From 2b49c59907316692d0efff4f7958c487aac5911f Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Sat, 13 Apr 2013 10:12:58 +0200 Subject: [PATCH] Updated to use goblins to test skins. --- spine-xna/example/src/ExampleGame.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs index 37d544cda..80642271e 100644 --- a/spine-xna/example/src/ExampleGame.cs +++ b/spine-xna/example/src/ExampleGame.cs @@ -58,9 +58,11 @@ namespace Spine { protected override void LoadContent () { skeletonRenderer = new SkeletonRenderer(GraphicsDevice); - Atlas atlas = new Atlas(GraphicsDevice, "data/spineboy.atlas"); + Atlas atlas = new Atlas(GraphicsDevice, "data/goblins.atlas"); SkeletonJson json = new SkeletonJson(atlas); - skeleton = new Skeleton(json.readSkeletonData("spineboy", File.ReadAllText("data/spineboy.json"))); + skeleton = new Skeleton(json.readSkeletonData("goblins", File.ReadAllText("data/goblins.json"))); + skeleton.SetSkin("goblingirl"); + skeleton.SetSlotsToBindPose(); animation = skeleton.Data.FindAnimation("walk"); skeleton.RootBone.X = 320;