[lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611.

This commit is contained in:
badlogic 2020-02-03 14:21:36 +01:00
parent 3a7aff7a5c
commit 2b879f9b7d
2 changed files with 11 additions and 1 deletions

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@ -32,5 +32,15 @@ Alternatively, the `spine-lua` and `spine-love/spine-love` directories can be co
* To enable two color tinting, pass `true` to `SkeletonRenderer.new()`.
## Examples
If you want to run and debug the example project, use IntelliJ IDEA with the EmmyLua plugin.
1. Install IntelliJ IDEA and the EmmyLua plugin.
2. Install LÖVE.
3. Copy the contents of `spine-lua` to `spine-love/spine-lua`.
4. Open the `spine-love` folder in IntelliJ IDEA.
5. Create a new launch configuration of the type `Lua Application`, with the following settings
1. `Program` should point at the `love` or `love.exe` executable, e.g. `/Applications/love.app/Contents/MacOS/love` on macOS.
2. `Working directory` should be the `spine-love/` directory.
3. `Parameters` should be `./` so LÖVE loads the `main.lua` file from `spine-love/`.
[Simple Example](main.lua)

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@ -1372,7 +1372,7 @@ function Animation.TransformConstraintTimeline.new (frameCount)
local scale = 0
local shear = 0
if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame.
local i = zlen(frames.length)
local i = zlen(frames)
rotate = frames[i + PREV_ROTATE]
translate = frames[i + PREV_TRANSLATE]
scale = frames[i + PREV_SCALE]