[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951.

This commit is contained in:
Harald Csaszar 2025-10-17 11:02:15 +02:00
parent 3ef84af5dd
commit 2bbec26160
2 changed files with 2 additions and 2 deletions

View File

@ -195,7 +195,7 @@ namespace Spine.Unity.Editor {
GUILayout.FlexibleSpace();
if (GUILayout.Button("Detect Settings", EditorStyles.miniButton, GUILayout.Width(100f))) {
Undo.RecordObjects(targets, "Detect Settings");
foreach (UnityEngine.Object targets in targets) {
foreach (UnityEngine.Object target in targets) {
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
if (skeletonGraphic == null) continue;
DetectTintBlack(skeletonGraphic);

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity",
"displayName": "spine-unity Runtime",
"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
"version": "4.3.21",
"version": "4.3.22",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",