Merge branch '3.7-beta' into 3.7-beta-cpp

This commit is contained in:
badlogic 2018-10-30 17:11:37 +01:00
commit 2962d038ea
20 changed files with 28 additions and 17 deletions

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@ -293,10 +293,11 @@ package spine {
public function worldToLocalRotation(worldRotation : Number) : Number {
var sin : Number = MathUtils.sinDeg(worldRotation), cos : Number = MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * MathUtils.radDeg + rotation - shearX;
}
public function localToWorldRotation(localRotation : Number) : Number {
localRotation -= rotation - shearX;
var sin : Number = MathUtils.sinDeg(localRotation), cos : Number = MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * MathUtils.radDeg;
}

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@ -264,11 +264,12 @@ float spBone_worldToLocalRotation (spBone* self, float worldRotation) {
float sine, cosine;
sine = SIN_DEG(worldRotation);
cosine = COS_DEG(worldRotation);
return ATAN2(self->a * sine - self->c * cosine, self->d * cosine - self->b * sine) * RAD_DEG;
return ATAN2(self->a * sine - self->c * cosine, self->d * cosine - self->b * sine) * RAD_DEG + self->rotation - self->shearX;
}
float spBone_localToWorldRotation (spBone* self, float localRotation) {
float sine, cosine;
localRotation -= self->rotation - self->shearX;
sine = SIN_DEG(localRotation);
cosine = COS_DEG(localRotation);
return ATAN2(cosine * self->c + sine * self->d, cosine * self->a + sine * self->b) * RAD_DEG;

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@ -237,10 +237,11 @@ float Bone::worldToLocalRotation(float worldRotation) {
float sin = MathUtil::sinDeg(worldRotation);
float cos = MathUtil::cosDeg(worldRotation);
return MathUtil::atan2(_a * sin - _c * cos, _d * cos - _b * sin) * MathUtil::Rad_Deg;
return MathUtil::atan2(_a * sin - _c * cos, _d * cos - _b * sin) * MathUtil::Rad_Deg + this->_rotation - this->_shearX;
}
float Bone::localToWorldRotation(float localRotation) {
localRotation -= this->_rotation - this->_shearX;
float sin = MathUtil::sinDeg(localRotation);
float cos = MathUtil::cosDeg(localRotation);

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@ -286,10 +286,11 @@ end
function Bone:worldToLocalRotation (worldRotation)
local sin = math_sin(math_rad(worldRotation))
local cos = math_cos(math_rad(worldRotation))
return math_deg(math_atan2(self.a * sin - self.c * cos, self.d * cos - self.b * sin))
return math_deg(math_atan2(self.a * sin - self.c * cos, self.d * cos - self.b * sin)) + self.rotation - self.shearX
end
function Bone:localToWorldRotation (localRotation)
localRotation = localRotation - (self.rotation - self.shearX)
local sin = math_sin(math_rad(localRotation))
local cos = math_cos(math_rad(localRotation))
return math_deg(math_atan2(cos * self.c + sin * self.d, cos * self.a + sin * self.b))

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@ -2576,9 +2576,10 @@ var spine;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
localRotation -= this.rotation - this.shearX;
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};

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@ -2576,9 +2576,10 @@ var spine;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
localRotation -= this.rotation - this.shearX;
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};

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@ -2576,9 +2576,10 @@ var spine;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
localRotation -= this.rotation - this.shearX;
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};

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@ -2576,9 +2576,10 @@ var spine;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
localRotation -= this.rotation - this.shearX;
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};

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@ -2576,9 +2576,10 @@ var spine;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
localRotation -= this.rotation - this.shearX;
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};

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@ -2576,9 +2576,10 @@ var spine;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
localRotation -= this.rotation - this.shearX;
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};

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@ -260,10 +260,11 @@ module spine {
worldToLocalRotation (worldRotation: number) {
let sin = MathUtils.sinDeg(worldRotation), cos = MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * MathUtils.radDeg;
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * MathUtils.radDeg + this.rotation - this.shearX;
}
localToWorldRotation (localRotation: number) {
localRotation -= this.rotation - this.shearX;
let sin = MathUtils.sinDeg(localRotation), cos = MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * MathUtils.radDeg;
}