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[unity] Removed limitation of not importing assets from the Packages directory which caused problems on Unity 2019.1, but no longer on 2019.4. Closes #1924.
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@ -47,6 +47,10 @@
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#define EXPOSES_SPRITE_ATLAS_UTILITIES
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#endif
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#if !UNITY_2019_4_OR_NEWER
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#define PROBLEMATIC_PACKAGE_ASSET_MODIFICATION
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -313,8 +317,10 @@ namespace Spine.Unity.Editor {
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// Import atlases first.
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var newAtlases = new List<AtlasAssetBase>();
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foreach (string ap in atlasPaths) {
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#if PROBLEMATIC_PACKAGE_ASSET_MODIFICATION
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if (ap.StartsWith("Packages"))
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continue;
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#endif
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TextAsset atlasText = AssetDatabase.LoadAssetAtPath<TextAsset>(ap);
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AtlasAssetBase atlas = IngestSpineAtlas(atlasText, texturesWithoutMetaFile);
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newAtlases.Add(atlas);
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@ -327,8 +333,10 @@ namespace Spine.Unity.Editor {
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string skeletonPath = skeletonPathEntry.path;
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var compatibilityProblems = skeletonPathEntry.compatibilityProblems;
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string otherProblemDescription = skeletonPathEntry.otherProblemDescription;
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#if PROBLEMATIC_PACKAGE_ASSET_MODIFICATION
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if (skeletonPath.StartsWith("Packages"))
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continue;
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#endif
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if (!reimport && CheckForValidSkeletonData(skeletonPath)) {
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ReloadSkeletonData(skeletonPath, compatibilityProblems);
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continue;
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@ -617,7 +625,7 @@ namespace Spine.Unity.Editor {
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}
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public static bool SpriteAtlasSettingsNeedAdjustment (UnityEngine.U2D.SpriteAtlas spriteAtlas) {
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#if EXPOSES_SPRITE_ATLAS_UTILITIES
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#if EXPOSES_SPRITE_ATLAS_UTILITIES
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UnityEditor.U2D.SpriteAtlasPackingSettings packingSettings = UnityEditor.U2D.SpriteAtlasExtensions.GetPackingSettings(spriteAtlas);
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UnityEditor.U2D.SpriteAtlasTextureSettings textureSettings = UnityEditor.U2D.SpriteAtlasExtensions.GetTextureSettings(spriteAtlas);
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@ -628,13 +636,13 @@ namespace Spine.Unity.Editor {
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textureSettings.generateMipMaps == false;
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// note: platformSettings.textureCompression is always providing "Compressed", so we have to skip it.
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return !areSettingsAsDesired;
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#else
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#else
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return false;
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#endif
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#endif
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}
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public static bool AdjustSpriteAtlasSettings (UnityEngine.U2D.SpriteAtlas spriteAtlas) {
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#if EXPOSES_SPRITE_ATLAS_UTILITIES
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#if EXPOSES_SPRITE_ATLAS_UTILITIES
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UnityEditor.U2D.SpriteAtlasPackingSettings packingSettings = UnityEditor.U2D.SpriteAtlasExtensions.GetPackingSettings(spriteAtlas);
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UnityEditor.U2D.SpriteAtlasTextureSettings textureSettings = UnityEditor.U2D.SpriteAtlasExtensions.GetTextureSettings(spriteAtlas);
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@ -654,9 +662,9 @@ namespace Spine.Unity.Editor {
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string atlasPath = AssetDatabase.GetAssetPath(spriteAtlas);
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Debug.Log(string.Format("Adjusted unsuitable SpriteAtlas settings '{0}'", atlasPath), spriteAtlas);
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return false;
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#else
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#else
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return true;
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#endif
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#endif
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}
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public static bool GeneratePngFromSpriteAtlas (UnityEngine.U2D.SpriteAtlas spriteAtlas, out string texturePath) {
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