From 2a5e3563cef5f06999ee84e20ad96fba7179575f Mon Sep 17 00:00:00 2001 From: Fenrisul Date: Sat, 30 Aug 2014 00:23:31 -0700 Subject: [PATCH] [Bugfix] http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244 Handle DefaultSkin being null --- spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs index bcf5d5d48..eec7fc04d 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs @@ -410,6 +410,9 @@ public class SpineEditorUtilities : AssetPostprocessor { if(skin == null) skin = skeletonDataAsset.GetSkeletonData(true).DefaultSkin; + + if(skin == null) + skin = skeletonDataAsset.GetSkeletonData(true).Skins[0]; anim.Reset();