diff --git a/spine-ts/webgl/demos/imagechanges.js b/spine-ts/webgl/demos/imagechanges.js index ebdff64f2..90feb0a2d 100644 --- a/spine-ts/webgl/demos/imagechanges.js +++ b/spine-ts/webgl/demos/imagechanges.js @@ -99,17 +99,11 @@ var imageChangesDemo = function(loadingComplete, bgColor) { var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData)); var anim = skeletonData.findAnimation(animation); state.setAnimation(0, animation, true); - if (name === "alien") { - state.update(anim.duration / 1.4); - } state.apply(skeleton); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); var size = new spine.Vector2(); skeleton.getBounds(offset, size, []); - if (name === "alien") { - state.update(-anim.duration / 1.4); - } var regions = []; for(var i = 0; i < sequenceSlots.length; i++) { @@ -146,10 +140,8 @@ var imageChangesDemo = function(loadingComplete, bgColor) { var x = offset.x + size.x + 100, offsetY = offset.y; if (activeSkeleton === "Alien") { - skeleton.x = -400; - renderer.camera.position.x = offset.x + size.x - 100; - renderer.camera.position.y = offset.y + size.y / 2 + 100; - offsetY += 125; + renderer.camera.position.x = offset.x + size.x; + renderer.camera.position.y = offset.y + size.y / 2; } else { renderer.camera.position.x = offset.x + size.x; renderer.camera.position.y = offset.y + size.y / 2; diff --git a/spine-ts/webgl/demos/skins.js b/spine-ts/webgl/demos/skins.js index 0712ff943..2c68faaf5 100644 --- a/spine-ts/webgl/demos/skins.js +++ b/spine-ts/webgl/demos/skins.js @@ -208,7 +208,6 @@ var skinsDemo = function(loadingComplete, bgColor) { state.update(delta); state.apply(skeleton); - skeleton.y = -150; skeleton.updateWorldTransform(); renderer.begin(); diff --git a/spine-ts/webgl/demos/transforms.js b/spine-ts/webgl/demos/transforms.js index eff4de706..fd999c6d7 100644 --- a/spine-ts/webgl/demos/transforms.js +++ b/spine-ts/webgl/demos/transforms.js @@ -60,8 +60,8 @@ var transformsDemo = function(loadingComplete, bgColor) { skeleton.updateWorldTransform(); rotateHandle = skeleton.findBone("rotate-handle"); - renderer.camera.position.x = offset.x + bounds.x / 2 + 70; - renderer.camera.position.y = offset.y + bounds.y / 2 + 50; + renderer.camera.position.x = offset.x + bounds.x / 2; + renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawRegionAttachments = false; renderer.skeletonDebugRenderer.drawMeshHull = false;