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[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
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@ -20,6 +20,7 @@
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* Fixed renderer to work with 3.6 changes.
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* Added support for two color tinting.
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* Added support for clipping.
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* Added support for rotated regions in texture atlas loaded via StarlingAtlasAttachmentLoader.
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## C
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* **Breaking changes**
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@ -65,7 +65,7 @@ package spine.examples {
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var skeletonData : SkeletonData = json.readSkeletonData(new CoinJson());
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this.x = 400;
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this.y = 400;
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this.y = 600;
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skeleton = new SkeletonAnimation(skeletonData);
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skeleton.state.setAnimationByName(0, "rotate", true);
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@ -38,8 +38,7 @@ package spine.examples {
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private var _starling : Starling;
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public function Main() {
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// _starling = new Starling(SpineboyExample, stage);
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_starling = new Starling(RaptorExample, stage);
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_starling = new Starling(SpineboyExample, stage);
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_starling.enableErrorChecking = true;
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_starling.showStats = true;
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_starling.skipUnchangedFrames = false;
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@ -58,10 +58,11 @@ package spine.starling {
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}
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public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment {
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var texture : Texture = atlas.getTexture(path);
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var texture : Texture = atlas.getTexture(path);
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if (texture == null)
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throw new Error("Region not found in Starling atlas: " + path + " (region attachment: " + name + ")");
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var attachment : RegionAttachment = new RegionAttachment(name);
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var rotated : Boolean = atlas.getRotation(path);
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attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
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var frame : Rectangle = texture.frame;
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attachment.regionOffsetX = frame ? -frame.x : 0;
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@ -70,20 +71,42 @@ package spine.starling {
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attachment.regionHeight = texture.height;
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attachment.regionOriginalWidth = frame ? frame.width : texture.width;
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attachment.regionOriginalHeight = frame ? frame.height : texture.height;
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if (rotated) {
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var tmp : Number = attachment.regionOriginalWidth;
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attachment.regionOriginalWidth = attachment.regionOriginalHeight;
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attachment.regionOriginalHeight = tmp;
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tmp = attachment.regionWidth;
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attachment.regionWidth = attachment.regionHeight;
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attachment.regionHeight = tmp;
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}
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var subTexture : SubTexture = texture as SubTexture;
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if (subTexture) {
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var root : Texture = subTexture.root;
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var rectRegion : Rectangle = atlas.getRegion(path);
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attachment["regionU"] = rectRegion.x / root.width;
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attachment["regionV"] = rectRegion.y / root.height;
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attachment["regionU2"] = (rectRegion.x + subTexture.width) / root.width;
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attachment["regionV2"] = (rectRegion.y + subTexture.height) / root.height;
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var rectRegion : Rectangle = atlas.getRegion(path);
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if (!rotated) {
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attachment["regionU"] = rectRegion.x / root.width;
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attachment["regionV"] = rectRegion.y / root.height;
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attachment["regionU2"] = (rectRegion.x + subTexture.width) / root.width;
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attachment["regionV2"] = (rectRegion.y + subTexture.height) / root.height;
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} else {
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attachment["regionU2"] = rectRegion.x / root.width;
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attachment["regionV2"] = rectRegion.y / root.height;
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attachment["regionU"] = (rectRegion.x + subTexture.width) / root.width;
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attachment["regionV"] = (rectRegion.y + subTexture.height) / root.height;
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}
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attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
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} else {
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attachment["regionU"] = 0;
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attachment["regionV"] = 1;
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attachment["regionU2"] = 1;
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attachment["regionV2"] = 0;
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if (!rotated) {
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attachment["regionU"] = 0;
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attachment["regionV"] = 1;
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attachment["regionU2"] = 1;
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attachment["regionV2"] = 0;
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} else {
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attachment["regionU2"] = 0;
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attachment["regionV2"] = 1;
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attachment["regionU"] = 1;
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attachment["regionV"] = 0;
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}
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}
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return attachment;
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}
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@ -92,22 +115,38 @@ package spine.starling {
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var texture : Texture = atlas.getTexture(path);
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if (texture == null)
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throw new Error("Region not found in Starling atlas: " + path + " (mesh attachment: " + name + ")");
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var rotated : Boolean = atlas.getRotation(path);
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var attachment : MeshAttachment = new MeshAttachment(name);
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attachment.regionRotate = rotated;
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attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
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var subTexture : SubTexture = texture as SubTexture;
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if (subTexture) {
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var root : Texture = subTexture.root;
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var rectRegion : Rectangle = atlas.getRegion(path);
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attachment.regionU = rectRegion.x / root.width;
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attachment.regionV = rectRegion.y / root.height;
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attachment.regionU2 = (rectRegion.x + subTexture.width) / root.width;
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attachment.regionV2 = (rectRegion.y + subTexture.height) / root.height;
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if (!rotated) {
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attachment.regionU = rectRegion.x / root.width;
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attachment.regionV = rectRegion.y / root.height;
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attachment.regionU2 = (rectRegion.x + subTexture.width) / root.width;
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attachment.regionV2 = (rectRegion.y + subTexture.height) / root.height;
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} else {
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attachment.regionU2 = rectRegion.x / root.width;
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attachment.regionV2 = rectRegion.y / root.height;
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attachment.regionU = (rectRegion.x + subTexture.height) / root.width;
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attachment.regionV = (rectRegion.y + subTexture.width) / root.height;
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}
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attachment.rendererObject = new Image(root);
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} else {
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attachment.regionU = 0;
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attachment.regionV = 1;
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attachment.regionU2 = 1;
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attachment.regionV2 = 0;
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if (!rotated) {
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attachment.regionU = 0;
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attachment.regionV = 1;
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attachment.regionU2 = 1;
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attachment.regionV2 = 0;
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} else {
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attachment.regionU2 = 0;
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attachment.regionV2 = 1;
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attachment.regionU = 1;
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attachment.regionV = 0;
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}
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}
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var frame : Rectangle = texture.frame;
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attachment.regionOffsetX = frame ? -frame.x : 0;
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@ -116,6 +155,14 @@ package spine.starling {
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attachment.regionHeight = texture.height;
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attachment.regionOriginalWidth = frame ? frame.width : texture.width;
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attachment.regionOriginalHeight = frame ? frame.height : texture.height;
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if (rotated) {
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var tmp : Number = attachment.regionOriginalWidth;
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attachment.regionOriginalWidth = attachment.regionOriginalHeight;
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attachment.regionOriginalHeight = tmp;
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tmp = attachment.regionWidth;
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attachment.regionWidth = attachment.regionHeight;
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attachment.regionHeight = tmp;
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}
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return attachment;
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}
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