From 2a3d5245d9642a537c873b40b768f1756deab689 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 8 Mar 2021 12:51:03 +0100 Subject: [PATCH] [unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum. --- .../Runtime/spine-unity/Components/SkeletonRenderer.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs index bf442ce19..c68f50e65 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs @@ -186,14 +186,16 @@ namespace Spine.Unity { generateMeshOverride += value; if (disableRenderingOnOverride && generateMeshOverride != null) { Initialize(false); - meshRenderer.enabled = false; + if (meshRenderer) + meshRenderer.enabled = false; } } remove { generateMeshOverride -= value; if (disableRenderingOnOverride && generateMeshOverride == null) { Initialize(false); - meshRenderer.enabled = true; + if (meshRenderer) + meshRenderer.enabled = true; } } }