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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Fixed reading draw order timeline in binary format.
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@ -605,6 +605,7 @@ namespace Spine {
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DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
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int slotCount = skeletonData.slots.Count;
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for (int i = 0; i < drawOrderCount; i++) {
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float time = ReadFloat(input);
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int offsetCount = ReadVarint(input, true);
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int[] drawOrder = new int[slotCount];
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for (int ii = slotCount - 1; ii >= 0; ii--)
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@ -625,7 +626,7 @@ namespace Spine {
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// Fill in unchanged items.
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for (int ii = slotCount - 1; ii >= 0; ii--)
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if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
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timeline.SetFrame(i, ReadFloat(input), drawOrder);
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timeline.SetFrame(i, time, drawOrder);
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}
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timelines.Add(timeline);
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duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]);
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@ -613,6 +613,7 @@ public class SkeletonBinary {
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DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
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int slotCount = skeletonData.slots.size;
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for (int i = 0; i < drawOrderCount; i++) {
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float time = input.readFloat();
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int offsetCount = input.readInt(true);
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int[] drawOrder = new int[slotCount];
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for (int ii = slotCount - 1; ii >= 0; ii--)
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@ -633,7 +634,7 @@ public class SkeletonBinary {
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// Fill in unchanged items.
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for (int ii = slotCount - 1; ii >= 0; ii--)
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if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
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timeline.setFrame(i, input.readFloat(), drawOrder);
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timeline.setFrame(i, time, drawOrder);
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}
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timelines.add(timeline);
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duration = Math.max(duration, timeline.getFrames()[drawOrderCount - 1]);
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