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[unity] Fix unneeded Unity 5 compiler condition.
Also fixes compatibility with Unity 2017
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@ -32,11 +32,9 @@ using UnityEngine;
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namespace Spine.Unity {
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namespace Spine.Unity {
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public static class SpineMesh {
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public static class SpineMesh {
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#if UNITY_5
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internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
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internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
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#else
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internal const HideFlags MeshHideflags = HideFlags.DontSave;
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#endif
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/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
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/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
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public static Mesh NewMesh () {
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public static Mesh NewMesh () {
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var m = new Mesh();
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var m = new Mesh();
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