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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Fixed root bone translation.
Again.
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parent
9787e7cee7
commit
2b241c3628
@ -73,7 +73,7 @@ public class Bone {
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_worldRotation = _data.inheritRotation ? _parent._worldRotation + rotation : rotation;
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_worldRotation = _data.inheritRotation ? _parent._worldRotation + rotation : rotation;
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} else {
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} else {
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_worldX = flipX ? -x : x;
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_worldX = flipX ? -x : x;
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_worldY = (flipY && spine.Bone.yDown != flipY) ? -y : y;
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_worldY = flipY != yDown ? -y : y;
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_worldScaleX = scaleX;
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_worldScaleX = scaleX;
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_worldScaleY = scaleY;
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_worldScaleY = scaleY;
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_worldRotation = rotation;
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_worldRotation = rotation;
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@ -71,7 +71,7 @@ void spBone_updateWorldTransform (spBone* self, int flipX, int flipY) {
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self->data->inheritRotation ? self->parent->worldRotation + self->rotation : self->rotation;
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self->data->inheritRotation ? self->parent->worldRotation + self->rotation : self->rotation;
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} else {
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} else {
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CONST_CAST(float, self->worldX) = flipX ? -self->x : self->x;
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CONST_CAST(float, self->worldX) = flipX ? -self->x : self->x;
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CONST_CAST(float, self->worldY) = (flipY && flipY != yDown) ? -self->y : self->y;
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CONST_CAST(float, self->worldY) = flipY != yDown ? -self->y : self->y;
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CONST_CAST(float, self->worldScaleX) = self->scaleX;
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CONST_CAST(float, self->worldScaleX) = self->scaleX;
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CONST_CAST(float, self->worldScaleY) = self->scaleY;
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CONST_CAST(float, self->worldScaleY) = self->scaleY;
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CONST_CAST(float, self->worldRotation) = self->rotation;
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CONST_CAST(float, self->worldRotation) = self->rotation;
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@ -80,7 +80,7 @@ namespace Spine {
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worldRotation = data.inheritRotation ? parent.worldRotation + rotation : rotation;
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worldRotation = data.inheritRotation ? parent.worldRotation + rotation : rotation;
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} else {
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} else {
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worldX = flipX ? -x : x;
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worldX = flipX ? -x : x;
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worldY = (flipY && flipY != yDown) ? -y : y;
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worldY = flipY != yDown ? -y : y;
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worldScaleX = scaleX;
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worldScaleX = scaleX;
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worldScaleY = scaleY;
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worldScaleY = scaleY;
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worldRotation = rotation;
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worldRotation = rotation;
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@ -80,7 +80,7 @@ spine.Bone.prototype = {
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this.worldRotation = this.data.inheritRotation ? parent.worldRotation + this.rotation : this.rotation;
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this.worldRotation = this.data.inheritRotation ? parent.worldRotation + this.rotation : this.rotation;
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} else {
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} else {
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this.worldX = flipX ? -this.x : this.x;
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this.worldX = flipX ? -this.x : this.x;
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this.worldY = (flipY && spine.Bone.yDown != flipY) ? -this.y : this.y;
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this.worldY = flipY != spine.Bone.yDown ? -this.y : this.y;
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this.worldScaleX = this.scaleX;
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this.worldScaleX = this.scaleX;
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this.worldScaleY = this.scaleY;
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this.worldScaleY = this.scaleY;
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this.worldRotation = this.rotation;
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this.worldRotation = this.rotation;
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