||
|
||||
deltaTime *= timeScale;
|
||||
skeleton.Update(deltaTime);
|
||||
@ -91,12 +96,12 @@ public class SkeletonAnimation : SkeletonRenderer {
|
||||
|
||||
skeleton.UpdateWorldTransform();
|
||||
|
||||
if (UpdateWorld != null){
|
||||
if (UpdateWorld != null) {
|
||||
UpdateWorld(this);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
if (UpdateComplete != null){
|
||||
if (UpdateComplete != null) {
|
||||
UpdateComplete(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,7 +87,8 @@ public class SkeletonDataAsset : ScriptableObject {
|
||||
stateData = new AnimationStateData(skeletonData);
|
||||
stateData.DefaultMix = defaultMix;
|
||||
for (int i = 0, n = fromAnimation.Length; i < n; i++) {
|
||||
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
|
||||
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
|
||||
continue;
|
||||
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
|
||||
}
|
||||
|
||||
|
||||
@ -39,68 +39,68 @@ using Spine;
|
||||
|
||||
public static class SkeletonExtensions {
|
||||
|
||||
public static void SetColor(this Slot slot, Color color){
|
||||
public static void SetColor (this Slot slot, Color color) {
|
||||
slot.A = color.a;
|
||||
slot.R = color.r;
|
||||
slot.G = color.g;
|
||||
slot.B = color.b;
|
||||
}
|
||||
|
||||
public static void SetColor(this Slot slot, Color32 color){
|
||||
public static void SetColor (this Slot slot, Color32 color) {
|
||||
slot.A = color.a / 255f;
|
||||
slot.R = color.r / 255f;
|
||||
slot.G = color.g / 255f;
|
||||
slot.B = color.b / 255f;
|
||||
}
|
||||
|
||||
public static void SetColor(this RegionAttachment attachment, Color color){
|
||||
public static void SetColor (this RegionAttachment attachment, Color color) {
|
||||
attachment.A = color.a;
|
||||
attachment.R = color.r;
|
||||
attachment.G = color.g;
|
||||
attachment.B = color.b;
|
||||
}
|
||||
|
||||
public static void SetColor(this RegionAttachment attachment, Color32 color){
|
||||
public static void SetColor (this RegionAttachment attachment, Color32 color) {
|
||||
attachment.A = color.a / 255f;
|
||||
attachment.R = color.r / 255f;
|
||||
attachment.G = color.g / 255f;
|
||||
attachment.B = color.b / 255f;
|
||||
}
|
||||
|
||||
public static void SetColor(this MeshAttachment attachment, Color color){
|
||||
public static void SetColor (this MeshAttachment attachment, Color color) {
|
||||
attachment.A = color.a;
|
||||
attachment.R = color.r;
|
||||
attachment.G = color.g;
|
||||
attachment.B = color.b;
|
||||
}
|
||||
|
||||
public static void SetColor(this MeshAttachment attachment, Color32 color){
|
||||
public static void SetColor (this MeshAttachment attachment, Color32 color) {
|
||||
attachment.A = color.a / 255f;
|
||||
attachment.R = color.r / 255f;
|
||||
attachment.G = color.g / 255f;
|
||||
attachment.B = color.b / 255f;
|
||||
}
|
||||
|
||||
public static void SetColor(this SkinnedMeshAttachment attachment, Color color){
|
||||
public static void SetColor (this SkinnedMeshAttachment attachment, Color color) {
|
||||
attachment.A = color.a;
|
||||
attachment.R = color.r;
|
||||
attachment.G = color.g;
|
||||
attachment.B = color.b;
|
||||
}
|
||||
|
||||
public static void SetColor(this SkinnedMeshAttachment attachment, Color32 color){
|
||||
public static void SetColor (this SkinnedMeshAttachment attachment, Color32 color) {
|
||||
attachment.A = color.a / 255f;
|
||||
attachment.R = color.r / 255f;
|
||||
attachment.G = color.g / 255f;
|
||||
attachment.B = color.b / 255f;
|
||||
}
|
||||
|
||||
public static void SetPosition(this Bone bone, Vector2 position){
|
||||
public static void SetPosition (this Bone bone, Vector2 position) {
|
||||
bone.X = position.x;
|
||||
bone.Y = position.y;
|
||||
}
|
||||
|
||||
public static void SetPosition(this Bone bone, Vector3 position){
|
||||
public static void SetPosition (this Bone bone, Vector3 position) {
|
||||
bone.X = position.x;
|
||||
bone.Y = position.y;
|
||||
}
|
||||
|
||||
@ -38,21 +38,19 @@ using Spine;
|
||||
[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
|
||||
public class SkeletonRenderer : MonoBehaviour {
|
||||
|
||||
public delegate void SkeletonRendererDelegate(SkeletonRenderer skeletonRenderer);
|
||||
public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);
|
||||
|
||||
public SkeletonRendererDelegate OnReset;
|
||||
|
||||
[System.NonSerialized]
|
||||
public bool valid;
|
||||
[System.NonSerialized]
|
||||
public Skeleton skeleton;
|
||||
|
||||
public SkeletonDataAsset skeletonDataAsset;
|
||||
public String initialSkinName;
|
||||
public bool calculateNormals, calculateTangents;
|
||||
public float zSpacing;
|
||||
public bool renderMeshes = true, immutableTriangles;
|
||||
public bool logErrors = false;
|
||||
|
||||
private MeshFilter meshFilter;
|
||||
private Mesh mesh, mesh1, mesh2;
|
||||
private bool useMesh1;
|
||||
@ -66,9 +64,12 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
private readonly List<Submesh> submeshes = new List<Submesh>();
|
||||
|
||||
public virtual void Reset () {
|
||||
if (meshFilter != null) meshFilter.sharedMesh = null;
|
||||
if (mesh != null) DestroyImmediate(mesh);
|
||||
if (renderer != null) renderer.sharedMaterial = null;
|
||||
if (meshFilter != null)
|
||||
meshFilter.sharedMesh = null;
|
||||
if (mesh != null)
|
||||
DestroyImmediate(mesh);
|
||||
if (renderer != null)
|
||||
renderer.sharedMaterial = null;
|
||||
mesh = null;
|
||||
mesh1 = null;
|
||||
mesh2 = null;
|
||||
@ -83,13 +84,14 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
|
||||
valid = false;
|
||||
if (!skeletonDataAsset) {
|
||||
if(logErrors)
|
||||
if (logErrors)
|
||||
Debug.LogError("Missing SkeletonData asset.", this);
|
||||
|
||||
return;
|
||||
}
|
||||
SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false);
|
||||
if (skeletonData == null) return;
|
||||
if (skeletonData == null)
|
||||
return;
|
||||
valid = true;
|
||||
|
||||
meshFilter = GetComponent<MeshFilter>();
|
||||
@ -100,7 +102,8 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
if (initialSkinName != null && initialSkinName.Length > 0 && initialSkinName != "default")
|
||||
skeleton.SetSkin(initialSkinName);
|
||||
if(OnReset != null) OnReset(this);
|
||||
if (OnReset != null)
|
||||
OnReset(this);
|
||||
}
|
||||
|
||||
public void Awake () {
|
||||
@ -116,7 +119,8 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
}
|
||||
|
||||
public virtual void LateUpdate () {
|
||||
if (!valid) return;
|
||||
if (!valid)
|
||||
return;
|
||||
// Count vertices and submesh triangles.
|
||||
int vertexCount = 0;
|
||||
int submeshTriangleCount = 0, submeshFirstVertex = 0, submeshStartSlotIndex = 0;
|
||||
@ -137,19 +141,20 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
attachmentVertexCount = 4;
|
||||
attachmentTriangleCount = 6;
|
||||
} else {
|
||||
if (!renderMeshes) continue;
|
||||
if (!renderMeshes)
|
||||
continue;
|
||||
if (attachment is MeshAttachment) {
|
||||
MeshAttachment meshAttachment = (MeshAttachment)attachment;
|
||||
rendererObject = meshAttachment.RendererObject;
|
||||
attachmentVertexCount = meshAttachment.vertices.Length >> 1;
|
||||
attachmentTriangleCount = meshAttachment.triangles.Length;
|
||||
} else if (attachment is SkinnedMeshAttachment) {
|
||||
SkinnedMeshAttachment meshAttachment = (SkinnedMeshAttachment)attachment;
|
||||
rendererObject = meshAttachment.RendererObject;
|
||||
attachmentVertexCount = meshAttachment.uvs.Length >> 1;
|
||||
attachmentTriangleCount = meshAttachment.triangles.Length;
|
||||
} else
|
||||
continue;
|
||||
SkinnedMeshAttachment meshAttachment = (SkinnedMeshAttachment)attachment;
|
||||
rendererObject = meshAttachment.RendererObject;
|
||||
attachmentVertexCount = meshAttachment.uvs.Length >> 1;
|
||||
attachmentTriangleCount = meshAttachment.triangles.Length;
|
||||
} else
|
||||
continue;
|
||||
}
|
||||
|
||||
// Populate submesh when material changes.
|
||||
@ -217,7 +222,8 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
color.r = (byte)(r * slot.r * regionAttachment.r * color.a);
|
||||
color.g = (byte)(g * slot.g * regionAttachment.g * color.a);
|
||||
color.b = (byte)(b * slot.b * regionAttachment.b * color.a);
|
||||
if (slot.data.additiveBlending) color.a = 0;
|
||||
if (slot.data.additiveBlending)
|
||||
color.a = 0;
|
||||
colors[vertexIndex] = color;
|
||||
colors[vertexIndex + 1] = color;
|
||||
colors[vertexIndex + 2] = color;
|
||||
@ -231,18 +237,21 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
|
||||
vertexIndex += 4;
|
||||
} else {
|
||||
if (!renderMeshes) continue;
|
||||
if (!renderMeshes)
|
||||
continue;
|
||||
if (attachment is MeshAttachment) {
|
||||
MeshAttachment meshAttachment = (MeshAttachment)attachment;
|
||||
int meshVertexCount = meshAttachment.vertices.Length;
|
||||
if (tempVertices.Length < meshVertexCount) tempVertices = new float[meshVertexCount];
|
||||
if (tempVertices.Length < meshVertexCount)
|
||||
tempVertices = new float[meshVertexCount];
|
||||
meshAttachment.ComputeWorldVertices(slot, tempVertices);
|
||||
|
||||
color.a = (byte)(a * slot.a * meshAttachment.a);
|
||||
color.r = (byte)(r * slot.r * meshAttachment.r * color.a);
|
||||
color.g = (byte)(g * slot.g * meshAttachment.g * color.a);
|
||||
color.b = (byte)(b * slot.b * meshAttachment.b * color.a);
|
||||
if (slot.data.additiveBlending) color.a = 0;
|
||||
if (slot.data.additiveBlending)
|
||||
color.a = 0;
|
||||
|
||||
float[] meshUVs = meshAttachment.uvs;
|
||||
float z = i * zSpacing;
|
||||
@ -252,25 +261,27 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
uvs[vertexIndex] = new Vector2(meshUVs[ii], meshUVs[ii + 1]);
|
||||
}
|
||||
} else if (attachment is SkinnedMeshAttachment) {
|
||||
SkinnedMeshAttachment meshAttachment = (SkinnedMeshAttachment)attachment;
|
||||
int meshVertexCount = meshAttachment.uvs.Length;
|
||||
if (tempVertices.Length < meshVertexCount) tempVertices = new float[meshVertexCount];
|
||||
meshAttachment.ComputeWorldVertices(slot, tempVertices);
|
||||
SkinnedMeshAttachment meshAttachment = (SkinnedMeshAttachment)attachment;
|
||||
int meshVertexCount = meshAttachment.uvs.Length;
|
||||
if (tempVertices.Length < meshVertexCount)
|
||||
tempVertices = new float[meshVertexCount];
|
||||
meshAttachment.ComputeWorldVertices(slot, tempVertices);
|
||||
|
||||
color.a = (byte)(a * slot.a * meshAttachment.a);
|
||||
color.r = (byte)(r * slot.r * meshAttachment.r * color.a);
|
||||
color.g = (byte)(g * slot.g * meshAttachment.g * color.a);
|
||||
color.b = (byte)(b * slot.b * meshAttachment.b * color.a);
|
||||
if (slot.data.additiveBlending) color.a = 0;
|
||||
color.a = (byte)(a * slot.a * meshAttachment.a);
|
||||
color.r = (byte)(r * slot.r * meshAttachment.r * color.a);
|
||||
color.g = (byte)(g * slot.g * meshAttachment.g * color.a);
|
||||
color.b = (byte)(b * slot.b * meshAttachment.b * color.a);
|
||||
if (slot.data.additiveBlending)
|
||||
color.a = 0;
|
||||
|
||||
float[] meshUVs = meshAttachment.uvs;
|
||||
float z = i * zSpacing;
|
||||
for (int ii = 0; ii < meshVertexCount; ii += 2, vertexIndex++) {
|
||||
vertices[vertexIndex] = new Vector3(tempVertices[ii], tempVertices[ii + 1], z);
|
||||
colors[vertexIndex] = color;
|
||||
uvs[vertexIndex] = new Vector2(meshUVs[ii], meshUVs[ii + 1]);
|
||||
float[] meshUVs = meshAttachment.uvs;
|
||||
float z = i * zSpacing;
|
||||
for (int ii = 0; ii < meshVertexCount; ii += 2, vertexIndex++) {
|
||||
vertices[vertexIndex] = new Vector3(tempVertices[ii], tempVertices[ii + 1], z);
|
||||
colors[vertexIndex] = color;
|
||||
uvs[vertexIndex] = new Vector2(meshUVs[ii], meshUVs[ii + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -318,7 +329,7 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
if (submeshes.Count <= submeshIndex)
|
||||
submeshes.Add(new Submesh());
|
||||
else if (immutableTriangles)
|
||||
return;
|
||||
return;
|
||||
|
||||
Submesh submesh = submeshes[submeshIndex];
|
||||
|
||||
@ -330,10 +341,10 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
triangles[i] = 0;
|
||||
submesh.triangleCount = triangleCount;
|
||||
} else if (trianglesCapacity != triangleCount) {
|
||||
// Reallocate triangles when not the exact size needed.
|
||||
submesh.triangles = triangles = new int[triangleCount];
|
||||
submesh.triangleCount = 0;
|
||||
}
|
||||
// Reallocate triangles when not the exact size needed.
|
||||
submesh.triangles = triangles = new int[triangleCount];
|
||||
submesh.triangleCount = 0;
|
||||
}
|
||||
|
||||
if (!renderMeshes) {
|
||||
// Use stored triangles if possible.
|
||||
@ -374,18 +385,18 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
attachmentVertexCount = meshAttachment.vertices.Length >> 1;
|
||||
attachmentTriangles = meshAttachment.triangles;
|
||||
} else if (attachment is SkinnedMeshAttachment) {
|
||||
SkinnedMeshAttachment meshAttachment = (SkinnedMeshAttachment)attachment;
|
||||
attachmentVertexCount = meshAttachment.uvs.Length >> 1;
|
||||
attachmentTriangles = meshAttachment.triangles;
|
||||
} else
|
||||
continue;
|
||||
SkinnedMeshAttachment meshAttachment = (SkinnedMeshAttachment)attachment;
|
||||
attachmentVertexCount = meshAttachment.uvs.Length >> 1;
|
||||
attachmentTriangles = meshAttachment.triangles;
|
||||
} else
|
||||
continue;
|
||||
for (int ii = 0, nn = attachmentTriangles.Length; ii < nn; ii++, triangleIndex++)
|
||||
triangles[triangleIndex] = firstVertex + attachmentTriangles[ii];
|
||||
firstVertex += attachmentVertexCount;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR
|
||||
void OnDrawGizmos() {
|
||||
// Make selection easier by drawing a clear gizmo over the skeleton.
|
||||
if (vertices == null) return;
|
||||
@ -405,7 +416,7 @@ public class SkeletonRenderer : MonoBehaviour {
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
Gizmos.DrawCube(gizmosCenter, gizmosSize);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
class Submesh {
|
||||
|
||||
@ -32,7 +32,6 @@
|
||||
* Skeleton Utility created by Mitch Thompson
|
||||
* Full irrevocable rights and permissions granted to Esoteric Software
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
@ -41,7 +40,7 @@ using Spine;
|
||||
|
||||
[CustomEditor(typeof(SkeletonUtilityBone)), CanEditMultipleObjects]
|
||||
public class SkeletonUtilityBoneInspector : Editor {
|
||||
SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference, flip, flipX;
|
||||
SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference, flip, flipX;
|
||||
|
||||
//multi selected flags
|
||||
bool containsFollows, containsOverrides, multiObject;
|
||||
@ -51,7 +50,7 @@ public class SkeletonUtilityBoneInspector : Editor {
|
||||
SkeletonUtility skeletonUtility;
|
||||
bool canCreateHingeChain = false;
|
||||
|
||||
void OnEnable(){
|
||||
void OnEnable () {
|
||||
mode = this.serializedObject.FindProperty("mode");
|
||||
boneName = this.serializedObject.FindProperty("boneName");
|
||||
zPosition = this.serializedObject.FindProperty("zPosition");
|
||||
@ -60,72 +59,69 @@ public class SkeletonUtilityBoneInspector : Editor {
|
||||
scale = this.serializedObject.FindProperty("scale");
|
||||
overrideAlpha = this.serializedObject.FindProperty("overrideAlpha");
|
||||
parentReference = this.serializedObject.FindProperty("parentReference");
|
||||
flip = this.serializedObject.FindProperty("flip");
|
||||
flipX = this.serializedObject.FindProperty("flipX");
|
||||
flip = this.serializedObject.FindProperty("flip");
|
||||
flipX = this.serializedObject.FindProperty("flipX");
|
||||
|
||||
EvaluateFlags();
|
||||
|
||||
if(utilityBone.valid == false && skeletonUtility != null && skeletonUtility.skeletonRenderer != null){
|
||||
if (utilityBone.valid == false && skeletonUtility != null && skeletonUtility.skeletonRenderer != null) {
|
||||
skeletonUtility.skeletonRenderer.Reset();
|
||||
}
|
||||
|
||||
canCreateHingeChain = CanCreateHingeChain();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the flags.
|
||||
/// </summary>
|
||||
void EvaluateFlags(){
|
||||
void EvaluateFlags () {
|
||||
utilityBone = (SkeletonUtilityBone)target;
|
||||
skeletonUtility = utilityBone.skeletonUtility;
|
||||
|
||||
if(Selection.objects.Length == 1){
|
||||
if (Selection.objects.Length == 1) {
|
||||
containsFollows = utilityBone.mode == SkeletonUtilityBone.Mode.Follow;
|
||||
containsOverrides = utilityBone.mode == SkeletonUtilityBone.Mode.Override;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
int boneCount = 0;
|
||||
foreach(Object o in Selection.objects){
|
||||
if(o is GameObject){
|
||||
foreach (Object o in Selection.objects) {
|
||||
if (o is GameObject) {
|
||||
GameObject go = (GameObject)o;
|
||||
SkeletonUtilityBone sub = go.GetComponent<SkeletonUtilityBone>();
|
||||
if(sub != null){
|
||||
if (sub != null) {
|
||||
boneCount++;
|
||||
if(sub.mode == SkeletonUtilityBone.Mode.Follow)
|
||||
if (sub.mode == SkeletonUtilityBone.Mode.Follow)
|
||||
containsFollows = true;
|
||||
if(sub.mode == SkeletonUtilityBone.Mode.Override)
|
||||
if (sub.mode == SkeletonUtilityBone.Mode.Override)
|
||||
containsOverrides = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(boneCount > 1)
|
||||
if (boneCount > 1)
|
||||
multiObject = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
public override void OnInspectorGUI () {
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(mode);
|
||||
if(EditorGUI.EndChangeCheck()){
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
containsOverrides = mode.enumValueIndex == 1;
|
||||
containsFollows = mode.enumValueIndex == 0;
|
||||
}
|
||||
|
||||
EditorGUI.BeginDisabledGroup( multiObject );
|
||||
EditorGUI.BeginDisabledGroup(multiObject);
|
||||
{
|
||||
string str = boneName.stringValue;
|
||||
if(str == "") str = "<None>";
|
||||
if(multiObject) str = "<Multiple>";
|
||||
if (str == "")
|
||||
str = "<None>";
|
||||
if (multiObject)
|
||||
str = "<Multiple>";
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("Bone");
|
||||
|
||||
if(GUILayout.Button( str, EditorStyles.popup )){
|
||||
BoneSelectorContextMenu( str, ((SkeletonUtilityBone)target).skeletonUtility.skeletonRenderer.skeleton.Bones, "<None>", TargetBoneSelected );
|
||||
if (GUILayout.Button(str, EditorStyles.popup)) {
|
||||
BoneSelectorContextMenu(str, ((SkeletonUtilityBone)target).skeletonUtility.skeletonRenderer.skeleton.Bones, "<None>", TargetBoneSelected);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
@ -136,23 +132,22 @@ public class SkeletonUtilityBoneInspector : Editor {
|
||||
EditorGUILayout.PropertyField(position);
|
||||
EditorGUILayout.PropertyField(rotation);
|
||||
EditorGUILayout.PropertyField(scale);
|
||||
EditorGUILayout.PropertyField(flip);
|
||||
EditorGUILayout.PropertyField(flip);
|
||||
|
||||
EditorGUI.BeginDisabledGroup( containsFollows );
|
||||
EditorGUI.BeginDisabledGroup(containsFollows);
|
||||
{
|
||||
EditorGUILayout.PropertyField(overrideAlpha);
|
||||
EditorGUILayout.PropertyField(parentReference);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(multiObject || !flip.boolValue);
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(flipX);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
FlipX(flipX.boolValue);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
EditorGUI.BeginDisabledGroup(multiObject || !flip.boolValue);
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(flipX);
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
FlipX(flipX.boolValue);
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
@ -161,23 +156,23 @@ public class SkeletonUtilityBoneInspector : Editor {
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup( multiObject || !utilityBone.valid || utilityBone.bone == null || utilityBone.bone.Children.Count == 0);
|
||||
EditorGUI.BeginDisabledGroup(multiObject || !utilityBone.valid || utilityBone.bone == null || utilityBone.bone.Children.Count == 0);
|
||||
{
|
||||
if(GUILayout.Button(new GUIContent("Add Child", SpineEditorUtilities.Icons.bone), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
BoneSelectorContextMenu( "", utilityBone.bone.Children, "<Recursively>", SpawnChildBoneSelected);
|
||||
if (GUILayout.Button(new GUIContent("Add Child", SpineEditorUtilities.Icons.bone), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
BoneSelectorContextMenu("", utilityBone.bone.Children, "<Recursively>", SpawnChildBoneSelected);
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
EditorGUI.BeginDisabledGroup( multiObject || !utilityBone.valid || utilityBone.bone == null || containsOverrides);
|
||||
EditorGUI.BeginDisabledGroup(multiObject || !utilityBone.valid || utilityBone.bone == null || containsOverrides);
|
||||
{
|
||||
if(GUILayout.Button(new GUIContent("Add Override", SpineEditorUtilities.Icons.poseBones), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
if (GUILayout.Button(new GUIContent("Add Override", SpineEditorUtilities.Icons.poseBones), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
SpawnOverride();
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
EditorGUI.BeginDisabledGroup( multiObject || !utilityBone.valid || !canCreateHingeChain );
|
||||
EditorGUI.BeginDisabledGroup(multiObject || !utilityBone.valid || !canCreateHingeChain);
|
||||
{
|
||||
if(GUILayout.Button(new GUIContent("Create Hinge Chain", SpineEditorUtilities.Icons.hingeChain), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
if (GUILayout.Button(new GUIContent("Create Hinge Chain", SpineEditorUtilities.Icons.hingeChain), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
CreateHingeChain();
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
@ -188,36 +183,32 @@ public class SkeletonUtilityBoneInspector : Editor {
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
void FlipX(bool state)
|
||||
{
|
||||
utilityBone.FlipX(state);
|
||||
if (Application.isPlaying == false)
|
||||
{
|
||||
skeletonUtility.skeletonAnimation.LateUpdate();
|
||||
}
|
||||
}
|
||||
void FlipX (bool state) {
|
||||
utilityBone.FlipX(state);
|
||||
if (Application.isPlaying == false) {
|
||||
skeletonUtility.skeletonAnimation.LateUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void BoneSelectorContextMenu(string current, List<Bone> bones, string topValue, GenericMenu.MenuFunction2 callback){
|
||||
void BoneSelectorContextMenu (string current, List<Bone> bones, string topValue, GenericMenu.MenuFunction2 callback) {
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
if(topValue != "")
|
||||
menu.AddItem( new GUIContent(topValue), current == topValue, callback, null );
|
||||
if (topValue != "")
|
||||
menu.AddItem(new GUIContent(topValue), current == topValue, callback, null);
|
||||
|
||||
for(int i = 0; i < bones.Count; i++){
|
||||
menu.AddItem( new GUIContent(bones[i].Data.Name), bones[i].Data.Name == current, callback, bones[i] );
|
||||
for (int i = 0; i < bones.Count; i++) {
|
||||
menu.AddItem(new GUIContent(bones[i].Data.Name), bones[i].Data.Name == current, callback, bones[i]);
|
||||
}
|
||||
|
||||
menu.ShowAsContext();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TargetBoneSelected(object obj){
|
||||
if(obj == null){
|
||||
void TargetBoneSelected (object obj) {
|
||||
if (obj == null) {
|
||||
boneName.stringValue = "";
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
Bone bone = (Bone)obj;
|
||||
boneName.stringValue = bone.Data.Name;
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
@ -226,56 +217,59 @@ public class SkeletonUtilityBoneInspector : Editor {
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnChildBoneSelected(object obj){
|
||||
if(obj == null){
|
||||
void SpawnChildBoneSelected (object obj) {
|
||||
if (obj == null) {
|
||||
//add recursively
|
||||
foreach(var bone in utilityBone.bone.Children){
|
||||
GameObject go = skeletonUtility.SpawnBoneRecursively( bone, utilityBone.transform, utilityBone.mode, utilityBone.position, utilityBone.rotation, utilityBone.scale );
|
||||
foreach (var bone in utilityBone.bone.Children) {
|
||||
GameObject go = skeletonUtility.SpawnBoneRecursively(bone, utilityBone.transform, utilityBone.mode, utilityBone.position, utilityBone.rotation, utilityBone.scale);
|
||||
SkeletonUtilityBone[] newUtilityBones = go.GetComponentsInChildren<SkeletonUtilityBone>();
|
||||
foreach(SkeletonUtilityBone utilBone in newUtilityBones)
|
||||
foreach (SkeletonUtilityBone utilBone in newUtilityBones)
|
||||
SkeletonUtilityInspector.AttachIcon(utilBone);
|
||||
}
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
Bone bone = (Bone)obj;
|
||||
GameObject go = skeletonUtility.SpawnBone( bone, utilityBone.transform, utilityBone.mode, utilityBone.position, utilityBone.rotation, utilityBone.scale );
|
||||
GameObject go = skeletonUtility.SpawnBone(bone, utilityBone.transform, utilityBone.mode, utilityBone.position, utilityBone.rotation, utilityBone.scale);
|
||||
SkeletonUtilityInspector.AttachIcon(go.GetComponent<SkeletonUtilityBone>());
|
||||
Selection.activeGameObject = go;
|
||||
EditorGUIUtility.PingObject(go);
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnOverride(){
|
||||
GameObject go = skeletonUtility.SpawnBone( utilityBone.bone, utilityBone.transform.parent, SkeletonUtilityBone.Mode.Override, utilityBone.position, utilityBone.rotation, utilityBone.scale);
|
||||
void SpawnOverride () {
|
||||
GameObject go = skeletonUtility.SpawnBone(utilityBone.bone, utilityBone.transform.parent, SkeletonUtilityBone.Mode.Override, utilityBone.position, utilityBone.rotation, utilityBone.scale);
|
||||
go.name = go.name + " [Override]";
|
||||
SkeletonUtilityInspector.AttachIcon(go.GetComponent<SkeletonUtilityBone>());
|
||||
Selection.activeGameObject = go;
|
||||
EditorGUIUtility.PingObject(go);
|
||||
}
|
||||
|
||||
bool CanCreateHingeChain(){
|
||||
if(utilityBone == null) return false;
|
||||
if(utilityBone.rigidbody != null) return false;
|
||||
if(utilityBone.bone != null && utilityBone.bone.Children.Count == 0) return false;
|
||||
bool CanCreateHingeChain () {
|
||||
if (utilityBone == null)
|
||||
return false;
|
||||
if (utilityBone.rigidbody != null)
|
||||
return false;
|
||||
if (utilityBone.bone != null && utilityBone.bone.Children.Count == 0)
|
||||
return false;
|
||||
|
||||
Rigidbody[] rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody>();
|
||||
|
||||
if(rigidbodies.Length > 0) return false;
|
||||
if (rigidbodies.Length > 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreateHingeChain(){
|
||||
void CreateHingeChain () {
|
||||
var utilBoneArr = utilityBone.GetComponentsInChildren<SkeletonUtilityBone>();
|
||||
|
||||
foreach(var utilBone in utilBoneArr){
|
||||
foreach (var utilBone in utilBoneArr) {
|
||||
AttachRigidbody(utilBone);
|
||||
}
|
||||
|
||||
utilityBone.rigidbody.isKinematic = true;
|
||||
|
||||
foreach(var utilBone in utilBoneArr){
|
||||
if(utilBone == utilityBone)
|
||||
foreach (var utilBone in utilBoneArr) {
|
||||
if (utilBone == utilityBone)
|
||||
continue;
|
||||
|
||||
utilBone.mode = SkeletonUtilityBone.Mode.Override;
|
||||
@ -292,16 +286,15 @@ public class SkeletonUtilityBoneInspector : Editor {
|
||||
}
|
||||
}
|
||||
|
||||
void AttachRigidbody(SkeletonUtilityBone utilBone){
|
||||
if(utilBone.GetComponent<Collider>() == null){
|
||||
if(utilBone.bone.Data.Length == 0){
|
||||
void AttachRigidbody (SkeletonUtilityBone utilBone) {
|
||||
if (utilBone.GetComponent<Collider>() == null) {
|
||||
if (utilBone.bone.Data.Length == 0) {
|
||||
SphereCollider sphere = utilBone.gameObject.AddComponent<SphereCollider>();
|
||||
sphere.radius = 0.1f;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
float length = utilBone.bone.Data.Length;
|
||||
BoxCollider box = utilBone.gameObject.AddComponent<BoxCollider>();
|
||||
box.size = new Vector3( length, length / 3, 0.2f);
|
||||
box.size = new Vector3(length, length / 3, 0.2f);
|
||||
box.center = new Vector3(length / 2, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,9 +32,9 @@
|
||||
* Skeleton Utility created by Mitch Thompson
|
||||
* Full irrevocable rights and permissions granted to Esoteric Software
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
#if UNITY_4_3
|
||||
//nothing
|
||||
#else
|
||||
@ -49,16 +49,16 @@ using System.Reflection;
|
||||
[CustomEditor(typeof(SkeletonUtility))]
|
||||
public class SkeletonUtilityInspector : Editor {
|
||||
|
||||
public static void AttachIcon(SkeletonUtilityBone utilityBone){
|
||||
public static void AttachIcon (SkeletonUtilityBone utilityBone) {
|
||||
Skeleton skeleton = utilityBone.skeletonUtility.skeletonRenderer.skeleton;
|
||||
Texture2D icon;
|
||||
if(utilityBone.bone.Data.Length == 0)
|
||||
if (utilityBone.bone.Data.Length == 0)
|
||||
icon = SpineEditorUtilities.Icons.nullBone;
|
||||
else
|
||||
icon = SpineEditorUtilities.Icons.boneNib;
|
||||
|
||||
foreach(IkConstraint c in skeleton.IkConstraints){
|
||||
if(c.Target == utilityBone.bone){
|
||||
foreach (IkConstraint c in skeleton.IkConstraints) {
|
||||
if (c.Target == utilityBone.bone) {
|
||||
icon = SpineEditorUtilities.Icons.constraintNib;
|
||||
break;
|
||||
}
|
||||
@ -66,21 +66,22 @@ public class SkeletonUtilityInspector : Editor {
|
||||
|
||||
|
||||
|
||||
typeof(EditorGUIUtility).InvokeMember("SetIconForObject", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic, null, null, new object[2]{ utilityBone.gameObject, icon});
|
||||
typeof(EditorGUIUtility).InvokeMember("SetIconForObject", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic, null, null, new object[2] {
|
||||
utilityBone.gameObject,
|
||||
icon
|
||||
});
|
||||
}
|
||||
|
||||
static void AttachIconsToChildren(Transform root){
|
||||
if(root != null){
|
||||
static void AttachIconsToChildren (Transform root) {
|
||||
if (root != null) {
|
||||
var utilityBones = root.GetComponentsInChildren<SkeletonUtilityBone>();
|
||||
foreach(var utilBone in utilityBones){
|
||||
foreach (var utilBone in utilityBones) {
|
||||
AttachIcon(utilBone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static SkeletonUtilityInspector(){
|
||||
static SkeletonUtilityInspector () {
|
||||
#if UNITY_4_3
|
||||
showSlots = false;
|
||||
#else
|
||||
@ -89,13 +90,10 @@ public class SkeletonUtilityInspector : Editor {
|
||||
}
|
||||
|
||||
SkeletonUtility skeletonUtility;
|
||||
|
||||
Skeleton skeleton;
|
||||
SkeletonRenderer skeletonRenderer;
|
||||
Transform transform;
|
||||
bool isPrefab;
|
||||
|
||||
|
||||
Dictionary<Slot, List<Attachment>> attachmentTable = new Dictionary<Slot, List<Attachment>>();
|
||||
|
||||
|
||||
@ -106,13 +104,13 @@ public class SkeletonUtilityInspector : Editor {
|
||||
static AnimBool showSlots;
|
||||
#endif
|
||||
|
||||
void OnEnable(){
|
||||
void OnEnable () {
|
||||
skeletonUtility = (SkeletonUtility)target;
|
||||
skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
|
||||
skeleton = skeletonRenderer.skeleton;
|
||||
transform = skeletonRenderer.transform;
|
||||
|
||||
if(skeleton == null){
|
||||
if (skeleton == null) {
|
||||
skeletonRenderer.Reset();
|
||||
skeletonRenderer.LateUpdate();
|
||||
|
||||
@ -121,44 +119,44 @@ public class SkeletonUtilityInspector : Editor {
|
||||
|
||||
UpdateAttachments();
|
||||
|
||||
if(PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab)
|
||||
if (PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab)
|
||||
isPrefab = true;
|
||||
|
||||
}
|
||||
|
||||
void OnDestroy(){
|
||||
void OnDestroy () {
|
||||
|
||||
}
|
||||
|
||||
void OnSceneGUI(){
|
||||
if(skeleton == null){
|
||||
void OnSceneGUI () {
|
||||
if (skeleton == null) {
|
||||
OnEnable();
|
||||
return;
|
||||
}
|
||||
|
||||
float flipRotation = skeleton.FlipX ? -1 : 1;
|
||||
|
||||
foreach(Bone b in skeleton.Bones){
|
||||
foreach (Bone b in skeleton.Bones) {
|
||||
Vector3 vec = transform.TransformPoint(new Vector3(b.WorldX, b.WorldY, 0));
|
||||
|
||||
Quaternion rot = Quaternion.Euler(0,0,b.WorldRotation * flipRotation);
|
||||
Vector3 forward = transform.TransformDirection( rot * Vector3.right);
|
||||
Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotation * flipRotation);
|
||||
Vector3 forward = transform.TransformDirection(rot * Vector3.right);
|
||||
forward *= flipRotation;
|
||||
|
||||
SpineEditorUtilities.Icons.boneMaterial.SetPass(0);
|
||||
Graphics.DrawMeshNow( SpineEditorUtilities.Icons.boneMesh, Matrix4x4.TRS ( vec, Quaternion.LookRotation(transform.forward, forward), Vector3.one * b.Data.Length * b.WorldScaleX));
|
||||
Graphics.DrawMeshNow(SpineEditorUtilities.Icons.boneMesh, Matrix4x4.TRS(vec, Quaternion.LookRotation(transform.forward, forward), Vector3.one * b.Data.Length * b.WorldScaleX));
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAttachments(){
|
||||
void UpdateAttachments () {
|
||||
attachmentTable = new Dictionary<Slot, List<Attachment>>();
|
||||
Skin skin = skeleton.Skin;
|
||||
|
||||
if(skin == null){
|
||||
if (skin == null) {
|
||||
skin = skeletonRenderer.skeletonDataAsset.GetSkeletonData(true).DefaultSkin;
|
||||
}
|
||||
|
||||
for(int i = skeleton.Slots.Count-1; i >= 0; i--){
|
||||
for (int i = skeleton.Slots.Count-1; i >= 0; i--) {
|
||||
List<Attachment> attachments = new List<Attachment>();
|
||||
skin.FindAttachmentsForSlot(i, attachments);
|
||||
|
||||
@ -166,49 +164,48 @@ public class SkeletonUtilityInspector : Editor {
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnHierarchyButton(string label, string tooltip, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca, params GUILayoutOption[] options){
|
||||
void SpawnHierarchyButton (string label, string tooltip, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca, params GUILayoutOption[] options) {
|
||||
GUIContent content = new GUIContent(label, tooltip);
|
||||
if(GUILayout.Button(content, options)){
|
||||
if(skeletonUtility.skeletonRenderer == null)
|
||||
if (GUILayout.Button(content, options)) {
|
||||
if (skeletonUtility.skeletonRenderer == null)
|
||||
skeletonUtility.skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
|
||||
|
||||
if(skeletonUtility.boneRoot != null){
|
||||
if (skeletonUtility.boneRoot != null) {
|
||||
return;
|
||||
}
|
||||
|
||||
skeletonUtility.SpawnHierarchy(mode, pos, rot, sca);
|
||||
|
||||
SkeletonUtilityBone[] boneComps = skeletonUtility.GetComponentsInChildren<SkeletonUtilityBone>();
|
||||
foreach(SkeletonUtilityBone b in boneComps)
|
||||
foreach (SkeletonUtilityBone b in boneComps)
|
||||
AttachIcon(b);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
if(isPrefab){
|
||||
public override void OnInspectorGUI () {
|
||||
if (isPrefab) {
|
||||
GUILayout.Label(new GUIContent("Cannot edit Prefabs", SpineEditorUtilities.Icons.warning));
|
||||
return;
|
||||
}
|
||||
|
||||
skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField( "Bone Root", skeletonUtility.boneRoot, typeof(Transform), true);
|
||||
skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField("Bone Root", skeletonUtility.boneRoot, typeof(Transform), true);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUI.BeginDisabledGroup(skeletonUtility.boneRoot != null);
|
||||
{
|
||||
if(GUILayout.Button(new GUIContent("Spawn Hierarchy", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
if (GUILayout.Button(new GUIContent("Spawn Hierarchy", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
SpawnHierarchyContextMenu();
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
if(GUILayout.Button(new GUIContent("Spawn Submeshes", SpineEditorUtilities.Icons.subMeshRenderer), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
if (GUILayout.Button(new GUIContent("Spawn Submeshes", SpineEditorUtilities.Icons.subMeshRenderer), GUILayout.Width(150), GUILayout.Height(24)))
|
||||
skeletonUtility.SpawnSubRenderers(true);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
skeleton.FlipX = EditorGUILayout.ToggleLeft("Flip X", skeleton.FlipX);
|
||||
skeleton.FlipY = EditorGUILayout.ToggleLeft("Flip Y", skeleton.FlipY);
|
||||
if(EditorGUI.EndChangeCheck()){
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
skeletonRenderer.LateUpdate();
|
||||
SceneView.RepaintAll();
|
||||
}
|
||||
@ -217,9 +214,9 @@ public class SkeletonUtilityInspector : Editor {
|
||||
showSlots = EditorGUILayout.Foldout(showSlots, "Slots");
|
||||
#else
|
||||
showSlots.target = EditorGUILayout.Foldout(showSlots.target, "Slots");
|
||||
if(EditorGUILayout.BeginFadeGroup(showSlots.faded)){
|
||||
if (EditorGUILayout.BeginFadeGroup(showSlots.faded)) {
|
||||
#endif
|
||||
foreach(KeyValuePair<Slot, List<Attachment>> pair in attachmentTable){
|
||||
foreach (KeyValuePair<Slot, List<Attachment>> pair in attachmentTable) {
|
||||
|
||||
Slot slot = pair.Key;
|
||||
|
||||
@ -230,8 +227,8 @@ public class SkeletonUtilityInspector : Editor {
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Color c = EditorGUILayout.ColorField(new Color(slot.R, slot.G, slot.B, slot.A), GUILayout.Width(60));
|
||||
|
||||
if(EditorGUI.EndChangeCheck()){
|
||||
slot.SetColor( c );
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
slot.SetColor(c);
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
|
||||
@ -239,12 +236,11 @@ public class SkeletonUtilityInspector : Editor {
|
||||
|
||||
|
||||
|
||||
foreach(Attachment attachment in pair.Value){
|
||||
foreach (Attachment attachment in pair.Value) {
|
||||
|
||||
if(slot.Attachment == attachment){
|
||||
if (slot.Attachment == attachment) {
|
||||
GUI.contentColor = Color.white;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
GUI.contentColor = Color.grey;
|
||||
}
|
||||
|
||||
@ -253,21 +249,20 @@ public class SkeletonUtilityInspector : Editor {
|
||||
|
||||
Texture2D icon = null;
|
||||
|
||||
if(attachment is MeshAttachment || attachment is SkinnedMeshAttachment)
|
||||
if (attachment is MeshAttachment || attachment is SkinnedMeshAttachment)
|
||||
icon = SpineEditorUtilities.Icons.mesh;
|
||||
else
|
||||
icon = SpineEditorUtilities.Icons.image;
|
||||
|
||||
bool swap = EditorGUILayout.ToggleLeft( new GUIContent( attachment.Name, icon ), attachment == slot.Attachment );
|
||||
bool swap = EditorGUILayout.ToggleLeft(new GUIContent(attachment.Name, icon), attachment == slot.Attachment);
|
||||
|
||||
if(!isAttached && swap){
|
||||
if (!isAttached && swap) {
|
||||
slot.Attachment = attachment;
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
else if(isAttached && !swap){
|
||||
slot.Attachment = null;
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
} else if (isAttached && !swap) {
|
||||
slot.Attachment = null;
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
|
||||
GUI.contentColor = Color.white;
|
||||
}
|
||||
@ -277,12 +272,12 @@ public class SkeletonUtilityInspector : Editor {
|
||||
#else
|
||||
}
|
||||
EditorGUILayout.EndFadeGroup();
|
||||
if(showSlots.isAnimating)
|
||||
if (showSlots.isAnimating)
|
||||
Repaint();
|
||||
#endif
|
||||
}
|
||||
|
||||
void SpawnHierarchyContextMenu(){
|
||||
void SpawnHierarchyContextMenu () {
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
menu.AddItem(new GUIContent("Follow"), false, SpawnFollowHierarchy);
|
||||
@ -294,23 +289,23 @@ public class SkeletonUtilityInspector : Editor {
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
|
||||
void SpawnFollowHierarchy(){
|
||||
Selection.activeGameObject = skeletonUtility.SpawnHierarchy( SkeletonUtilityBone.Mode.Follow, true, true, true );
|
||||
AttachIconsToChildren( skeletonUtility.boneRoot );
|
||||
void SpawnFollowHierarchy () {
|
||||
Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Follow, true, true, true);
|
||||
AttachIconsToChildren(skeletonUtility.boneRoot);
|
||||
}
|
||||
|
||||
void SpawnFollowHierarchyRootOnly(){
|
||||
Selection.activeGameObject = skeletonUtility.SpawnRoot( SkeletonUtilityBone.Mode.Follow, true, true, true );
|
||||
AttachIconsToChildren( skeletonUtility.boneRoot );
|
||||
void SpawnFollowHierarchyRootOnly () {
|
||||
Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true);
|
||||
AttachIconsToChildren(skeletonUtility.boneRoot);
|
||||
}
|
||||
|
||||
void SpawnOverrideHierarchy(){
|
||||
Selection.activeGameObject = skeletonUtility.SpawnHierarchy( SkeletonUtilityBone.Mode.Override, true, true, true );
|
||||
AttachIconsToChildren( skeletonUtility.boneRoot );
|
||||
void SpawnOverrideHierarchy () {
|
||||
Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Override, true, true, true);
|
||||
AttachIconsToChildren(skeletonUtility.boneRoot);
|
||||
}
|
||||
|
||||
void SpawnOverrideHierarchyRootOnly(){
|
||||
Selection.activeGameObject = skeletonUtility.SpawnRoot( SkeletonUtilityBone.Mode.Override, true, true, true );
|
||||
AttachIconsToChildren( skeletonUtility.boneRoot );
|
||||
void SpawnOverrideHierarchyRootOnly () {
|
||||
Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Override, true, true, true);
|
||||
AttachIconsToChildren(skeletonUtility.boneRoot);
|
||||
}
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@ using Spine;
|
||||
[ExecuteInEditMode]
|
||||
public class SkeletonUtility : MonoBehaviour {
|
||||
|
||||
public static T GetInParent<T>(Transform origin) where T : Component{
|
||||
public static T GetInParent<T> (Transform origin) where T : Component {
|
||||
#if UNITY_4_3
|
||||
Transform parent = origin.parent;
|
||||
while(parent.GetComponent<T>() == null){
|
||||
@ -58,18 +58,19 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
}
|
||||
|
||||
|
||||
public delegate void SkeletonUtilityDelegate();
|
||||
public delegate void SkeletonUtilityDelegate ();
|
||||
|
||||
public event SkeletonUtilityDelegate OnReset;
|
||||
|
||||
public Transform boneRoot;
|
||||
|
||||
void Update(){
|
||||
if(boneRoot != null && skeletonRenderer.skeleton != null){
|
||||
void Update () {
|
||||
if (boneRoot != null && skeletonRenderer.skeleton != null) {
|
||||
Vector3 flipScale = Vector3.one;
|
||||
if(skeletonRenderer.skeleton.FlipX)
|
||||
if (skeletonRenderer.skeleton.FlipX)
|
||||
flipScale.x = -1;
|
||||
|
||||
if(skeletonRenderer.skeleton.FlipY)
|
||||
if (skeletonRenderer.skeleton.FlipY)
|
||||
flipScale.y = -1;
|
||||
|
||||
boneRoot.localScale = flipScale;
|
||||
@ -78,35 +79,31 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
|
||||
[HideInInspector]
|
||||
public SkeletonRenderer skeletonRenderer;
|
||||
|
||||
[HideInInspector]
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
|
||||
[System.NonSerialized]
|
||||
public List<SkeletonUtilityBone> utilityBones = new List<SkeletonUtilityBone>();
|
||||
|
||||
[System.NonSerialized]
|
||||
public List<SkeletonUtilityConstraint> utilityConstraints = new List<SkeletonUtilityConstraint>();
|
||||
// Dictionary<Bone, SkeletonUtilityBone> utilityBoneTable;
|
||||
|
||||
|
||||
protected bool hasTransformBones;
|
||||
protected bool hasUtilityConstraints;
|
||||
protected bool needToReprocessBones;
|
||||
|
||||
void OnEnable(){
|
||||
if(skeletonRenderer == null){
|
||||
void OnEnable () {
|
||||
if (skeletonRenderer == null) {
|
||||
skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||
}
|
||||
|
||||
if(skeletonAnimation == null){
|
||||
if (skeletonAnimation == null) {
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
}
|
||||
|
||||
skeletonRenderer.OnReset -= HandleRendererReset;
|
||||
skeletonRenderer.OnReset += HandleRendererReset;
|
||||
|
||||
if(skeletonAnimation != null){
|
||||
if (skeletonAnimation != null) {
|
||||
skeletonAnimation.UpdateLocal -= UpdateLocal;
|
||||
skeletonAnimation.UpdateLocal += UpdateLocal;
|
||||
}
|
||||
@ -115,147 +112,144 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
CollectBones();
|
||||
}
|
||||
|
||||
void Start(){
|
||||
void Start () {
|
||||
//recollect because order of operations failure when switching between game mode and edit mode...
|
||||
// CollectBones();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void OnDisable(){
|
||||
void OnDisable () {
|
||||
skeletonRenderer.OnReset -= HandleRendererReset;
|
||||
|
||||
if(skeletonAnimation != null){
|
||||
if (skeletonAnimation != null) {
|
||||
skeletonAnimation.UpdateLocal -= UpdateLocal;
|
||||
skeletonAnimation.UpdateWorld -= UpdateWorld;
|
||||
skeletonAnimation.UpdateComplete -= UpdateComplete;
|
||||
}
|
||||
}
|
||||
|
||||
void HandleRendererReset(SkeletonRenderer r){
|
||||
if(OnReset != null)
|
||||
void HandleRendererReset (SkeletonRenderer r) {
|
||||
if (OnReset != null)
|
||||
OnReset();
|
||||
|
||||
CollectBones();
|
||||
}
|
||||
|
||||
public void RegisterBone(SkeletonUtilityBone bone){
|
||||
if(utilityBones.Contains(bone))
|
||||
public void RegisterBone (SkeletonUtilityBone bone) {
|
||||
if (utilityBones.Contains(bone))
|
||||
return;
|
||||
else{
|
||||
else {
|
||||
utilityBones.Add(bone);
|
||||
needToReprocessBones = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnregisterBone(SkeletonUtilityBone bone){
|
||||
public void UnregisterBone (SkeletonUtilityBone bone) {
|
||||
utilityBones.Remove(bone);
|
||||
}
|
||||
|
||||
public void RegisterConstraint(SkeletonUtilityConstraint constraint){
|
||||
public void RegisterConstraint (SkeletonUtilityConstraint constraint) {
|
||||
|
||||
if(utilityConstraints.Contains(constraint))
|
||||
if (utilityConstraints.Contains(constraint))
|
||||
return;
|
||||
else{
|
||||
else {
|
||||
utilityConstraints.Add(constraint);
|
||||
needToReprocessBones = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnregisterConstraint(SkeletonUtilityConstraint constraint){
|
||||
public void UnregisterConstraint (SkeletonUtilityConstraint constraint) {
|
||||
utilityConstraints.Remove(constraint);
|
||||
}
|
||||
|
||||
public void CollectBones(){
|
||||
if(skeletonRenderer.skeleton == null)
|
||||
public void CollectBones () {
|
||||
if (skeletonRenderer.skeleton == null)
|
||||
return;
|
||||
|
||||
if(boneRoot != null){
|
||||
if (boneRoot != null) {
|
||||
List<string> constraintTargetNames = new List<string>();
|
||||
|
||||
foreach(IkConstraint c in skeletonRenderer.skeleton.IkConstraints){
|
||||
foreach (IkConstraint c in skeletonRenderer.skeleton.IkConstraints) {
|
||||
constraintTargetNames.Add(c.Target.Data.Name);
|
||||
}
|
||||
|
||||
foreach(var b in utilityBones){
|
||||
if(b.bone == null){
|
||||
foreach (var b in utilityBones) {
|
||||
if (b.bone == null) {
|
||||
return;
|
||||
}
|
||||
if(b.mode == SkeletonUtilityBone.Mode.Override){
|
||||
if (b.mode == SkeletonUtilityBone.Mode.Override) {
|
||||
hasTransformBones = true;
|
||||
}
|
||||
|
||||
if(constraintTargetNames.Contains( b.bone.Data.Name )){
|
||||
if (constraintTargetNames.Contains(b.bone.Data.Name)) {
|
||||
hasUtilityConstraints = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(utilityConstraints.Count > 0)
|
||||
if (utilityConstraints.Count > 0)
|
||||
hasUtilityConstraints = true;
|
||||
|
||||
if(skeletonAnimation != null){
|
||||
if (skeletonAnimation != null) {
|
||||
skeletonAnimation.UpdateWorld -= UpdateWorld;
|
||||
skeletonAnimation.UpdateComplete -= UpdateComplete;
|
||||
|
||||
if(hasTransformBones || hasUtilityConstraints){
|
||||
if (hasTransformBones || hasUtilityConstraints) {
|
||||
skeletonAnimation.UpdateWorld += UpdateWorld;
|
||||
}
|
||||
|
||||
if(hasUtilityConstraints){
|
||||
if (hasUtilityConstraints) {
|
||||
skeletonAnimation.UpdateComplete += UpdateComplete;
|
||||
}
|
||||
}
|
||||
|
||||
needToReprocessBones = false;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
utilityBones.Clear();
|
||||
utilityConstraints.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UpdateLocal(SkeletonAnimation anim){
|
||||
void UpdateLocal (SkeletonAnimation anim) {
|
||||
|
||||
if(needToReprocessBones)
|
||||
if (needToReprocessBones)
|
||||
CollectBones();
|
||||
|
||||
if(utilityBones == null)
|
||||
if (utilityBones == null)
|
||||
return;
|
||||
|
||||
foreach(SkeletonUtilityBone b in utilityBones){
|
||||
foreach (SkeletonUtilityBone b in utilityBones) {
|
||||
b.transformLerpComplete = false;
|
||||
}
|
||||
|
||||
UpdateAllBones();
|
||||
}
|
||||
|
||||
void UpdateWorld(SkeletonAnimation anim){
|
||||
void UpdateWorld (SkeletonAnimation anim) {
|
||||
UpdateAllBones();
|
||||
|
||||
foreach(SkeletonUtilityConstraint c in utilityConstraints)
|
||||
foreach (SkeletonUtilityConstraint c in utilityConstraints)
|
||||
c.DoUpdate();
|
||||
}
|
||||
|
||||
void UpdateComplete(SkeletonAnimation anim){
|
||||
void UpdateComplete (SkeletonAnimation anim) {
|
||||
UpdateAllBones();
|
||||
}
|
||||
|
||||
void UpdateAllBones(){
|
||||
if(boneRoot == null){
|
||||
void UpdateAllBones () {
|
||||
if (boneRoot == null) {
|
||||
CollectBones();
|
||||
}
|
||||
|
||||
if(utilityBones == null)
|
||||
if (utilityBones == null)
|
||||
return;
|
||||
|
||||
foreach(SkeletonUtilityBone b in utilityBones){
|
||||
foreach (SkeletonUtilityBone b in utilityBones) {
|
||||
b.DoUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public Transform GetBoneRoot(){
|
||||
if(boneRoot != null)
|
||||
public Transform GetBoneRoot () {
|
||||
if (boneRoot != null)
|
||||
return boneRoot;
|
||||
|
||||
boneRoot = new GameObject("SkeletonUtility-Root").transform;
|
||||
@ -267,18 +261,18 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
return boneRoot;
|
||||
}
|
||||
|
||||
public GameObject SpawnRoot(SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca){
|
||||
public GameObject SpawnRoot (SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca) {
|
||||
GetBoneRoot();
|
||||
Skeleton skeleton = this.skeletonRenderer.skeleton;
|
||||
|
||||
GameObject go = SpawnBone( skeleton.RootBone, boneRoot, mode, pos, rot, sca );
|
||||
GameObject go = SpawnBone(skeleton.RootBone, boneRoot, mode, pos, rot, sca);
|
||||
|
||||
CollectBones();
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
public GameObject SpawnHierarchy(SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca){
|
||||
public GameObject SpawnHierarchy (SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca) {
|
||||
GetBoneRoot();
|
||||
|
||||
Skeleton skeleton = this.skeletonRenderer.skeleton;
|
||||
@ -290,17 +284,17 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
return go;
|
||||
}
|
||||
|
||||
public GameObject SpawnBoneRecursively(Bone bone, Transform parent, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca){
|
||||
public GameObject SpawnBoneRecursively (Bone bone, Transform parent, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca) {
|
||||
GameObject go = SpawnBone(bone, parent, mode, pos, rot, sca);
|
||||
|
||||
foreach(Bone child in bone.Children){
|
||||
foreach (Bone child in bone.Children) {
|
||||
SpawnBoneRecursively(child, go.transform, mode, pos, rot, sca);
|
||||
}
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
public GameObject SpawnBone(Bone bone, Transform parent, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca){
|
||||
public GameObject SpawnBone (Bone bone, Transform parent, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca) {
|
||||
GameObject go = new GameObject(bone.Data.Name);
|
||||
go.transform.parent = parent;
|
||||
|
||||
@ -316,11 +310,11 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
b.boneName = bone.Data.Name;
|
||||
b.valid = true;
|
||||
|
||||
if(mode == SkeletonUtilityBone.Mode.Override){
|
||||
if(rot)
|
||||
if (mode == SkeletonUtilityBone.Mode.Override) {
|
||||
if (rot)
|
||||
go.transform.localRotation = Quaternion.Euler(0, 0, b.bone.RotationIK);
|
||||
|
||||
if(pos)
|
||||
if (pos)
|
||||
go.transform.localPosition = new Vector3(b.bone.X, b.bone.Y, 0);
|
||||
|
||||
go.transform.localScale = new Vector3(b.bone.scaleX, b.bone.scaleY, 0);
|
||||
@ -329,10 +323,10 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
return go;
|
||||
}
|
||||
|
||||
public void SpawnSubRenderers(bool disablePrimaryRenderer){
|
||||
public void SpawnSubRenderers (bool disablePrimaryRenderer) {
|
||||
int submeshCount = GetComponent<MeshFilter>().sharedMesh.subMeshCount;
|
||||
|
||||
for(int i = 0; i < submeshCount; i++){
|
||||
for (int i = 0; i < submeshCount; i++) {
|
||||
GameObject go = new GameObject("Submesh " + i, typeof(MeshFilter), typeof(MeshRenderer));
|
||||
go.transform.parent = transform;
|
||||
go.transform.localPosition = Vector3.zero;
|
||||
@ -342,11 +336,11 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
SkeletonUtilitySubmeshRenderer s = go.AddComponent<SkeletonUtilitySubmeshRenderer>();
|
||||
s.sortingOrder = i * 10;
|
||||
s.submeshIndex = i;
|
||||
s.Initialize( renderer );
|
||||
s.Initialize(renderer);
|
||||
s.Update();
|
||||
}
|
||||
|
||||
if(disablePrimaryRenderer)
|
||||
if (disablePrimaryRenderer)
|
||||
renderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -44,52 +44,49 @@ using Spine;
|
||||
[AddComponentMenu("Spine/SkeletonUtilityBone")]
|
||||
public class SkeletonUtilityBone : MonoBehaviour {
|
||||
|
||||
public enum Mode { Follow, Override }
|
||||
public enum Mode {
|
||||
Follow,
|
||||
Override
|
||||
}
|
||||
|
||||
[System.NonSerialized]
|
||||
public bool valid;
|
||||
|
||||
[System.NonSerialized]
|
||||
public SkeletonUtility skeletonUtility;
|
||||
|
||||
[System.NonSerialized]
|
||||
public Bone bone;
|
||||
|
||||
public Mode mode;
|
||||
|
||||
public bool zPosition = true;
|
||||
public bool position;
|
||||
public bool rotation;
|
||||
public bool scale;
|
||||
public bool flip;
|
||||
public bool flipX;
|
||||
|
||||
public bool flip;
|
||||
public bool flipX;
|
||||
[Range(0f,1f)]
|
||||
public float overrideAlpha = 1;
|
||||
|
||||
/// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
|
||||
public String boneName;
|
||||
|
||||
public Transform parentReference;
|
||||
|
||||
[HideInInspector]
|
||||
public bool transformLerpComplete;
|
||||
|
||||
protected Transform cachedTransform;
|
||||
protected Transform skeletonTransform;
|
||||
|
||||
public bool NonUniformScaleWarning{
|
||||
get{
|
||||
public bool NonUniformScaleWarning {
|
||||
get {
|
||||
return nonUniformScaleWarning;
|
||||
}
|
||||
}
|
||||
|
||||
private bool nonUniformScaleWarning;
|
||||
|
||||
public void Reset () {
|
||||
bone = null;
|
||||
cachedTransform = transform;
|
||||
valid = skeletonUtility != null && skeletonUtility.skeletonRenderer != null && skeletonUtility.skeletonRenderer.valid;
|
||||
if (!valid) return;
|
||||
if (!valid)
|
||||
return;
|
||||
skeletonTransform = skeletonUtility.transform;
|
||||
|
||||
skeletonUtility.OnReset -= HandleOnReset;
|
||||
@ -98,10 +95,10 @@ public class SkeletonUtilityBone : MonoBehaviour {
|
||||
DoUpdate();
|
||||
}
|
||||
|
||||
void OnEnable(){
|
||||
void OnEnable () {
|
||||
skeletonUtility = SkeletonUtility.GetInParent<SkeletonUtility>(transform);
|
||||
|
||||
if(skeletonUtility == null)
|
||||
if (skeletonUtility == null)
|
||||
return;
|
||||
|
||||
skeletonUtility.RegisterBone(this);
|
||||
@ -109,13 +106,12 @@ public class SkeletonUtilityBone : MonoBehaviour {
|
||||
skeletonUtility.OnReset += HandleOnReset;
|
||||
}
|
||||
|
||||
void HandleOnReset ()
|
||||
{
|
||||
Reset ();
|
||||
void HandleOnReset () {
|
||||
Reset();
|
||||
}
|
||||
|
||||
void OnDisable(){
|
||||
if(skeletonUtility != null){
|
||||
void OnDisable () {
|
||||
if (skeletonUtility != null) {
|
||||
skeletonUtility.OnReset -= HandleOnReset;
|
||||
|
||||
skeletonUtility.UnregisterBone(this);
|
||||
@ -132,7 +128,8 @@ public class SkeletonUtilityBone : MonoBehaviour {
|
||||
Spine.Skeleton skeleton = skeletonUtility.skeletonRenderer.skeleton;
|
||||
|
||||
if (bone == null) {
|
||||
if (boneName == null || boneName.Length == 0) return;
|
||||
if (boneName == null || boneName.Length == 0)
|
||||
return;
|
||||
bone = skeleton.FindBone(boneName);
|
||||
if (bone == null) {
|
||||
Debug.LogError("Bone not found: " + boneName, this);
|
||||
@ -144,170 +141,153 @@ public class SkeletonUtilityBone : MonoBehaviour {
|
||||
|
||||
float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
|
||||
|
||||
float flipCompensation = 0;
|
||||
if (flip && (flipX || ( flipX != bone.flipX)) && bone.parent != null)
|
||||
{
|
||||
flipCompensation = bone.parent.WorldRotation * -2;
|
||||
}
|
||||
float flipCompensation = 0;
|
||||
if (flip && (flipX || (flipX != bone.flipX)) && bone.parent != null) {
|
||||
flipCompensation = bone.parent.WorldRotation * -2;
|
||||
}
|
||||
|
||||
if(mode == Mode.Follow){
|
||||
if (flip)
|
||||
{
|
||||
flipX = bone.flipX;
|
||||
}
|
||||
if (mode == Mode.Follow) {
|
||||
if (flip) {
|
||||
flipX = bone.flipX;
|
||||
}
|
||||
|
||||
|
||||
if(position){
|
||||
if (position) {
|
||||
cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
|
||||
}
|
||||
|
||||
if(rotation){
|
||||
if (rotation) {
|
||||
|
||||
if(bone.Data.InheritRotation){
|
||||
if (bone.FlipX)
|
||||
{
|
||||
cachedTransform.localRotation = Quaternion.Euler(0, 180, bone.rotationIK - flipCompensation);
|
||||
}
|
||||
else {
|
||||
cachedTransform.localRotation = Quaternion.Euler(0,0,bone.rotationIK);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if (bone.Data.InheritRotation) {
|
||||
if (bone.FlipX) {
|
||||
cachedTransform.localRotation = Quaternion.Euler(0, 180, bone.rotationIK - flipCompensation);
|
||||
} else {
|
||||
cachedTransform.localRotation = Quaternion.Euler(0, 0, bone.rotationIK);
|
||||
}
|
||||
} else {
|
||||
Vector3 euler = skeletonTransform.rotation.eulerAngles;
|
||||
cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * skeletonFlipRotation) );
|
||||
cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * skeletonFlipRotation));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(scale){
|
||||
if (scale) {
|
||||
cachedTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, 1);
|
||||
|
||||
nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
|
||||
}
|
||||
|
||||
}
|
||||
else if(mode == Mode.Override){
|
||||
} else if (mode == Mode.Override) {
|
||||
|
||||
|
||||
|
||||
if(transformLerpComplete)
|
||||
return;
|
||||
if (transformLerpComplete)
|
||||
return;
|
||||
|
||||
if(parentReference == null){
|
||||
if(position){
|
||||
bone.x = Mathf.Lerp(bone.x, cachedTransform.localPosition.x, overrideAlpha);
|
||||
bone.y = Mathf.Lerp(bone.y, cachedTransform.localPosition.y, overrideAlpha);
|
||||
}
|
||||
if (parentReference == null) {
|
||||
if (position) {
|
||||
bone.x = Mathf.Lerp(bone.x, cachedTransform.localPosition.x, overrideAlpha);
|
||||
bone.y = Mathf.Lerp(bone.y, cachedTransform.localPosition.y, overrideAlpha);
|
||||
}
|
||||
|
||||
if(rotation){
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
|
||||
if (rotation) {
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
|
||||
|
||||
if (flip) {
|
||||
if ((!flipX && bone.flipX))
|
||||
{
|
||||
angle -= flipCompensation;
|
||||
}
|
||||
if (flip) {
|
||||
if ((!flipX && bone.flipX)) {
|
||||
angle -= flipCompensation;
|
||||
}
|
||||
|
||||
//TODO fix this...
|
||||
if (angle >= 360)
|
||||
angle -= 360;
|
||||
else if (angle <= -360)
|
||||
angle += 360;
|
||||
}
|
||||
//TODO fix this...
|
||||
if (angle >= 360)
|
||||
angle -= 360;
|
||||
else if (angle <= -360)
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
bone.Rotation = angle;
|
||||
}
|
||||
bone.Rotation = angle;
|
||||
}
|
||||
|
||||
if(scale){
|
||||
bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
|
||||
bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
|
||||
if (scale) {
|
||||
bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
|
||||
bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
|
||||
|
||||
nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
|
||||
}
|
||||
nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
|
||||
}
|
||||
|
||||
if (flip)
|
||||
{
|
||||
bone.flipX = flipX;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if (flip) {
|
||||
bone.flipX = flipX;
|
||||
}
|
||||
} else {
|
||||
|
||||
if (transformLerpComplete)
|
||||
return;
|
||||
if (transformLerpComplete)
|
||||
return;
|
||||
|
||||
if(position){
|
||||
Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
|
||||
bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
|
||||
bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
|
||||
}
|
||||
if (position) {
|
||||
Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
|
||||
bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
|
||||
bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
|
||||
}
|
||||
|
||||
if(rotation){
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
|
||||
if (rotation) {
|
||||
float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
|
||||
|
||||
if (flip)
|
||||
{
|
||||
if ((!flipX && bone.flipX))
|
||||
{
|
||||
angle -= flipCompensation;
|
||||
}
|
||||
if (flip) {
|
||||
if ((!flipX && bone.flipX)) {
|
||||
angle -= flipCompensation;
|
||||
}
|
||||
|
||||
//TODO fix this...
|
||||
if (angle >= 360)
|
||||
angle -= 360;
|
||||
else if (angle <= -360)
|
||||
angle += 360;
|
||||
}
|
||||
//TODO fix this...
|
||||
if (angle >= 360)
|
||||
angle -= 360;
|
||||
else if (angle <= -360)
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
bone.Rotation = angle;
|
||||
}
|
||||
bone.Rotation = angle;
|
||||
}
|
||||
|
||||
//TODO: Something about this
|
||||
if(scale){
|
||||
bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
|
||||
bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
|
||||
//TODO: Something about this
|
||||
if (scale) {
|
||||
bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
|
||||
bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
|
||||
|
||||
nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
|
||||
nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
|
||||
}
|
||||
|
||||
if (flip) {
|
||||
bone.flipX = flipX;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (flip)
|
||||
{
|
||||
bone.flipX = flipX;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
transformLerpComplete = true;
|
||||
}
|
||||
transformLerpComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void FlipX(bool state)
|
||||
{
|
||||
if (state != flipX)
|
||||
{
|
||||
flipX = state;
|
||||
if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90)
|
||||
{
|
||||
skeletonUtility.skeletonAnimation.LateUpdate();
|
||||
return;
|
||||
}
|
||||
else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90)
|
||||
{
|
||||
skeletonUtility.skeletonAnimation.LateUpdate();
|
||||
return;
|
||||
}
|
||||
}
|
||||
public void FlipX (bool state) {
|
||||
if (state != flipX) {
|
||||
flipX = state;
|
||||
if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90) {
|
||||
skeletonUtility.skeletonAnimation.LateUpdate();
|
||||
return;
|
||||
} else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90) {
|
||||
skeletonUtility.skeletonAnimation.LateUpdate();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bone.FlipX = state;
|
||||
transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
|
||||
Vector3 euler = transform.localRotation.eulerAngles;
|
||||
euler.x = 0;
|
||||
euler.y = bone.FlipX ? 180 : 0;
|
||||
transform.localRotation = Quaternion.Euler(euler);
|
||||
}
|
||||
bone.FlipX = state;
|
||||
transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
|
||||
Vector3 euler = transform.localRotation.eulerAngles;
|
||||
euler.x = 0;
|
||||
euler.y = bone.FlipX ? 180 : 0;
|
||||
transform.localRotation = Quaternion.Euler(euler);
|
||||
}
|
||||
|
||||
void OnDrawGizmos(){
|
||||
if(NonUniformScaleWarning){
|
||||
Gizmos.DrawIcon(transform.position + new Vector3(0,0.128f,0), "icon-warning");
|
||||
void OnDrawGizmos () {
|
||||
if (NonUniformScaleWarning) {
|
||||
Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -8,15 +8,15 @@ public abstract class SkeletonUtilityConstraint : MonoBehaviour {
|
||||
protected SkeletonUtilityBone utilBone;
|
||||
protected SkeletonUtility skeletonUtility;
|
||||
|
||||
protected virtual void OnEnable(){
|
||||
protected virtual void OnEnable () {
|
||||
utilBone = GetComponent<SkeletonUtilityBone>();
|
||||
skeletonUtility = SkeletonUtility.GetInParent<SkeletonUtility>(transform);
|
||||
skeletonUtility.RegisterConstraint(this);
|
||||
}
|
||||
|
||||
protected virtual void OnDisable(){
|
||||
protected virtual void OnDisable () {
|
||||
skeletonUtility.UnregisterConstraint(this);
|
||||
}
|
||||
|
||||
public abstract void DoUpdate();
|
||||
public abstract void DoUpdate ();
|
||||
}
|
||||
|
||||
@ -7,41 +7,36 @@ public class SkeletonUtilityEyeConstraint : SkeletonUtilityConstraint {
|
||||
public float radius = 0.5f;
|
||||
public Transform target;
|
||||
public Vector3 targetPosition;
|
||||
|
||||
public float speed = 10;
|
||||
|
||||
Vector3[] origins;
|
||||
Vector3 centerPoint;
|
||||
|
||||
protected override void OnEnable ()
|
||||
{
|
||||
if(!Application.isPlaying)
|
||||
protected override void OnEnable () {
|
||||
if (!Application.isPlaying)
|
||||
return;
|
||||
|
||||
base.OnEnable ();
|
||||
base.OnEnable();
|
||||
|
||||
Bounds centerBounds = new Bounds( eyes[0].localPosition, Vector3.zero );
|
||||
Bounds centerBounds = new Bounds(eyes[0].localPosition, Vector3.zero);
|
||||
origins = new Vector3[eyes.Length];
|
||||
for(int i = 0; i < eyes.Length; i++){
|
||||
for (int i = 0; i < eyes.Length; i++) {
|
||||
origins[i] = eyes[i].localPosition;
|
||||
centerBounds.Encapsulate( origins[i] );
|
||||
centerBounds.Encapsulate(origins[i]);
|
||||
}
|
||||
|
||||
centerPoint = centerBounds.center;
|
||||
}
|
||||
|
||||
protected override void OnDisable ()
|
||||
{
|
||||
if(!Application.isPlaying)
|
||||
protected override void OnDisable () {
|
||||
if (!Application.isPlaying)
|
||||
return;
|
||||
|
||||
base.OnDisable ();
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
public override void DoUpdate ()
|
||||
{
|
||||
public override void DoUpdate () {
|
||||
|
||||
if(target != null)
|
||||
if (target != null)
|
||||
targetPosition = target.position;
|
||||
|
||||
Vector3 goal = targetPosition;
|
||||
@ -49,10 +44,10 @@ public class SkeletonUtilityEyeConstraint : SkeletonUtilityConstraint {
|
||||
Vector3 center = transform.TransformPoint(centerPoint);
|
||||
Vector3 dir = goal - center;
|
||||
|
||||
if(dir.magnitude > 1)
|
||||
if (dir.magnitude > 1)
|
||||
dir.Normalize();
|
||||
|
||||
for(int i = 0; i < eyes.Length; i++){
|
||||
for (int i = 0; i < eyes.Length; i++) {
|
||||
center = transform.TransformPoint(origins[i]);
|
||||
eyes[i].position = Vector3.MoveTowards(eyes[i].position, center + (dir * radius), speed * Time.deltaTime);
|
||||
}
|
||||
|
||||
@ -34,71 +34,63 @@ public class SkeletonUtilityGroundConstraint : SkeletonUtilityConstraint {
|
||||
|
||||
|
||||
Vector3 rayOrigin;
|
||||
Vector3 rayDir = new Vector3(0,-1,0);
|
||||
Vector3 rayDir = new Vector3(0, -1, 0);
|
||||
float hitY;
|
||||
float lastHitY;
|
||||
|
||||
protected override void OnEnable ()
|
||||
{
|
||||
base.OnEnable ();
|
||||
protected override void OnEnable () {
|
||||
base.OnEnable();
|
||||
}
|
||||
|
||||
protected override void OnDisable ()
|
||||
{
|
||||
base.OnDisable ();
|
||||
protected override void OnDisable () {
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
public override void DoUpdate()
|
||||
{
|
||||
rayOrigin = transform.position + new Vector3(castOffset,castDistance,0);
|
||||
public override void DoUpdate () {
|
||||
rayOrigin = transform.position + new Vector3(castOffset, castDistance, 0);
|
||||
|
||||
hitY = float.MinValue;
|
||||
if(use2D){
|
||||
if (use2D) {
|
||||
RaycastHit2D hit;
|
||||
|
||||
if(useRadius){
|
||||
if (useRadius) {
|
||||
#if UNITY_4_3
|
||||
//NOTE: Unity 4.3.x does not have CircleCast
|
||||
hit = Physics2D.Raycast(rayOrigin , rayDir, castDistance + groundOffset, groundMask);
|
||||
#else
|
||||
hit = Physics2D.CircleCast( rayOrigin, castRadius, rayDir, castDistance + groundOffset, groundMask );
|
||||
hit = Physics2D.CircleCast(rayOrigin, castRadius, rayDir, castDistance + groundOffset, groundMask);
|
||||
#endif
|
||||
}
|
||||
else{
|
||||
hit = Physics2D.Raycast(rayOrigin , rayDir, castDistance + groundOffset, groundMask);
|
||||
} else {
|
||||
hit = Physics2D.Raycast(rayOrigin, rayDir, castDistance + groundOffset, groundMask);
|
||||
}
|
||||
|
||||
if(hit.collider != null){
|
||||
if (hit.collider != null) {
|
||||
hitY = hit.point.y + groundOffset;
|
||||
if(Application.isPlaying){
|
||||
hitY = Mathf.MoveTowards( lastHitY, hitY, adjustSpeed * Time.deltaTime );
|
||||
if (Application.isPlaying) {
|
||||
hitY = Mathf.MoveTowards(lastHitY, hitY, adjustSpeed * Time.deltaTime);
|
||||
}
|
||||
} else {
|
||||
if (Application.isPlaying)
|
||||
hitY = Mathf.MoveTowards(lastHitY, transform.position.y, adjustSpeed * Time.deltaTime);
|
||||
}
|
||||
else{
|
||||
if(Application.isPlaying)
|
||||
hitY = Mathf.MoveTowards( lastHitY, transform.position.y, adjustSpeed * Time.deltaTime );
|
||||
}
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
RaycastHit hit;
|
||||
bool validHit = false;
|
||||
|
||||
if(useRadius){
|
||||
validHit = Physics.SphereCast( rayOrigin, castRadius, rayDir, out hit, castDistance + groundOffset, groundMask );
|
||||
}
|
||||
else{
|
||||
validHit = Physics.Raycast( rayOrigin, rayDir, out hit, castDistance + groundOffset, groundMask);
|
||||
if (useRadius) {
|
||||
validHit = Physics.SphereCast(rayOrigin, castRadius, rayDir, out hit, castDistance + groundOffset, groundMask);
|
||||
} else {
|
||||
validHit = Physics.Raycast(rayOrigin, rayDir, out hit, castDistance + groundOffset, groundMask);
|
||||
}
|
||||
|
||||
if(validHit){
|
||||
if (validHit) {
|
||||
hitY = hit.point.y + groundOffset;
|
||||
if(Application.isPlaying){
|
||||
hitY = Mathf.MoveTowards( lastHitY, hitY, adjustSpeed * Time.deltaTime );
|
||||
if (Application.isPlaying) {
|
||||
hitY = Mathf.MoveTowards(lastHitY, hitY, adjustSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(Application.isPlaying)
|
||||
hitY = Mathf.MoveTowards( lastHitY, transform.position.y, adjustSpeed * Time.deltaTime );
|
||||
} else {
|
||||
if (Application.isPlaying)
|
||||
hitY = Mathf.MoveTowards(lastHitY, transform.position.y, adjustSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
@ -110,21 +102,18 @@ public class SkeletonUtilityGroundConstraint : SkeletonUtilityConstraint {
|
||||
utilBone.bone.Y = transform.localPosition.y;
|
||||
|
||||
lastHitY = hitY;
|
||||
|
||||
}
|
||||
|
||||
void OnDrawGizmos(){
|
||||
void OnDrawGizmos () {
|
||||
Vector3 hitEnd = rayOrigin + (rayDir * Mathf.Min(castDistance, rayOrigin.y - hitY));
|
||||
Vector3 clearEnd = rayOrigin + (rayDir * castDistance);
|
||||
Gizmos.DrawLine(rayOrigin, hitEnd);
|
||||
|
||||
if(useRadius){
|
||||
if (useRadius) {
|
||||
Gizmos.DrawLine(new Vector3(hitEnd.x - castRadius, hitEnd.y - groundOffset, hitEnd.z), new Vector3(hitEnd.x + castRadius, hitEnd.y - groundOffset, hitEnd.z));
|
||||
Gizmos.DrawLine(new Vector3(clearEnd.x - castRadius, clearEnd.y, clearEnd.z), new Vector3(clearEnd.x + castRadius, clearEnd.y, clearEnd.z));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawLine(hitEnd, clearEnd);
|
||||
}
|
||||
|
||||
@ -3,15 +3,13 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SkeletonUtilityKinematicShadow : MonoBehaviour {
|
||||
|
||||
public bool hideShadow = true;
|
||||
|
||||
Dictionary<Transform, Transform> shadowTable;
|
||||
GameObject shadowRoot;
|
||||
|
||||
void Start(){
|
||||
void Start () {
|
||||
shadowRoot = (GameObject)Instantiate(gameObject);
|
||||
if(hideShadow)
|
||||
if (hideShadow)
|
||||
shadowRoot.hideFlags = HideFlags.HideInHierarchy;
|
||||
|
||||
shadowRoot.transform.parent = transform.root;
|
||||
@ -28,20 +26,20 @@ public class SkeletonUtilityKinematicShadow : MonoBehaviour {
|
||||
shadowRoot.transform.localScale = Vector3.one;
|
||||
|
||||
var shadowJoints = shadowRoot.GetComponentsInChildren<Joint>();
|
||||
foreach(Joint j in shadowJoints){
|
||||
foreach (Joint j in shadowJoints) {
|
||||
j.connectedAnchor *= scale;
|
||||
}
|
||||
|
||||
var joints = GetComponentsInChildren<Joint>();
|
||||
foreach(var j in joints)
|
||||
foreach (var j in joints)
|
||||
Destroy(j);
|
||||
|
||||
var rbs = GetComponentsInChildren<Rigidbody>();
|
||||
foreach(var rb in rbs)
|
||||
foreach (var rb in rbs)
|
||||
Destroy(rb);
|
||||
|
||||
var colliders = GetComponentsInChildren<Collider>();
|
||||
foreach(var c in colliders)
|
||||
foreach (var c in colliders)
|
||||
Destroy(c);
|
||||
|
||||
|
||||
@ -50,30 +48,30 @@ public class SkeletonUtilityKinematicShadow : MonoBehaviour {
|
||||
var bones = GetComponentsInChildren<SkeletonUtilityBone>();
|
||||
|
||||
//build bone lookup
|
||||
foreach(var b in bones){
|
||||
if(b.gameObject == gameObject)
|
||||
foreach (var b in bones) {
|
||||
if (b.gameObject == gameObject)
|
||||
continue;
|
||||
|
||||
foreach(var sb in shadowBones){
|
||||
if(sb.rigidbody == null)
|
||||
foreach (var sb in shadowBones) {
|
||||
if (sb.rigidbody == null)
|
||||
continue;
|
||||
|
||||
if(sb.boneName == b.boneName){
|
||||
shadowTable.Add( sb.transform, b.transform );
|
||||
if (sb.boneName == b.boneName) {
|
||||
shadowTable.Add(sb.transform, b.transform);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach(var b in shadowBones)
|
||||
foreach (var b in shadowBones)
|
||||
Destroy(b);
|
||||
}
|
||||
|
||||
void FixedUpdate(){
|
||||
shadowRoot.rigidbody.MovePosition( transform.position );
|
||||
shadowRoot.rigidbody.MoveRotation( transform.rotation );
|
||||
void FixedUpdate () {
|
||||
shadowRoot.rigidbody.MovePosition(transform.position);
|
||||
shadowRoot.rigidbody.MoveRotation(transform.rotation);
|
||||
|
||||
foreach(var pair in shadowTable){
|
||||
foreach (var pair in shadowTable) {
|
||||
pair.Value.localPosition = pair.Key.localPosition;
|
||||
pair.Value.localRotation = pair.Key.localRotation;
|
||||
}
|
||||
|
||||
@ -3,46 +3,42 @@ using System.Collections;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class SkeletonUtilitySubmeshRenderer : MonoBehaviour {
|
||||
|
||||
public Renderer parentRenderer;
|
||||
|
||||
[System.NonSerialized]
|
||||
public Mesh mesh;
|
||||
|
||||
public int submeshIndex = 0;
|
||||
public int sortingOrder = 0;
|
||||
public int sortingLayerID = 0;
|
||||
|
||||
public Material hiddenPassMaterial;
|
||||
Renderer cachedRenderer;
|
||||
MeshFilter filter;
|
||||
Material[] sharedMaterials;
|
||||
MeshFilter parentFilter;
|
||||
|
||||
void Awake(){
|
||||
void Awake () {
|
||||
cachedRenderer = renderer;
|
||||
sharedMaterials = cachedRenderer.sharedMaterials;
|
||||
filter = GetComponent<MeshFilter>();
|
||||
|
||||
if(parentRenderer != null)
|
||||
Initialize( parentRenderer );
|
||||
if (parentRenderer != null)
|
||||
Initialize(parentRenderer);
|
||||
}
|
||||
|
||||
void OnEnable(){
|
||||
void OnEnable () {
|
||||
parentRenderer = transform.parent.GetComponent<Renderer>();
|
||||
parentRenderer.GetComponent<SkeletonRenderer>().OnReset += HandleSkeletonReset;
|
||||
}
|
||||
|
||||
void OnDisable(){
|
||||
void OnDisable () {
|
||||
parentRenderer.GetComponent<SkeletonRenderer>().OnReset -= HandleSkeletonReset;
|
||||
}
|
||||
|
||||
void HandleSkeletonReset(SkeletonRenderer r){
|
||||
if(parentRenderer != null)
|
||||
void HandleSkeletonReset (SkeletonRenderer r) {
|
||||
if (parentRenderer != null)
|
||||
Initialize(parentRenderer);
|
||||
}
|
||||
|
||||
public void Initialize(Renderer parentRenderer){
|
||||
public void Initialize (Renderer parentRenderer) {
|
||||
this.parentRenderer = parentRenderer;
|
||||
parentFilter = parentRenderer.GetComponent<MeshFilter>();
|
||||
mesh = parentFilter.sharedMesh;
|
||||
@ -50,52 +46,50 @@ public class SkeletonUtilitySubmeshRenderer : MonoBehaviour {
|
||||
Debug.Log("Mesh: " + mesh);
|
||||
}
|
||||
|
||||
public void Update(){
|
||||
if(mesh == null || mesh != parentFilter.sharedMesh){
|
||||
public void Update () {
|
||||
if (mesh == null || mesh != parentFilter.sharedMesh) {
|
||||
mesh = parentFilter.sharedMesh;
|
||||
filter.sharedMesh = mesh;
|
||||
}
|
||||
|
||||
if(cachedRenderer == null)
|
||||
if (cachedRenderer == null)
|
||||
cachedRenderer = renderer;
|
||||
|
||||
if(mesh == null || submeshIndex > mesh.subMeshCount - 1){
|
||||
if (mesh == null || submeshIndex > mesh.subMeshCount - 1) {
|
||||
cachedRenderer.enabled = false;
|
||||
return;
|
||||
}
|
||||
else{
|
||||
} else {
|
||||
renderer.enabled = true;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
|
||||
if(sharedMaterials.Length != parentRenderer.sharedMaterials.Length){
|
||||
if (sharedMaterials.Length != parentRenderer.sharedMaterials.Length) {
|
||||
sharedMaterials = parentRenderer.sharedMaterials;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
for(int i = 0; i < renderer.sharedMaterials.Length; i++){
|
||||
if(i == submeshIndex)
|
||||
for (int i = 0; i < renderer.sharedMaterials.Length; i++) {
|
||||
if (i == submeshIndex)
|
||||
continue;
|
||||
|
||||
if(sharedMaterials[i] != hiddenPassMaterial){
|
||||
if (sharedMaterials[i] != hiddenPassMaterial) {
|
||||
sharedMaterials[i] = hiddenPassMaterial;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(sharedMaterials[submeshIndex] != parentRenderer.sharedMaterials[submeshIndex]){
|
||||
if (sharedMaterials[submeshIndex] != parentRenderer.sharedMaterials[submeshIndex]) {
|
||||
sharedMaterials[submeshIndex] = parentRenderer.sharedMaterials[submeshIndex];
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if(changed){
|
||||
if (changed) {
|
||||
cachedRenderer.sharedMaterials = sharedMaterials;
|
||||
}
|
||||
|
||||
|
||||
cachedRenderer.sortingLayerID = sortingLayerID;
|
||||
cachedRenderer.sortingOrder = sortingOrder;
|
||||
}
|
||||
|
||||
28
spine-unity/Spine.mdpolicy
Normal file
28
spine-unity/Spine.mdpolicy
Normal file
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PolicySet name="Spine">
|
||||
<TextStylePolicy inheritsSet="Mono" inheritsScope="text/plain" scope="text/x-csharp">
|
||||
<FileWidth>130</FileWidth>
|
||||
<TabWidth>3</TabWidth>
|
||||
<IndentWidth>3</IndentWidth>
|
||||
</TextStylePolicy>
|
||||
<CSharpFormattingPolicy inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp">
|
||||
<IndentNamespaceBody>False</IndentNamespaceBody>
|
||||
<AlignEmbeddedUsingStatements>False</AlignEmbeddedUsingStatements>
|
||||
<AlignEmbeddedIfStatements>False</AlignEmbeddedIfStatements>
|
||||
<NamespaceBraceStyle>EndOfLine</NamespaceBraceStyle>
|
||||
<ClassBraceStyle>EndOfLine</ClassBraceStyle>
|
||||
<InterfaceBraceStyle>EndOfLine</InterfaceBraceStyle>
|
||||
<StructBraceStyle>EndOfLine</StructBraceStyle>
|
||||
<EnumBraceStyle>EndOfLine</EnumBraceStyle>
|
||||
<MethodBraceStyle>EndOfLine</MethodBraceStyle>
|
||||
<ConstructorBraceStyle>EndOfLine</ConstructorBraceStyle>
|
||||
<DestructorBraceStyle>EndOfLine</DestructorBraceStyle>
|
||||
<ElseIfNewLinePlacement>SameLine</ElseIfNewLinePlacement>
|
||||
<BeforeMethodCallParentheses>False</BeforeMethodCallParentheses>
|
||||
<AfterDelegateDeclarationParameterComma>True</AfterDelegateDeclarationParameterComma>
|
||||
<NewParentheses>False</NewParentheses>
|
||||
<SpacesBeforeBrackets>False</SpacesBeforeBrackets>
|
||||
<BlankLinesBeforeUsings>1</BlankLinesBeforeUsings>
|
||||
<BlankLinesBeforeFirstDeclaration>1</BlankLinesBeforeFirstDeclaration>
|
||||
</CSharpFormattingPolicy>
|
||||
</PolicySet>
|
||||
Loading…
x
Reference in New Issue
Block a user