[libgdx] Fix events firing during mix out.

#1120
closes #1119
This commit is contained in:
NathanSweet 2018-05-31 09:39:03 +02:00
parent 8d67199c4f
commit 2a7fd54224

View File

@ -166,6 +166,9 @@ public class AnimationState {
boolean finished = updateMixingFrom(from, delta);
from.animationLast = from.nextAnimationLast;
from.trackLast = from.nextTrackLast;
// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
if (to.mixTime > 0 && (to.mixTime >= to.mixDuration || to.timeScale == 0)) {
// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
@ -177,8 +180,6 @@ public class AnimationState {
return finished;
}
from.animationLast = from.nextAnimationLast;
from.trackLast = from.nextTrackLast;
from.trackTime += delta * from.timeScale;
to.mixTime += delta * to.timeScale;
return false;