diff --git a/spine-godot/spine_godot/docs/SpineIkConstraint.xml b/spine-godot/spine_godot/docs/SpineIkConstraint.xml index ea8235f27..d64bb209b 100644 --- a/spine-godot/spine_godot/docs/SpineIkConstraint.xml +++ b/spine-godot/spine_godot/docs/SpineIkConstraint.xml @@ -13,26 +13,32 @@ + For two bone IK, controls the bend direction of the IK bones, either 1 or -1. + The bones that will be modified by this IK constraint. Modifying the array has no effect. + For one bone IK, when true and the target is too close, the bone is scaled to reach it. + The IK constraint's setup pose data. + A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. + For two bone IK: if the parent bone has local nonuniform scale, the child bone's local Y translation is set to 0. @@ -43,16 +49,19 @@ + For two bone IK, the target bone's distance from the maximum reach of the bones where rotation begins to slow. The bones will not straighten completely until the target is this far out of range. + When true and the target is out of range, the parent bone is scaled to reach it. For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not applied if softness is > 0, and 3) if the parent bone has local nonuniform scale, stretch is not applied. + The bone that is the IK target. diff --git a/spine-godot/spine_godot/docs/SpineIkConstraintData.xml b/spine-godot/spine_godot/docs/SpineIkConstraintData.xml index b794c10a5..62ce586f1 100644 --- a/spine-godot/spine_godot/docs/SpineIkConstraintData.xml +++ b/spine-godot/spine_godot/docs/SpineIkConstraintData.xml @@ -1,8 +1,11 @@ + Stores the setup pose for an [code]SpineIkConstraint[/code]. + Stores the setup pose for an [code]SpineIkConstraint[/code]. + See [url]http://esotericsoftware.com/spine-ik-constraints[/url] in the Spine User Guide. @@ -10,41 +13,51 @@ + For two bone IK, controls the bend direction of the IK bones, either 1 or -1. + The bones that are constrained by this IK constraint. + For one bone IK, when true and the target is too close, the bone is scaled to reach it. + A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. + For two bone IK: if the parent bone has local nonuniform scale, the child bone's local Y translation is set to 0. + For two bone IK, the target bone's distance from the maximum reach of the bones where rotation begins to slow. The bones will not straighten completely until the target is this far out of range. + When true and the target is out of range, the parent bone is scaled to reach it. + For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not applied if softness is > 0, and 3) if the parent bone has local nonuniform scale, stretch is not applied. + The bone that is the IK target. + When true and compress or stretch is used, the bone is scaled on both the X and Y axes. diff --git a/spine-godot/spine_godot/docs/SpinePathConstraint.xml b/spine-godot/spine_godot/docs/SpinePathConstraint.xml index 3c6d3e456..0b0cf9008 100644 --- a/spine-godot/spine_godot/docs/SpinePathConstraint.xml +++ b/spine-godot/spine_godot/docs/SpinePathConstraint.xml @@ -1,8 +1,11 @@ + Stores the current pose for a path constraint. + Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the constrained bones so they follow a {@link PathAttachment}. + See [url]http://esotericsoftware.com/spine-path-constraints[/url] in the Spine User Guide. @@ -10,26 +13,31 @@ + The bones that will be modified by this path constraint. Modifying the array has no effect. + The path constraint's setup pose data. + A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. @@ -40,16 +48,19 @@ + The position along the path. + The spacing between bones. + The slot whose path attachment will be used to constrained the bones. diff --git a/spine-godot/spine_godot/docs/SpinePathConstraintData.xml b/spine-godot/spine_godot/docs/SpinePathConstraintData.xml index 0b3595c57..227b797c6 100644 --- a/spine-godot/spine_godot/docs/SpinePathConstraintData.xml +++ b/spine-godot/spine_godot/docs/SpinePathConstraintData.xml @@ -10,56 +10,67 @@ + The bones that will be modified by this path constraint. Modifying the array has no effect. + A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. + An offset added to the constrained bone rotation. + The position along the path. + The mode for positioning the first bone on the path. + The mode for adjusting the rotation of the bones. + The spacing between bones. + The mode for positioning the bones after the first bone on the path. + The slot whose path attachment will be used to constrained the bones.