[ts][as3] Added mix-and-match example. See #1375.

This commit is contained in:
badlogic 2019-06-13 16:39:50 +02:00
parent c9ccd43121
commit 2946cec9d1
8 changed files with 233 additions and 5 deletions

View File

@ -254,9 +254,9 @@ package spine {
}
}
if (skinMap["transform"]) {
if (skinMap["transform"]) {
for (ii = 0; ii < skinMap["transform"].length; ii++) {
var constraint : ConstraintData = skeletonData.findIkConstraint(skinMap["transform"][ii]);
var constraint : ConstraintData = skeletonData.findTransformConstraint(skinMap["transform"][ii]);
if (constraint == null) throw new Error("Skin transform constraint not found: " + skinMap["transform"][ii]);
skin.constraints.push(constraint);
}
@ -264,7 +264,7 @@ package spine {
if (skinMap["path"]) {
for (ii = 0; ii < skinMap["path"].length; ii++) {
var constraint : ConstraintData = skeletonData.findIkConstraint(skinMap["path"][ii]);
var constraint : ConstraintData = skeletonData.findPathConstraint(skinMap["path"][ii]);
if (constraint == null) throw new Error("Skin path constraint not found: " + skinMap["path"][ii]);
skin.constraints.push(constraint);
}

View File

@ -89,7 +89,7 @@ package spine.examples {
if (touch && touch.phase == TouchPhase.BEGAN) {
var parent : DisplayObjectContainer = this.parent;
this.removeFromParent(true);
parent.addChild(new SpineboyExample());
parent.addChild(new MixAndMatchExample());
}
}
}

View File

@ -37,7 +37,7 @@ package spine.examples {
private var _starling : Starling;
public function Main() {
_starling = new Starling(GoblinsExample, stage);
_starling = new Starling(MixAndMatchExample, stage);
_starling.enableErrorChecking = true;
_starling.showStats = true;
_starling.skipUnchangedFrames = false;

View File

@ -0,0 +1,110 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.examples {
import spine.Skin;
import starling.display.DisplayObjectContainer;
import starling.events.Touch;
import starling.events.TouchPhase;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.display.Sprite;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.attachments.AtlasAttachmentLoader;
import spine.starling.StarlingTextureLoader;
import spine.atlas.Atlas;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
public class MixAndMatchExample extends Sprite {
[Embed(source = "/mix-and-match-pro.json", mimeType = "application/octet-stream")]
static public const MixAndMatchJson : Class;
[Embed(source = "/mix-and-match.atlas", mimeType = "application/octet-stream")]
static public const MixAndMatchAtlas : Class;
[Embed(source = "/mix-and-match.png")]
static public const MixAndMatchAtlasTexture : Class;
private var skeleton : SkeletonAnimation;
public function MixAndMatchExample() {
var attachmentLoader : AttachmentLoader;
var spineAtlas : Atlas = new Atlas(new MixAndMatchAtlas(), new StarlingTextureLoader(new MixAndMatchAtlasTexture()));
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
var json : SkeletonJson = new SkeletonJson(attachmentLoader);
json.scale = 0.5;
var skeletonData : SkeletonData = json.readSkeletonData(new MixAndMatchJson());
this.x = 400;
this.y = 500;
skeleton = new SkeletonAnimation(skeletonData);
skeleton.state.setAnimationByName(0, "dance", true);
// enable two color tinting, which breaks batching between this skeleton
// and other Starling objects.
skeleton.twoColorTint = true;
// Create a new skin, by mixing and matching other skins
// that fit together. Items making up the girl are individual
// skins. Using the skin API, a new skin is created which is
// a combination of all these individual item skins.
var mixAndMatchSkin : Skin = new Skin("custom-girl");
mixAndMatchSkin.addSkin(skeletonData.findSkin("skin-base"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("nose/short"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/eyelids-girly"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/violet"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("hair/brown"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/bag"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
skeleton.skeleton.skin = mixAndMatchSkin;
skeleton.skeleton.updateWorldTransform();
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onClick(event : TouchEvent) : void {
var touch : Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
var parent : DisplayObjectContainer = this.parent;
this.removeFromParent(true);
parent.addChild(new SpineboyExample());
}
}
}
}

View File

@ -0,0 +1,118 @@
<html>
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<style>
* { margin: 0; padding: 0; }
body, html { height: 100% }
canvas { position: absolute; width: 100% ;height: 100%; }
</style>
<body>
<div id="label" style="position: absolute; top: 0; left: 0; color: #fff; z-index: 10"></div>
<canvas id="canvas" style="background: red;"></canvas>
</body>
<script>
var FILE = "mix-and-match-pro";
var ANIMATION = "dance";
var SCALE = 0.5;
var canvas, context, gl, renderer, input, assetManager;
var skeletons = [];
var timeKeeper;
var label = document.getElementById("label");
var updateMean = new spine.WindowedMean();
var renderMean = new spine.WindowedMean();
function init() {
canvas = document.getElementById("canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
context = new spine.webgl.ManagedWebGLRenderingContext(canvas, { alpha: false });
gl = context.gl;
renderer = new spine.webgl.SceneRenderer(canvas, context);
assetManager = new spine.webgl.AssetManager(context, "../example/assets/");
input = new spine.webgl.Input(canvas);
assetManager.loadTextureAtlas(FILE.replace("-pro", "").replace("-ess", "") + "-pma.atlas");
assetManager.loadBinary(FILE + ".skel");
timeKeeper = new spine.TimeKeeper();
requestAnimationFrame(load);
}
var run = true;
function load() {
timeKeeper.update();
if (assetManager.isLoadingComplete()) {
var atlas = assetManager.get(FILE.replace("-pro", "").replace("-ess", "") + "-pma.atlas");
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
var skeletonBinary = new spine.SkeletonBinary(atlasLoader);
skeletonBinary.scale = SCALE;
var skeletonData = skeletonBinary.readSkeletonData(assetManager.get(FILE + ".skel"));
skeleton = new spine.Skeleton(skeletonData);
var stateData = new spine.AnimationStateData(skeleton.data);
state = new spine.AnimationState(stateData);
stateData.defaultMix = 0;
// Create a new skin, by mixing and matching other skins
// that fit together. Items making up the girl are individual
// skins. Using the skin API, a new skin is created which is
// a combination of all these individual item skins.
var mixAndMatchSkin = new spine.Skin("custom-girl");
mixAndMatchSkin.addSkin(skeletonData.findSkin("skin-base"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("nose/short"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/eyelids-girly"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/violet"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("hair/brown"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/bag"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
skeleton.setSkin(mixAndMatchSkin);
state.setAnimation(0, ANIMATION, true);
skeletons.push({ skeleton: skeleton, state: state });
requestAnimationFrame(render);
} else {
requestAnimationFrame(load);
}
}
function render() {
var start = Date.now()
timeKeeper.update();
var delta = timeKeeper.delta;
for (var i = 0; i < skeletons.length; i++) {
var state = skeletons[i].state;
var skeleton = skeletons[i].skeleton;
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
}
updateMean.addValue(Date.now() - start);
start = Date.now();
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.resize(spine.webgl.ResizeMode.Fit);
renderer.begin();
for (var i = 0; i < skeletons.length; i++) {
var skeleton = skeletons[i].skeleton;
renderer.drawSkeleton(skeleton, true);
}
renderer.end();
requestAnimationFrame(render)
renderMean.addValue(Date.now() - start);
label.innerHTML = ("Update time: " + Number(updateMean.getMean()).toFixed(2) + " ms\n" +
"Render time: " + Number(renderMean.getMean()).toFixed(2) + " ms\n");
}
init();
</script>
</html>