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[as3] Ported AnimationState change
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@ -144,7 +144,7 @@ package spine.animation {
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var mix : Number = current.alpha;
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if (current.mixingFrom != null)
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mix *= applyMixingFrom(current, skeleton);
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else if (current.trackTime >= current.trackEnd)
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else if (current.trackTime >= current.trackEnd && current.next == null)
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mix = 0;
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// Apply current entry.
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