[ue4] Updated README.md

This commit is contained in:
badlogic 2017-01-23 15:57:42 +01:00
parent b9c32d925c
commit 290e7e996a

View File

@ -16,6 +16,8 @@ spine-ue4 supports all Spine features.
spine-ue4 does not support multiply and screen blending. spine-ue4 does not support pre-multiplied alpha atlases. spine-ue4 does not support multiply and screen blending. spine-ue4 does not support pre-multiplied alpha atlases.
## Usage ## Usage
### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository. 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository.
2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip)
3. Copy the `Plugins` folder from this directory to your new project's root directory. 3. Copy the `Plugins` folder from this directory to your new project's root directory.
@ -26,6 +28,7 @@ See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documen
## Example ## Example
The Spine UE4 example works on all platforms supported by Unreal Engine. The Spine UE4 example works on all platforms supported by Unreal Engine.
### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
1. Copy the `spine-c` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory. 1. Copy the `spine-c` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory.
2. Open the SpineUE4.uproject file with Unreal Editor 2. Open the SpineUE4.uproject file with Unreal Editor