[unity] Fix unneeded Unity 5 compiler condition.

Also fixes compatibility with Unity 2017
This commit is contained in:
John 2017-04-15 18:12:35 +08:00 committed by GitHub
parent b0a25f5448
commit 2cd9467d27

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@ -32,11 +32,9 @@ using UnityEngine;
namespace Spine.Unity {
public static class SpineMesh {
#if UNITY_5
internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
#else
internal const HideFlags MeshHideflags = HideFlags.DontSave;
#endif
/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
public static Mesh NewMesh () {
var m = new Mesh();