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[cpp] 4.3 porting WIP
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@ -38,6 +38,8 @@ namespace spine {
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class Bone;
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class Skeleton;
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/// The applied pose for a bone. This is the Bone pose with constraints applied and the world transform computed by
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/// Skeleton::updateWorldTransform(Physics).
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class SP_API BonePose : public BoneLocal, public Update {
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friend class IkConstraint;
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