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[unity] SpineEditorUtilities. Skip processing if null atlas.
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@ -860,26 +860,28 @@ namespace Spine.Unity.Editor {
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// Iterate regions and bake marked.
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Atlas atlas = atlasAsset.GetAtlas();
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FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
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List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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if (atlas != null) {
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FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
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var regions = (List<AtlasRegion>)field.GetValue(atlas);
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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bool hasBakedRegions = false;
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for (int i = 0; i < regions.Count; i++) {
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AtlasRegion region = regions[i];
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string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.AssetUtility.GetPathSafeName(region.name) + ".prefab").Replace("\\", "/");
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GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
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if (prefab != null) {
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SkeletonBaker.BakeRegion(atlasAsset, region, false);
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hasBakedRegions = true;
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bool hasBakedRegions = false;
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for (int i = 0; i < regions.Count; i++) {
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AtlasRegion region = regions[i];
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string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.AssetUtility.GetPathSafeName(region.name) + ".prefab").Replace("\\", "/");
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GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
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if (prefab != null) {
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SkeletonBaker.BakeRegion(atlasAsset, region, false);
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hasBakedRegions = true;
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}
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}
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}
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if (hasBakedRegions) {
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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if (hasBakedRegions) {
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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protectFromStackGarbageCollection.Remove(atlasAsset);
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