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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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@ -291,6 +291,8 @@ namespace Spine.Unity.Editor {
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atlases.Add(atlas);
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atlases.Add(atlas);
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}
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}
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AddDependentSkeletonIfAtlasChanged(skeletonPaths, atlasPaths);
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// Import skeletons and match them with atlases.
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// Import skeletons and match them with atlases.
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bool abortSkeletonImport = false;
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bool abortSkeletonImport = false;
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foreach (var skeletonPathEntry in skeletonPaths) {
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foreach (var skeletonPathEntry in skeletonPaths) {
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@ -352,6 +354,21 @@ namespace Spine.Unity.Editor {
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}
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}
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}
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}
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static void AddDependentSkeletonIfAtlasChanged(List<PathAndProblemInfo> skeletonPaths, List<string> atlasPaths) {
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foreach (var atlasPath in atlasPaths) {
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string skeletonPathJson = atlasPath.Replace(".atlas.txt", ".json");
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string skeletonPathBinary = atlasPath.Replace(".atlas.txt", ".skel.bytes");
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string usedSkeletonPath = System.IO.File.Exists(skeletonPathJson) ? skeletonPathJson :
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System.IO.File.Exists(skeletonPathBinary) ? skeletonPathBinary : null;
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if (usedSkeletonPath == null)
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continue;
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if (skeletonPaths.FindIndex(p => { return p.Key == usedSkeletonPath; } ) < 0) {
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skeletonPaths.Add(new PathAndProblemInfo(usedSkeletonPath, null));
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}
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}
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}
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static void ReloadSkeletonData (string skeletonJSONPath, CompatibilityProblemInfo compatibilityProblemInfo) {
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static void ReloadSkeletonData (string skeletonJSONPath, CompatibilityProblemInfo compatibilityProblemInfo) {
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string dir = Path.GetDirectoryName(skeletonJSONPath).Replace('\\', '/');
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string dir = Path.GetDirectoryName(skeletonJSONPath).Replace('\\', '/');
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TextAsset textAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonJSONPath);
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TextAsset textAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonJSONPath);
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@ -372,7 +389,7 @@ namespace Spine.Unity.Editor {
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return;
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return;
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}
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}
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Debug.LogFormat("Changes to '{0}' detected. Clearing SkeletonDataAsset: {1}", skeletonJSONPath, localPath);
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Debug.LogFormat("Changes to '{0}' or atlas detected. Clearing SkeletonDataAsset: {1}", skeletonJSONPath, localPath);
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skeletonDataAsset.Clear();
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skeletonDataAsset.Clear();
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string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset));
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string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset));
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