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[godot] Fix iOS build error with Vulkan headers and C++ modules
Adds compiler flag -Wno-error=module-import-in-extern-c to suppress compilation errors when building for iOS with newer Xcode versions. The Vulkan headers include stdint.h inside extern "C" blocks, which conflicts with C++ modules. The fix is applied via a patch file during setup.sh execution.
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spine-godot/build/ios-vulkan-fix.patch
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14
spine-godot/build/ios-vulkan-fix.patch
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@ -0,0 +1,14 @@
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diff --git a/platform/ios/detect.py b/platform/ios/detect.py
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index 53b367a0a7..aea9424abe 100644
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--- a/platform/ios/detect.py
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+++ b/platform/ios/detect.py
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@@ -144,6 +144,9 @@ def configure(env: "SConsEnvironment"):
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# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
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env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
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+ # Fix for C++ module imports in extern "C" blocks in Vulkan headers
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+ env.Append(CCFLAGS=["-Wno-error=module-import-in-extern-c"])
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+
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/usr/include",
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@ -70,6 +70,14 @@ if [ "$branch" = "4.3-stable" ]; then
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popd
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fi
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# Apply iOS Vulkan fix for C++ module imports in extern "C" blocks
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# This fixes compilation errors with newer Xcode versions
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pushd godot
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if [ -f ../build/ios-vulkan-fix.patch ]; then
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git apply ../build/ios-vulkan-fix.patch
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fi
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popd
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popd
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# Generate compile_commands.json for IDE integration (only in dev mode)
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