From 2ad6fd1280c7004f890327b977ad9fa17d7cfbdd Mon Sep 17 00:00:00 2001 From: pharan Date: Mon, 27 Feb 2017 00:42:51 +0800 Subject: [PATCH] [unity] Autoreset by default for SkeletonAnimator. --- spine-unity/Assets/spine-unity/SkeletonAnimator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/SkeletonAnimator.cs b/spine-unity/Assets/spine-unity/SkeletonAnimator.cs index 05e6359d6..22d29613c 100644 --- a/spine-unity/Assets/spine-unity/SkeletonAnimator.cs +++ b/spine-unity/Assets/spine-unity/SkeletonAnimator.cs @@ -40,7 +40,7 @@ namespace Spine.Unity { public enum MixMode { AlwaysMix, MixNext, SpineStyle } public MixMode[] layerMixModes = new MixMode[0]; - public bool autoReset = false; + public bool autoReset = true; List previousAnimations = new List(); #region Bone Callbacks (ISkeletonAnimation)