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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
More efficient draw order when bind pose order is keyed.
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90877fe14c
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2b86668f4e
@ -513,7 +513,8 @@ namespace Spine {
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drawOrders = new int[frameCount][];
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}
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/** Sets the time and value of the specified keyframe. */
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/** Sets the time and value of the specified keyframe.
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* @param drawOrder May be null to use bind pose draw order. */
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public void setFrame (int frameIndex, float time, int[] drawOrder) {
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frames[frameIndex] = time;
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drawOrders[frameIndex] = drawOrder;
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@ -532,8 +533,13 @@ namespace Spine {
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List<Slot> drawOrder = skeleton.drawOrder;
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List<Slot> slots = skeleton.slots;
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int[] drawOrderToSetupIndex = drawOrders[frameIndex];
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for (int i = 0, n = drawOrderToSetupIndex.Length; i < n; i++)
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drawOrder[i] = slots[drawOrderToSetupIndex[i]];
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if (drawOrderToSetupIndex == null) {
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drawOrder.Clear();
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drawOrder.AddRange(slots);
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} else {
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for (int i = 0, n = drawOrderToSetupIndex.Length; i < n; i++)
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drawOrder[i] = slots[drawOrderToSetupIndex[i]];
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}
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}
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}
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}
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@ -29,8 +29,8 @@
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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*****************************************************************************/
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using System;
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using System.IO;
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using System.Collections.Generic;
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@ -372,27 +372,30 @@ namespace Spine {
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int slotCount = skeletonData.slots.Count;
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int frameIndex = 0;
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foreach (Dictionary<String, Object> drawOrderMap in values) {
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int[] drawOrder = new int[slotCount];
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for (int i = slotCount - 1; i >= 0; i--)
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drawOrder[i] = -1;
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List<Object> offsets = (List<Object>)drawOrderMap["offsets"];
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int[] unchanged = new int[slotCount - offsets.Count];
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int originalIndex = 0, unchangedIndex = 0;
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foreach (Dictionary<String, Object> offsetMap in offsets) {
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int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
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if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
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// Collect unchanged items.
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while (originalIndex != slotIndex)
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int[] drawOrder = null;
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if (drawOrderMap.ContainsKey("offsets")) {
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drawOrder = new int[slotCount];
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for (int i = slotCount - 1; i >= 0; i--)
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drawOrder[i] = -1;
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List<Object> offsets = (List<Object>)drawOrderMap["offsets"];
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int[] unchanged = new int[slotCount - offsets.Count];
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int originalIndex = 0, unchangedIndex = 0;
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foreach (Dictionary<String, Object> offsetMap in offsets) {
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int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
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if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
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// Collect unchanged items.
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while (originalIndex != slotIndex)
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unchanged[unchangedIndex++] = originalIndex++;
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// Set changed items.
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drawOrder[originalIndex + (int)(float)offsetMap["offset"]] = originalIndex++;
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}
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// Collect remaining unchanged items.
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while (originalIndex < slotCount)
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unchanged[unchangedIndex++] = originalIndex++;
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// Set changed items.
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drawOrder[originalIndex + (int)(float)offsetMap["offset"]] = originalIndex++;
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// Fill in unchanged items.
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for (int i = slotCount - 1; i >= 0; i--)
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if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
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}
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// Collect remaining unchanged items.
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while (originalIndex < slotCount)
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unchanged[unchangedIndex++] = originalIndex++;
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// Fill in unchanged items.
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for (int i = slotCount - 1; i >= 0; i--)
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if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
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timeline.setFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
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}
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timelines.Add(timeline);
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@ -415,4 +418,4 @@ namespace Spine {
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}
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}
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}
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}
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}
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@ -594,7 +594,8 @@ public class Animation {
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return drawOrders;
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}
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/** Sets the time of the specified keyframe. */
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/** Sets the time of the specified keyframe.
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* @param drawOrder May be null to use bind pose draw order. */
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public void setFrame (int frameIndex, float time, int[] drawOrder) {
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frames[frameIndex] = time;
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drawOrders[frameIndex] = drawOrder;
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@ -613,8 +614,12 @@ public class Animation {
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Array<Slot> drawOrder = skeleton.drawOrder;
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Array<Slot> slots = skeleton.slots;
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int[] drawOrderToSetupIndex = drawOrders[frameIndex];
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for (int i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
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drawOrder.set(i, slots.get(drawOrderToSetupIndex[i]));
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if (drawOrderToSetupIndex == null)
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System.arraycopy(slots.items, 0, drawOrder.items, 0, slots.size);
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else {
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for (int i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
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drawOrder.set(i, slots.get(drawOrderToSetupIndex[i]));
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}
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}
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}
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}
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@ -320,26 +320,30 @@ public class SkeletonJson {
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int slotCount = skeletonData.slots.size;
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int frameIndex = 0;
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for (JsonValue drawOrderMap = drawOrdersMap.child; drawOrderMap != null; drawOrderMap = drawOrderMap.next()) {
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int[] drawOrder = new int[slotCount];
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for (int i = slotCount - 1; i >= 0; i--)
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drawOrder[i] = -1;
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int[] unchanged = new int[slotCount - drawOrderMap.get("offsets").size];
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int originalIndex = 0, unchangedIndex = 0;
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for (JsonValue offsetMap = drawOrderMap.getChild("offsets"); offsetMap != null; offsetMap = offsetMap.next()) {
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int slotIndex = skeletonData.findSlotIndex(offsetMap.getString("slot"));
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if (slotIndex == -1) throw new SerializationException("Slot not found: " + offsetMap.getString("slot"));
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// Collect unchanged items.
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while (originalIndex != slotIndex)
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int[] drawOrder = null;
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JsonValue offsets = drawOrderMap.get("offsets");
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if (offsets != null) {
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drawOrder = new int[slotCount];
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for (int i = slotCount - 1; i >= 0; i--)
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drawOrder[i] = -1;
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int[] unchanged = new int[slotCount - offsets.size];
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int originalIndex = 0, unchangedIndex = 0;
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for (JsonValue offsetMap = offsets.child; offsetMap != null; offsetMap = offsetMap.next()) {
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int slotIndex = skeletonData.findSlotIndex(offsetMap.getString("slot"));
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if (slotIndex == -1) throw new SerializationException("Slot not found: " + offsetMap.getString("slot"));
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// Collect unchanged items.
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while (originalIndex != slotIndex)
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unchanged[unchangedIndex++] = originalIndex++;
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// Set changed items.
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drawOrder[originalIndex + offsetMap.getInt("offset")] = originalIndex++;
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}
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// Collect remaining unchanged items.
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while (originalIndex < slotCount)
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unchanged[unchangedIndex++] = originalIndex++;
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// Set changed items.
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drawOrder[originalIndex + offsetMap.getInt("offset")] = originalIndex++;
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// Fill in unchanged items.
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for (int i = slotCount - 1; i >= 0; i--)
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if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
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}
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// Collect remaining unchanged items.
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while (originalIndex < slotCount)
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unchanged[unchangedIndex++] = originalIndex++;
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// Fill in unchanged items.
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for (int i = slotCount - 1; i >= 0; i--)
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if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
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timeline.setFrame(frameIndex++, drawOrderMap.getFloat("time"), drawOrder);
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}
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timelines.add(timeline);
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@ -300,17 +300,7 @@
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{ "slot": "eyes", "offset": 3 }
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]
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},
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{
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"time": 2.6206,
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"offsets": [
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{ "slot": "head", "offset": -12 },
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{ "slot": "eyes", "offset": -12 }
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]
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},
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{
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"time": 3.5862,
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"offsets": []
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}
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{ "time": 2 }
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]
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},
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"jump": {
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@ -307,10 +307,7 @@
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{ "slot": "eyes", "offset": -12 }
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]
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},
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{
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"time": 3.5862,
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"offsets": []
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}
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{ "time": 3.5862 }
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]
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},
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"jump": {
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