diff --git a/spine-libgdx/README.md b/spine-libgdx/README.md index 17cfd11e9..5cbef3f11 100644 --- a/spine-libgdx/README.md +++ b/spine-libgdx/README.md @@ -32,7 +32,7 @@ Alternatively, the contents of the `spine-libgdx/src` directory can be copied in * spine-libgdx depends on the gdx-box2d extension project solely for the `Box2DExample` test. ## Maven & Gradle -The spine-libgdx runtime is released to Maven Central through SonaType. We also deploy snapshot builds on every commit to the master repository. You can find the Jenkins build [here](http://libgdx.badlogicgames.com:8080/job/spine-libgdx/). +The spine-libgdx runtime is released to Maven Central through SonaType. We also deploy snapshot builds on every commit to the repository via [GitHub Actions](https://github.com/EsotericSoftware/spine-runtimes/actions). ### Versions @@ -40,14 +40,14 @@ You can find the latest version for release builds [here](http://search.maven.or You can find the latest SNAPSHOT version in the project's [pom.xml](spine-libgdx/pom.xml#L13). -If you want to use a different branch, e.g. `3.6-beta`, build the artifact locally: +If you want to use a different branch, e.g. `4.1-beta`, build the artifact locally: ``` cd spine-libgdx/spine-libgdx mvn install ``` -The version number is composed of the editor number at the time of release of the Maven artifact plus a patch number at the end. E.g. `3.5.51.3` means editor version `3.5.51`, and patch version `3` for the runtime. The editor version is updated everytime a new editor release is performed, the patch version is updated everytime a new fix or enhancement is released in the runtime. +The version number is composed of the editor number at the time of release of the Maven artifact plus a patch number at the end. E.g. `4.0.02.1` means editor version `4.0.02`, and patch version `1` for the runtime. The editor version is updated everytime a new editor release is performed, the patch version is updated everytime a new fix or enhancement is released in the runtime. ### Maven @@ -57,7 +57,7 @@ To add the spine-libgdx runtime to your Maven project, add this dependency: com.esotericsoftware.spine spine-libgdx - 3.5.51.1 + 4.0.02.1 ``` @@ -83,7 +83,7 @@ project(":core") { compile "com.badlogicgames.gdx:gdx:$gdxVersion" compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion" - compile "com.esotericsoftware.spine:spine-libgdx:3.5.51.1" + compile "com.esotericsoftware.spine:spine-libgdx:4.0.02.1" } } ```