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[ts][player] Call skeleton.update for physics, added config.updateWorldTransform.
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@ -152,6 +152,9 @@ export interface SpinePlayerConfig {
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/* Optional: Callback at the start of each frame, before the skeleton is posed or drawn. Default: none */
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frame?: (player: SpinePlayer, delta: number) => void
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/* Optional: Callback to update the skeleton's world transform. Default: player.skeleton.updateWorldTransform(spine.Physics.update) is called */
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updateWorldTransform?: (player: SpinePlayer, delta: number) => void
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/* Optional: Callback after the skeleton is posed each frame, before it is drawn. Default: none */
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update?: (player: SpinePlayer, delta: number) => void
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@ -815,9 +818,13 @@ export class SpinePlayer implements Disposable {
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// Update animation time and pose the skeleton.
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if (!this.paused) {
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skeleton.update(playDelta);
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this.animationState!.update(playDelta);
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this.animationState!.apply(skeleton);
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skeleton.updateWorldTransform(Physics.update);
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if (config.updateWorldTransform)
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config.updateWorldTransform(this, playDelta);
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else
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skeleton.updateWorldTransform(Physics.update);
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if (config.showControls) {
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this.playTime += playDelta;
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