[ts][phaser] Correctly managed scene resize event. See #2916.

This commit is contained in:
Davide Tantillo 2025-09-24 14:46:40 +02:00
parent ef7bd48e66
commit 2bd00b192c
2 changed files with 162 additions and 138 deletions

View File

@ -27,11 +27,13 @@
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import * as Phaser from "phaser";
import { SPINE_ATLAS_CACHE_KEY, SPINE_GAME_OBJECT_TYPE, SPINE_SKELETON_DATA_FILE_TYPE, SPINE_ATLAS_FILE_TYPE, SPINE_SKELETON_FILE_CACHE_KEY as SPINE_SKELETON_DATA_CACHE_KEY } from "./keys.js";
import { AtlasAttachmentLoader, GLTexture, SceneRenderer, Skeleton, SkeletonBinary, SkeletonData, SkeletonJson, TextureAtlas } from "@esotericsoftware/spine-webgl"
import { SpineGameObject, SpineGameObjectBoundsProvider } from "./SpineGameObject.js";
import { CanvasTexture, SkeletonRenderer } from "@esotericsoftware/spine-canvas";
import { AtlasAttachmentLoader, GLTexture, SceneRenderer, Skeleton, SkeletonBinary, type SkeletonData, SkeletonJson, TextureAtlas } from "@esotericsoftware/spine-webgl"
import * as Phaser from "phaser";
import { SPINE_ATLAS_CACHE_KEY, SPINE_ATLAS_FILE_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_SKELETON_FILE_CACHE_KEY as SPINE_SKELETON_DATA_CACHE_KEY, SPINE_SKELETON_DATA_FILE_TYPE } from "./keys.js";
import { SpineGameObject, type SpineGameObjectBoundsProvider } from "./SpineGameObject.js";
Skeleton.yDown = true;
/**
* Configuration object used when creating {@link SpineGameObject} instances via a scene's
@ -86,6 +88,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
constructor (scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) {
super(scene, pluginManager, pluginKey);
console.log(pluginKey);
this.game = pluginManager.game;
this.isWebGL = this.game.config.renderType === 2;
this.gl = this.isWebGL ? (this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).gl : null;
@ -94,41 +97,44 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
this.skeletonDataCache = this.game.cache.addCustom(SPINE_SKELETON_DATA_CACHE_KEY);
this.atlasCache = this.game.cache.addCustom(SPINE_ATLAS_CACHE_KEY);
let skeletonJsonFileCallback = function (this: any, key: string,
const skeletonJsonFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
url: string,
xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
let file = new SpineSkeletonDataFile(this as any, key, url, SpineSkeletonDataFileType.json, xhrSettings);
const file = new SpineSkeletonDataFile(this, key, url, SpineSkeletonDataFileType.json, xhrSettings);
this.addFile(file.files);
console.log(this);
return this;
};
pluginManager.registerFileType("spineJson", skeletonJsonFileCallback, scene);
let skeletonBinaryFileCallback = function (this: any, key: string,
const skeletonBinaryFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
url: string,
xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
let file = new SpineSkeletonDataFile(this as any, key, url, SpineSkeletonDataFileType.binary, xhrSettings);
const file = new SpineSkeletonDataFile(this, key, url, SpineSkeletonDataFileType.binary, xhrSettings);
this.addFile(file.files);
return this;
};
pluginManager.registerFileType("spineBinary", skeletonBinaryFileCallback, scene);
let atlasFileCallback = function (this: any, key: string,
const atlasFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
url: string,
premultipliedAlpha: boolean,
xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
let file = new SpineAtlasFile(this as any, key, url, premultipliedAlpha, xhrSettings);
const file = new SpineAtlasFile(this, key, url, premultipliedAlpha, xhrSettings);
this.addFile(file.files);
return this;
};
pluginManager.registerFileType("spineAtlas", atlasFileCallback, scene);
let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider) {
const addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider) {
if (this.scene.sys.renderer instanceof Phaser.Renderer.WebGL.WebGLRenderer) {
this.scene.sys.renderer.pipelines.clear();
}
const spinePlugin = (this.scene.sys as any)[pluginKey] as SpinePlugin;
let gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, dataKey, atlasKey, boundsProvider);
const spinePlugin = (this.scene.sys as Phaser.Scenes.Systems & Record<string, SpinePlugin>)[pluginKey];
const gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, dataKey, atlasKey, boundsProvider);
this.displayList.add(gameObject);
this.updateList.add(gameObject);
@ -139,17 +145,17 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
return gameObject;
};
let makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: SpineGameObjectConfig, addToScene: boolean = false) {
const makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: SpineGameObjectConfig, addToScene: boolean = false) {
if (this.scene.sys.renderer instanceof Phaser.Renderer.WebGL.WebGLRenderer) {
this.scene.sys.renderer.pipelines.clear();
}
let x = config.x ? config.x : 0;
let y = config.y ? config.y : 0;
let boundsProvider = config.boundsProvider ? config.boundsProvider : undefined;
const x = config.x ? config.x : 0;
const y = config.y ? config.y : 0;
const boundsProvider = config.boundsProvider ? config.boundsProvider : undefined;
const spinePlugin = (this.scene.sys as any)[pluginKey] as SpinePlugin;
let gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, config.dataKey, config.atlasKey, boundsProvider);
const spinePlugin = (this.scene.sys as Phaser.Scenes.Systems & Record<string, SpinePlugin>)[pluginKey] as SpinePlugin;
const gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, config.dataKey, config.atlasKey, boundsProvider);
if (addToScene !== undefined) {
config.add = addToScene;
}
@ -160,37 +166,34 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
return Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
}
pluginManager.registerGameObject((window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
pluginManager.registerGameObject(window.SPINE_GAME_OBJECT_TYPE ?? SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
}
static rendererId = 0;
boot () {
Skeleton.yDown = true;
if (this.isWebGL) {
if (!SpinePlugin.gameWebGLRenderer) {
SpinePlugin.gameWebGLRenderer = new SceneRenderer((this.game.renderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
}
this.onResize();
this.game.scale.on(Phaser.Scale.Events.RESIZE, this.onResize, this);
} else {
if (!this.canvasRenderer) {
this.canvasRenderer = new SkeletonRenderer(this.scene!.sys.context);
}
if (this.isWebGL && this.gl) {
SpinePlugin.gameWebGLRenderer ||= new SceneRenderer((this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl, true);
} else if (this.scene) {
this.canvasRenderer ||= new SkeletonRenderer(this.scene.sys.context);
}
var eventEmitter = this.systems!.events;
eventEmitter.once('shutdown', this.shutdown, this);
eventEmitter.once('destroy', this.destroy, this);
this.game.events.once('destroy', this.gameDestroy, this);
this.onResize();
if (this.systems) {
this.systems.events.once("destroy", this.destroy, this);
this.systems.events.on("start", this.onStart, this);
this.systems.events.on("shutdown", this.shutdown, this);
}
this.game.events.once("destroy", this.gameDestroy, this);
}
onResize () {
var phaserRenderer = this.game.renderer;
var sceneRenderer = this.webGLRenderer;
const phaserRenderer = this.game.renderer;
const sceneRenderer = this.webGLRenderer;
if (phaserRenderer && sceneRenderer) {
var viewportWidth = phaserRenderer.width;
var viewportHeight = phaserRenderer.height;
const viewportWidth = phaserRenderer.width;
const viewportHeight = phaserRenderer.height;
sceneRenderer.camera.position.x = viewportWidth / 2;
sceneRenderer.camera.position.y = viewportHeight / 2;
sceneRenderer.camera.up.y = -1;
@ -199,19 +202,24 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
}
}
onStart () {
this.game.scale.on(Phaser.Scale.Events.RESIZE, this.onResize, this);
}
shutdown () {
this.systems!.events.off("shutdown", this.shutdown, this);
if (this.isWebGL) {
this.game.scale.off(Phaser.Scale.Events.RESIZE, this.onResize, this);
}
}
destroy () {
this.shutdown()
this.shutdown();
this.systems?.events.off("start", this.onStart, this);
this.systems?.events.off("shutdown", this.shutdown, this);
}
gameDestroy () {
this.pluginManager.removeGameObject((window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, true, true);
this.pluginManager.removeGameObject(window.SPINE_GAME_OBJECT_TYPE ?? SPINE_GAME_OBJECT_TYPE, true, true);
if (this.webGLRenderer) this.webGLRenderer.dispose();
SpinePlugin.gameWebGLRenderer = null;
}
@ -222,19 +230,19 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
if (this.atlasCache.exists(atlasKey)) {
atlas = this.atlasCache.get(atlasKey);
} else {
let atlasFile = this.game.cache.text.get(atlasKey) as { data: string, premultipliedAlpha: boolean };
const atlasFile = this.game.cache.text.get(atlasKey) as { data: string, premultipliedAlpha: boolean };
atlas = new TextureAtlas(atlasFile.data);
if (this.isWebGL) {
let gl = this.gl!;
if (this.isWebGL && this.gl) {
const gl = this.gl;
const phaserUnpackPmaValue = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
for (let atlasPage of atlas.pages) {
atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap, false));
for (const atlasPage of atlas.pages) {
atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap, false));
}
if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} else {
for (let atlasPage of atlas.pages) {
atlasPage.setTexture(new CanvasTexture(this.game.textures.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap));
for (const atlasPage of atlas.pages) {
atlasPage.setTexture(new CanvasTexture(this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap));
}
}
this.atlasCache.add(atlasKey, atlas);
@ -244,7 +252,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
/** Returns whether the TextureAtlas uses premultiplied alpha */
isAtlasPremultiplied (atlasKey: string) {
let atlasFile = this.game.cache.text.get(atlasKey);
const atlasFile = this.game.cache.text.get(atlasKey);
if (!atlasFile) return false;
return atlasFile.premultipliedAlpha;
}
@ -258,12 +266,12 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
skeletonData = this.skeletonDataCache.get(combinedKey);
} else {
if (this.game.cache.json.exists(dataKey)) {
let jsonFile = this.game.cache.json.get(dataKey) as any;
let json = new SkeletonJson(new AtlasAttachmentLoader(atlas));
const jsonFile = this.game.cache.json.get(dataKey);
const json = new SkeletonJson(new AtlasAttachmentLoader(atlas));
skeletonData = json.readSkeletonData(jsonFile);
} else {
let binaryFile = this.game.cache.binary.get(dataKey) as ArrayBuffer;
let binary = new SkeletonBinary(new AtlasAttachmentLoader(atlas));
const binaryFile = this.game.cache.binary.get(dataKey) as ArrayBuffer;
const binary = new SkeletonBinary(new AtlasAttachmentLoader(atlas));
skeletonData = binary.readSkeletonData(new Uint8Array(binaryFile));
}
this.skeletonDataCache.add(combinedKey, skeletonData);
@ -299,7 +307,7 @@ class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
xhrSettings = config.xhrSettings;
}
let file = null;
let isJson = fileType == SpineSkeletonDataFileType.json;
const isJson = fileType === SpineSkeletonDataFileType.json;
if (isJson) {
file = new Phaser.Loader.FileTypes.JSONFile(loader, {
key: key,
@ -318,7 +326,7 @@ class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
super(loader, SPINE_SKELETON_DATA_FILE_TYPE, key, [file]);
}
onFileComplete (file: Phaser.Loader.File) {
onFileComplete () {
this.pending--;
}
@ -355,15 +363,15 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
}
onFileComplete (file: Phaser.Loader.File) {
if (this.files.indexOf(file) != -1) {
if (this.files.indexOf(file) !== -1) {
this.pending--;
if (file.type == "text") {
var lines = file.data.split(/\r\n|\r|\n/);
let textures = [];
if (file.type === "text") {
const lines = file.data.split(/\r\n|\r|\n/);
const textures = [];
textures.push(lines[0]);
for (var t = 1; t < lines.length; t++) {
var line = lines[t];
for (let t = 1; t < lines.length; t++) {
let line = lines[t];
if (line.trim() === '' && t < lines.length - 1) {
line = lines[t + 1];
textures.push(line);
@ -374,10 +382,10 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
if (this.loader.path && this.loader.path.length > 0 && basePath.startsWith(this.loader.path))
basePath = basePath.slice(this.loader.path.length);
for (var i = 0; i < textures.length; i++) {
var url = basePath + textures[i];
var key = file.key + "!" + textures[i];
var image = new Phaser.Loader.FileTypes.ImageFile(this.loader, key, url);
for (let i = 0; i < textures.length; i++) {
const url = basePath + textures[i];
const key = `${file.key}!${textures[i]}`;
const image = new Phaser.Loader.FileTypes.ImageFile(this.loader, key, url);
if (!this.loader.keyExists(image)) {
this.addToMultiFile(image);
@ -390,9 +398,9 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
addToCache () {
if (this.isReadyToProcess()) {
let textureManager = this.loader.textureManager;
for (let file of this.files) {
if (file.type == "image") {
const textureManager = this.loader.textureManager;
for (const file of this.files) {
if (file.type === "image") {
if (!textureManager.exists(file.key)) {
textureManager.addImage(file.key, file.data);
}
@ -408,3 +416,9 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
}
}
}
declare global {
interface Window {
SPINE_GAME_OBJECT_TYPE?: typeof SPINE_GAME_OBJECT_TYPE;
}
}

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@ -27,11 +27,13 @@
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import * as Phaser from "phaser";
import { SPINE_ATLAS_CACHE_KEY, SPINE_GAME_OBJECT_TYPE, SPINE_SKELETON_DATA_FILE_TYPE, SPINE_ATLAS_FILE_TYPE, SPINE_SKELETON_FILE_CACHE_KEY as SPINE_SKELETON_DATA_CACHE_KEY } from "./keys.js";
import { AtlasAttachmentLoader, GLTexture, SceneRenderer, Skeleton, SkeletonBinary, SkeletonData, SkeletonJson, TextureAtlas } from "@esotericsoftware/spine-webgl"
import { SpineGameObject, SpineGameObjectBoundsProvider } from "./SpineGameObject.js";
import { CanvasTexture, SkeletonRenderer } from "@esotericsoftware/spine-canvas";
import { AtlasAttachmentLoader, GLTexture, SceneRenderer, Skeleton, SkeletonBinary, type SkeletonData, SkeletonJson, TextureAtlas } from "@esotericsoftware/spine-webgl"
import * as Phaser from "phaser";
import { SPINE_ATLAS_CACHE_KEY, SPINE_ATLAS_FILE_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_SKELETON_FILE_CACHE_KEY as SPINE_SKELETON_DATA_CACHE_KEY, SPINE_SKELETON_DATA_FILE_TYPE } from "./keys.js";
import { SpineGameObject, type SpineGameObjectBoundsProvider } from "./SpineGameObject.js";
Skeleton.yDown = true;
/**
* Configuration object used when creating {@link SpineGameObject} instances via a scene's
@ -94,85 +96,82 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
this.skeletonDataCache = this.game.cache.addCustom(SPINE_SKELETON_DATA_CACHE_KEY);
this.atlasCache = this.game.cache.addCustom(SPINE_ATLAS_CACHE_KEY);
let skeletonJsonFileCallback = function (this: any, key: string,
const skeletonJsonFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
url: string,
xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
let file = new SpineSkeletonDataFile(this as any, key, url, SpineSkeletonDataFileType.json, xhrSettings);
const file = new SpineSkeletonDataFile(this, key, url, SpineSkeletonDataFileType.json, xhrSettings);
this.addFile(file.files);
return this;
};
pluginManager.registerFileType("spineJson", skeletonJsonFileCallback, scene);
let skeletonBinaryFileCallback = function (this: any, key: string,
const skeletonBinaryFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
url: string,
xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
let file = new SpineSkeletonDataFile(this as any, key, url, SpineSkeletonDataFileType.binary, xhrSettings);
const file = new SpineSkeletonDataFile(this, key, url, SpineSkeletonDataFileType.binary, xhrSettings);
this.addFile(file.files);
return this;
};
pluginManager.registerFileType("spineBinary", skeletonBinaryFileCallback, scene);
let atlasFileCallback = function (this: any, key: string,
const atlasFileCallback = function (this: Phaser.Loader.LoaderPlugin, key: string,
url: string,
premultipliedAlpha: boolean,
xhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
let file = new SpineAtlasFile(this as any, key, url, premultipliedAlpha, xhrSettings);
const file = new SpineAtlasFile(this, key, url, premultipliedAlpha, xhrSettings);
this.addFile(file.files);
return this;
};
pluginManager.registerFileType("spineAtlas", atlasFileCallback, scene);
let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider) {
const spinePlugin = (this.scene.sys as any)[pluginKey] as SpinePlugin;
let gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, dataKey, atlasKey, boundsProvider);
const addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider) {
const spinePlugin = (this.scene.sys as Phaser.Scenes.Systems & Record<string, SpinePlugin>)[pluginKey] as SpinePlugin;
const gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, dataKey, atlasKey, boundsProvider);
this.displayList.add(gameObject);
this.updateList.add(gameObject);
return gameObject;
};
let makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: SpineGameObjectConfig, addToScene: boolean = false) {
let x = config.x ? config.x : 0;
let y = config.y ? config.y : 0;
let boundsProvider = config.boundsProvider ? config.boundsProvider : undefined;
const makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: SpineGameObjectConfig, addToScene: boolean = false) {
const x = config.x ? config.x : 0;
const y = config.y ? config.y : 0;
const boundsProvider = config.boundsProvider ? config.boundsProvider : undefined;
const spinePlugin = (this.scene.sys as any)[pluginKey] as SpinePlugin;
let gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, config.dataKey, config.atlasKey, boundsProvider);
const spinePlugin = (this.scene.sys as Phaser.Scenes.Systems & Record<string, SpinePlugin>)[pluginKey] as SpinePlugin;
const gameObject = new SpineGameObject(this.scene, spinePlugin, x, y, config.dataKey, config.atlasKey, boundsProvider);
if (addToScene !== undefined) {
config.add = addToScene;
}
return Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
}
pluginManager.registerGameObject((window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
pluginManager.registerGameObject(window.SPINE_GAME_OBJECT_TYPE ?? SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
}
static rendererId = 0;
boot () {
Skeleton.yDown = true;
if (this.isWebGL) {
if (!this.gameWebGLRenderer) {
this.gameWebGLRenderer = new SceneRenderer((this.game.renderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
}
this.onResize();
this.game.scale.on(Phaser.Scale.Events.RESIZE, this.onResize, this);
} else {
if (!this.canvasRenderer) {
this.canvasRenderer = new SkeletonRenderer(this.scene!.sys.context);
}
if (this.isWebGL && this.gl) {
this.gameWebGLRenderer ||= new SceneRenderer((this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl, true);
} else if (this.scene) {
this.canvasRenderer ||= new SkeletonRenderer(this.scene.sys.context);
}
var eventEmitter = this.systems!.events;
eventEmitter.once('shutdown', this.shutdown, this);
eventEmitter.once('destroy', this.destroy, this);
this.game.events.once('destroy', this.gameDestroy, this);
this.onResize();
if (this.systems) {
this.systems.events.once("destroy", this.destroy, this);
this.systems.events.on("start", this.onStart, this);
this.systems.events.on("shutdown", this.shutdown, this);
}
this.game.events.once("destroy", this.gameDestroy, this);
}
onResize () {
var phaserRenderer = this.game.renderer;
var sceneRenderer = this.webGLRenderer;
const phaserRenderer = this.game.renderer;
const sceneRenderer = this.webGLRenderer;
if (phaserRenderer && sceneRenderer) {
var viewportWidth = phaserRenderer.width;
var viewportHeight = phaserRenderer.height;
const viewportWidth = phaserRenderer.width;
const viewportHeight = phaserRenderer.height;
sceneRenderer.camera.position.x = viewportWidth / 2;
sceneRenderer.camera.position.y = viewportHeight / 2;
sceneRenderer.camera.up.y = -1;
@ -181,19 +180,24 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
}
}
onStart () {
this.game.scale.on(Phaser.Scale.Events.RESIZE, this.onResize, this);
}
shutdown () {
this.systems!.events.off("shutdown", this.shutdown, this);
if (this.isWebGL) {
this.game.scale.off(Phaser.Scale.Events.RESIZE, this.onResize, this);
}
}
destroy () {
this.shutdown()
this.shutdown();
this.systems?.events.off("start", this.onStart, this);
this.systems?.events.off("shutdown", this.shutdown, this);
}
gameDestroy () {
this.pluginManager.removeGameObject((window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, true, true);
this.pluginManager.removeGameObject(window.SPINE_GAME_OBJECT_TYPE ?? SPINE_GAME_OBJECT_TYPE, true, true);
if (this.webGLRenderer) this.webGLRenderer.dispose();
this.gameWebGLRenderer = null;
}
@ -204,19 +208,19 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
if (this.atlasCache.exists(atlasKey)) {
atlas = this.atlasCache.get(atlasKey);
} else {
let atlasFile = this.game.cache.text.get(atlasKey) as { data: string, premultipliedAlpha: boolean };
const atlasFile = this.game.cache.text.get(atlasKey) as { data: string, premultipliedAlpha: boolean };
atlas = new TextureAtlas(atlasFile.data);
if (this.isWebGL) {
let gl = this.gl!;
if (this.isWebGL && this.gl) {
const gl = this.gl;
const phaserUnpackPmaValue = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
for (let atlasPage of atlas.pages) {
atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap, false));
for (const atlasPage of atlas.pages) {
atlasPage.setTexture(new GLTexture(gl, this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap, false));
}
if (phaserUnpackPmaValue) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
} else {
for (let atlasPage of atlas.pages) {
atlasPage.setTexture(new CanvasTexture(this.game.textures.get(atlasKey + "!" + atlasPage.name).getSourceImage() as HTMLImageElement | ImageBitmap));
for (const atlasPage of atlas.pages) {
atlasPage.setTexture(new CanvasTexture(this.game.textures.get(`${atlasKey}!${atlasPage.name}`).getSourceImage() as HTMLImageElement | ImageBitmap));
}
}
this.atlasCache.add(atlasKey, atlas);
@ -226,7 +230,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
/** Returns whether the TextureAtlas uses premultiplied alpha */
isAtlasPremultiplied (atlasKey: string) {
let atlasFile = this.game.cache.text.get(atlasKey);
const atlasFile = this.game.cache.text.get(atlasKey);
if (!atlasFile) return false;
return atlasFile.premultipliedAlpha;
}
@ -240,12 +244,12 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
skeletonData = this.skeletonDataCache.get(combinedKey);
} else {
if (this.game.cache.json.exists(dataKey)) {
let jsonFile = this.game.cache.json.get(dataKey) as any;
let json = new SkeletonJson(new AtlasAttachmentLoader(atlas));
const jsonFile = this.game.cache.json.get(dataKey);
const json = new SkeletonJson(new AtlasAttachmentLoader(atlas));
skeletonData = json.readSkeletonData(jsonFile);
} else {
let binaryFile = this.game.cache.binary.get(dataKey) as ArrayBuffer;
let binary = new SkeletonBinary(new AtlasAttachmentLoader(atlas));
const binaryFile = this.game.cache.binary.get(dataKey) as ArrayBuffer;
const binary = new SkeletonBinary(new AtlasAttachmentLoader(atlas));
skeletonData = binary.readSkeletonData(new Uint8Array(binaryFile));
}
this.skeletonDataCache.add(combinedKey, skeletonData);
@ -291,7 +295,7 @@ class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
xhrSettings = config.xhrSettings;
}
let file = null;
let isJson = fileType == SpineSkeletonDataFileType.json;
const isJson = fileType === SpineSkeletonDataFileType.json;
if (isJson) {
file = new Phaser.Loader.FileTypes.JSONFile(loader, {
key: key,
@ -310,7 +314,7 @@ class SpineSkeletonDataFile extends Phaser.Loader.MultiFile {
super(loader, SPINE_SKELETON_DATA_FILE_TYPE, key, [file]);
}
onFileComplete (file: Phaser.Loader.File) {
onFileComplete () {
this.pending--;
}
@ -347,15 +351,15 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
}
onFileComplete (file: Phaser.Loader.File) {
if (this.files.indexOf(file) != -1) {
if (this.files.indexOf(file) !== -1) {
this.pending--;
if (file.type == "text") {
var lines = file.data.split(/\r\n|\r|\n/);
let textures = [];
if (file.type === "text") {
const lines = file.data.split(/\r\n|\r|\n/);
const textures = [];
textures.push(lines[0]);
for (var t = 1; t < lines.length; t++) {
var line = lines[t];
for (let t = 1; t < lines.length; t++) {
let line = lines[t];
if (line.trim() === '' && t < lines.length - 1) {
line = lines[t + 1];
textures.push(line);
@ -366,10 +370,10 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
if (this.loader.path && this.loader.path.length > 0 && basePath.startsWith(this.loader.path))
basePath = basePath.slice(this.loader.path.length);
for (var i = 0; i < textures.length; i++) {
var url = basePath + textures[i];
var key = file.key + "!" + textures[i];
var image = new Phaser.Loader.FileTypes.ImageFile(this.loader, key, url);
for (let i = 0; i < textures.length; i++) {
const url = basePath + textures[i];
const key = `${file.key}!${textures[i]}`;
const image = new Phaser.Loader.FileTypes.ImageFile(this.loader, key, url);
if (!this.loader.keyExists(image)) {
this.addToMultiFile(image);
@ -382,9 +386,9 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
addToCache () {
if (this.isReadyToProcess()) {
let textureManager = this.loader.textureManager;
for (let file of this.files) {
if (file.type == "image") {
const textureManager = this.loader.textureManager;
for (const file of this.files) {
if (file.type === "image") {
if (!textureManager.exists(file.key)) {
textureManager.addImage(file.key, file.data);
}
@ -400,3 +404,9 @@ class SpineAtlasFile extends Phaser.Loader.MultiFile {
}
}
}
declare global {
interface Window {
SPINE_GAME_OBJECT_TYPE?: typeof SPINE_GAME_OBJECT_TYPE;
}
}