diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
index c56c78d6e..d3e2412c3 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
@@ -115,56 +115,46 @@ public class Animation {
}
/** Binary search using a stride of 1.
- * @param target After the first and before the last value.
- * @return index of first value greater than the target. */
+ * @return The index of the first value less than or equal to the target, else the first value if none. */
static int binarySearch (float[] values, float target) {
- int low = 0;
- int high = values.length - 2;
- if (high == 0) return 1;
- int current = high >>> 1;
+ int low = 0, high = values.length - 1, current;
while (true) {
- if (values[current + 1] <= target)
- low = current + 1;
+ if (low == high) return low;
+ current = ((low + high) >>> 1) + 1;
+ if (values[current] <= target)
+ low = current;
else
- high = current;
- if (low == high) return low + 1;
- current = (low + high) >>> 1;
+ high = current - 1;
}
}
/** Binary search using a stride of 2.
- * @param target After the first and before the last value.
- * @return index of first value greater than the target. */
+ * @param target >= the first and < the last value.
+ * @return The index / 2 of the first value less than or equal to the target. */
static int binarySearch2 (float[] values, float target) {
- int low = 0;
- int high = (values.length >> 1) - 2;
- if (high == 0) return 2;
- int current = high >>> 1;
+ int low = 0, high = (values.length >> 1) - 2, current;
while (true) {
- if (values[(current + 1) << 1] <= target)
- low = current + 1;
+ if (low >= high) return low;
+ current = ((low + high) >>> 1) + 1;
+ if (values[current << 1] <= target)
+ low = current;
else
- high = current;
- if (low == high) return (low + 1) << 1;
- current = (low + high) >>> 1;
+ high = current - 1;
}
}
/** Binary search using the specified stride.
* @param target After the first and before the last value.
- * @return index of first value greater than the target. */
+ * @return The index / 2 of the first value less than or equal to the target. */
static int binarySearch (float[] values, float target, int step) {
- int low = 0;
- int high = values.length / step - 2;
- if (high == 0) return step;
- int current = high >>> 1;
+ int low = 0, high = values.length / step - 2, current;
while (true) {
- if (values[(current + 1) * step] <= target)
- low = current + 1;
+ if (low >= high) return low;
+ current = ((low + high) >>> 1) + 1;
+ if (values[current * step] <= target)
+ low = current;
else
- high = current;
- if (low == high) return (low + 1) * step;
- current = (low + high) >>> 1;
+ high = current - 1;
}
}
@@ -172,8 +162,8 @@ public class Animation {
* @param target After the first and before the last value.
* @return index of first value greater than the target. */
static int linearSearch (float[] values, float target, int step) {
- for (int i = 0, last = values.length - step; i <= last; i += step)
- if (values[i] > target) return i;
+ for (int i = 0, last = values.length - 1; i < last; i += step)
+ if (values[i] > target) return i / step - 1;
return step;
}
@@ -213,7 +203,7 @@ public class Animation {
in, out
}
- static private enum TimelineType {
+ static private enum Property {
rotate, translateX, translateY, scaleX, scaleY, shearX, shearY, //
rgb, a, rgb2, //
attachment, deform, //
@@ -322,13 +312,7 @@ public class Animation {
* @param frameIndex Between 0 and frameCount - 1.
* @return {@link #LINEAR}, {@link #STEPPED}, or {@link #BEZIER}. */
public int getCurveType (int frameIndex) {
- switch ((int)curves[frameIndex]) {
- case LINEAR:
- return LINEAR;
- case STEPPED:
- return STEPPED;
- }
- return BEZIER;
+ return Math.min((int)curves[frameIndex], BEZIER);
}
/** Shrinks the storage for Bezier curves, for use when bezierCount specified in the constructor was larger
@@ -381,30 +365,37 @@ public class Animation {
/** Returns the interpolated percentage for the specified key frame and times.
* @param frameIndex Between 0 and frameCount - 1. */
- public float getCurvePercent (int frameIndex, float time, float time1, float time2) {
+ public float getCurvePercent (int frameIndex, float time, int timeIndex, int entryCount) {
float[] curves = this.curves;
int i = (int)curves[frameIndex];
- if (i == LINEAR) return MathUtils.clamp((time - time1) / (time2 - time1), 0, 1);
- if (i == STEPPED) return 0;
+ if (i < BEZIER) {
+ if (i == LINEAR) {
+ float time1 = frames[timeIndex];
+ return MathUtils.clamp((time - time1) / (frames[timeIndex + entryCount] - time1), 0, 1);
+ }
+ return 0;
+ }
i -= BEZIER;
- if (curves[i] > time) return curves[i + 1] * (time - time1) / (curves[i] - time1);
- i += 2;
- for (int n = i + BEZIER_SIZE - 2; i < n; i += 2) {
+ if (curves[i] > time) {
+ float time1 = frames[timeIndex];
+ return curves[i + 1] * (time - time1) / (curves[i] - time1);
+ }
+ int n = i + BEZIER_SIZE;
+ for (i += 2; i < n; i += 2) {
if (curves[i] >= time) {
float x = curves[i - 2], y = curves[i - 1];
return y + (curves[i + 1] - y) * (time - x) / (curves[i] - x);
}
}
- float x = curves[i - 2], y = curves[i - 1];
- return y + (1 - y) * (time - x) / (time2 - x);
+ float x = curves[n - 2], y = curves[n - 1];
+ return y + (1 - y) * (time - x) / (frames[timeIndex + entryCount] - x);
}
}
/** The base class for a {@link PercentCurveTimeline} which changes two float properties. */
static public abstract class PercentCurveTimeline2 extends PercentCurveTimeline {
static public final int ENTRIES = 3;
- static final int PREV_TIME = -3, PREV_VALUE1 = -2, PREV_VALUE2 = -1;
- static final int VALUE1 = 1, VALUE2 = 2;
+ static final int VALUE1 = 1, VALUE2 = 2, NEXT_VALUE1 = 4, NEXT_VALUE2 = 5;
/** @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
* @param propertyIds Unique identifiers for each property the timeline modifies. */
@@ -429,8 +420,7 @@ public class Animation {
* space. */
static public abstract class ValueCurveTimeline extends CurveTimeline {
static public final int ENTRIES = 2;
- static final int PREV_TIME = -2, PREV_VALUE = -1;
- static final int VALUE = 1;
+ static final int VALUE = 1, NEXT_VALUE = 3;
/** @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
* @param propertyIds Unique identifiers for each property the timeline modifies. */
@@ -475,24 +465,37 @@ public class Animation {
}
}
- /** Returns the interpolated value for the specified key frame, times, and values.
- * @param frameIndex Between 0 and frameCount - 1. */
- public float getCurveValue (int frameIndex, float time, float time1, float value1, float time2, float value2) {
+ /** Returns the interpolated value for the specified time. */
+ public float getCurveValue (float time) {
+ float[] frames = this.frames;
+ if (time >= frames[frames.length - ENTRIES]) return frames[frames.length - 1];
+ int frameIndex = binarySearch2(frames, time);
float[] curves = this.curves;
int i = (int)curves[frameIndex];
- if (i == LINEAR) return value1 + (value2 - value1) * MathUtils.clamp((time - time1) / (time2 - time1), 0, 1);
- if (i == STEPPED) return value1;
+ if (i < BEZIER) {
+ int frame = frameIndex << 1;
+ if (i == LINEAR) {
+ float value1 = frames[frame + VALUE], time1 = frames[frame];
+ return value1 + (frames[frame + NEXT_VALUE] - value1)
+ * MathUtils.clamp((time - time1) / (frames[frame + ENTRIES] - time1), 0, 1);
+ }
+ return frames[frame + VALUE];
+ }
i -= BEZIER;
- if (curves[i] > time) return value1 + (curves[i + 1] - value1) * (time - value1) / (curves[i] - value1);
- i += 2;
- for (int n = i + BEZIER_SIZE - 2; i < n; i += 2) {
+ if (curves[i] > time) {
+ float value1 = frames[(frameIndex << 1) + VALUE];
+ return value1 + (curves[i + 1] - value1) * (time - value1) / (curves[i] - value1);
+ }
+ int n = i + BEZIER_SIZE;
+ for (i += 2; i < n; i += 2) {
if (curves[i] >= time) {
float x = curves[i - 2], y = curves[i - 1];
return y + (curves[i + 1] - y) * (time - x) / (curves[i] - x);
}
}
- float x = curves[i - 2], y = curves[i - 1];
- return y + (value2 - y) * (time - x) / (time2 - x);
+ float x = curves[n - 2], y = curves[n - 1];
+ int frame = frameIndex << 1;
+ return y + (frames[frame + NEXT_VALUE] - y) * (time - x) / (frames[frame + ENTRIES] - x);
}
}
@@ -501,7 +504,7 @@ public class Animation {
final int boneIndex;
public RotateTimeline (int frameCount, int bezierCount, int boneIndex) {
- super(frameCount, bezierCount, TimelineType.rotate.ordinal() + "|" + boneIndex);
+ super(frameCount, bezierCount, Property.rotate.ordinal() + "|" + boneIndex);
this.boneIndex = boneIndex;
}
@@ -526,27 +529,7 @@ public class Animation {
return;
}
- if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- float r = frames[frames.length + PREV_VALUE];
- switch (blend) {
- case setup:
- bone.rotation = bone.data.rotation + r * alpha;
- break;
- case first:
- case replace:
- r += bone.data.rotation - bone.rotation;
- // Fall through.
- case add:
- bone.rotation += r * alpha;
- }
- return;
- }
-
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch2(frames, time);
- float r = getCurveValue((frame >> 1) - 1, time, //
- frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
- frames[frame], frames[frame + VALUE]);
+ float r = getCurveValue(time);
switch (blend) {
case setup:
bone.rotation = bone.data.rotation + r * alpha;
@@ -567,8 +550,8 @@ public class Animation {
public TranslateTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, //
- TimelineType.translateX.ordinal() + "|" + boneIndex, //
- TimelineType.translateY.ordinal() + "|" + boneIndex);
+ Property.translateX.ordinal() + "|" + boneIndex, //
+ Property.translateY.ordinal() + "|" + boneIndex);
this.boneIndex = boneIndex;
}
@@ -597,16 +580,15 @@ public class Animation {
float x, y;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- x = frames[frames.length + PREV_VALUE1];
- y = frames[frames.length + PREV_VALUE2];
+ x = frames[frames.length - ENTRIES + VALUE1];
+ y = frames[frames.length - ENTRIES + VALUE2];
} else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- x = frames[frame + PREV_VALUE1];
- y = frames[frame + PREV_VALUE2];
- float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
- x += (frames[frame + VALUE1] - x) * percent;
- y += (frames[frame + VALUE2] - y) * percent;
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ x = frames[frame + VALUE1];
+ y = frames[frame + VALUE2];
+ x += (frames[frame + NEXT_VALUE1] - x) * percent;
+ y += (frames[frame + NEXT_VALUE2] - y) * percent;
}
switch (blend) {
case setup:
@@ -631,8 +613,8 @@ public class Animation {
public ScaleTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, //
- TimelineType.scaleX.ordinal() + "|" + boneIndex, //
- TimelineType.scaleY.ordinal() + "|" + boneIndex);
+ Property.scaleX.ordinal() + "|" + boneIndex, //
+ Property.scaleY.ordinal() + "|" + boneIndex);
this.boneIndex = boneIndex;
}
@@ -661,16 +643,15 @@ public class Animation {
float x, y;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- x = frames[frames.length + PREV_VALUE1] * bone.data.scaleX;
- y = frames[frames.length + PREV_VALUE2] * bone.data.scaleY;
+ x = frames[frames.length - ENTRIES + VALUE1] * bone.data.scaleX;
+ y = frames[frames.length - ENTRIES + VALUE2] * bone.data.scaleY;
} else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- x = frames[frame + PREV_VALUE1];
- y = frames[frame + PREV_VALUE2];
- float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
- x = (x + (frames[frame + VALUE1] - x) * percent) * bone.data.scaleX;
- y = (y + (frames[frame + VALUE2] - y) * percent) * bone.data.scaleY;
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ x = frames[frame + VALUE1];
+ y = frames[frame + VALUE2];
+ x = (x + (frames[frame + NEXT_VALUE1] - x) * percent) * bone.data.scaleX;
+ y = (y + (frames[frame + NEXT_VALUE2] - y) * percent) * bone.data.scaleY;
}
if (alpha == 1) {
if (blend == add) {
@@ -736,8 +717,8 @@ public class Animation {
public ShearTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, //
- TimelineType.shearX.ordinal() + "|" + boneIndex, //
- TimelineType.shearY.ordinal() + "|" + boneIndex);
+ Property.shearX.ordinal() + "|" + boneIndex, //
+ Property.shearY.ordinal() + "|" + boneIndex);
this.boneIndex = boneIndex;
}
@@ -766,16 +747,15 @@ public class Animation {
float x, y;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- x = frames[frames.length + PREV_VALUE1];
- y = frames[frames.length + PREV_VALUE2];
+ x = frames[frames.length - ENTRIES + VALUE1] * bone.data.scaleX;
+ y = frames[frames.length - ENTRIES + VALUE2] * bone.data.scaleY;
} else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- x = frames[frame + PREV_VALUE1];
- y = frames[frame + PREV_VALUE2];
- float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
- x = x + (frames[frame + VALUE1] - x) * percent;
- y = y + (frames[frame + VALUE2] - y) * percent;
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ x = frames[frame + VALUE1];
+ y = frames[frame + VALUE2];
+ x = x + (frames[frame + NEXT_VALUE1] - x) * percent;
+ y = y + (frames[frame + NEXT_VALUE2] - y) * percent;
}
switch (blend) {
case setup:
@@ -797,15 +777,15 @@ public class Animation {
/** Changes a slot's {@link Slot#getColor()}. */
static public class ColorTimeline extends PercentCurveTimeline implements SlotTimeline {
static public final int ENTRIES = 5;
- static private final int PREV_TIME = -5, PREV_R = -4, PREV_G = -3, PREV_B = -2, PREV_A = -1;
static private final int R = 1, G = 2, B = 3, A = 4;
+ static private final int NEXT_R = 6, NEXT_G = 7, NEXT_B = 8, NEXT_A = 9;
final int slotIndex;
public ColorTimeline (int frameCount, int bezierCount, int slotIndex) {
super(frameCount, ENTRIES, bezierCount, //
- TimelineType.rgb.ordinal() + "|" + slotIndex, //
- TimelineType.a.ordinal() + "|" + slotIndex);
+ Property.rgb.ordinal() + "|" + slotIndex, //
+ Property.a.ordinal() + "|" + slotIndex);
this.slotIndex = slotIndex;
}
@@ -848,23 +828,22 @@ public class Animation {
float r, g, b, a;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- int i = frames.length;
- r = frames[i + PREV_R];
- g = frames[i + PREV_G];
- b = frames[i + PREV_B];
- a = frames[i + PREV_A];
+ int i = frames.length - ENTRIES;
+ r = frames[i + R];
+ g = frames[i + G];
+ b = frames[i + B];
+ a = frames[i + A];
} else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- r = frames[frame + PREV_R];
- g = frames[frame + PREV_G];
- b = frames[frame + PREV_B];
- a = frames[frame + PREV_A];
- float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
- r += (frames[frame + R] - r) * percent;
- g += (frames[frame + G] - g) * percent;
- b += (frames[frame + B] - b) * percent;
- a += (frames[frame + A] - a) * percent;
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ r = frames[frame + R];
+ g = frames[frame + G];
+ b = frames[frame + B];
+ a = frames[frame + A];
+ r += (frames[frame + NEXT_R] - r) * percent;
+ g += (frames[frame + NEXT_G] - g) * percent;
+ b += (frames[frame + NEXT_B] - b) * percent;
+ a += (frames[frame + NEXT_A] - a) * percent;
}
if (alpha == 1)
slot.color.set(r, g, b, a);
@@ -879,17 +858,16 @@ public class Animation {
/** Changes a slot's {@link Slot#getColor()} and {@link Slot#getDarkColor()} for two color tinting. */
static public class TwoColorTimeline extends PercentCurveTimeline implements SlotTimeline {
static public final int ENTRIES = 8;
- static private final int PREV_TIME = -8, PREV_R = -7, PREV_G = -6, PREV_B = -5, PREV_A = -4;
- static private final int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
+ static private final int NEXT_R = 9, NEXT_G = 10, NEXT_B = 11, NEXT_A = 12, NEXT_R2 = 13, NEXT_G2 = 14, NEXT_B2 = 15;
final int slotIndex;
public TwoColorTimeline (int frameCount, int bezierCount, int slotIndex) {
super(frameCount, ENTRIES, bezierCount, //
- TimelineType.rgb.ordinal() + "|" + slotIndex, //
- TimelineType.a.ordinal() + "|" + slotIndex, //
- TimelineType.rgb2.ordinal() + "|" + slotIndex);
+ Property.rgb.ordinal() + "|" + slotIndex, //
+ Property.a.ordinal() + "|" + slotIndex, //
+ Property.rgb2.ordinal() + "|" + slotIndex);
this.slotIndex = slotIndex;
}
@@ -939,32 +917,31 @@ public class Animation {
float r, g, b, a, r2, g2, b2;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- int i = frames.length;
- r = frames[i + PREV_R];
- g = frames[i + PREV_G];
- b = frames[i + PREV_B];
- a = frames[i + PREV_A];
- r2 = frames[i + PREV_R2];
- g2 = frames[i + PREV_G2];
- b2 = frames[i + PREV_B2];
+ int i = frames.length - ENTRIES;
+ r = frames[i + R];
+ g = frames[i + G];
+ b = frames[i + B];
+ a = frames[i + A];
+ r2 = frames[i + R2];
+ g2 = frames[i + G2];
+ b2 = frames[i + B2];
} else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- r = frames[frame + PREV_R];
- g = frames[frame + PREV_G];
- b = frames[frame + PREV_B];
- a = frames[frame + PREV_A];
- r2 = frames[frame + PREV_R2];
- g2 = frames[frame + PREV_G2];
- b2 = frames[frame + PREV_B2];
- float percent = getCurvePercent((frame >> 3) - 1, time, frames[frame + PREV_TIME], frames[frame]);
- r += (frames[frame + R] - r) * percent;
- g += (frames[frame + G] - g) * percent;
- b += (frames[frame + B] - b) * percent;
- a += (frames[frame + A] - a) * percent;
- r2 += (frames[frame + R2] - r2) * percent;
- g2 += (frames[frame + G2] - g2) * percent;
- b2 += (frames[frame + B2] - b2) * percent;
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ r = frames[frame + R];
+ g = frames[frame + G];
+ b = frames[frame + B];
+ a = frames[frame + A];
+ r2 = frames[frame + R2];
+ g2 = frames[frame + G2];
+ b2 = frames[frame + B2];
+ r += (frames[frame + NEXT_R] - r) * percent;
+ g += (frames[frame + NEXT_G] - g) * percent;
+ b += (frames[frame + NEXT_B] - b) * percent;
+ a += (frames[frame + NEXT_A] - a) * percent;
+ r2 += (frames[frame + NEXT_R2] - r2) * percent;
+ g2 += (frames[frame + NEXT_G2] - g2) * percent;
+ b2 += (frames[frame + NEXT_B2] - b2) * percent;
}
if (alpha == 1) {
slot.color.set(r, g, b, a);
@@ -987,7 +964,7 @@ public class Animation {
final String[] attachmentNames;
public AttachmentTimeline (int frameCount, int slotIndex) {
- super(frameCount, 1, TimelineType.attachment.ordinal() + "|" + slotIndex);
+ super(frameCount, 1, Property.attachment.ordinal() + "|" + slotIndex);
this.slotIndex = slotIndex;
attachmentNames = new String[frameCount];
}
@@ -1031,13 +1008,7 @@ public class Animation {
return;
}
- int frameIndex;
- if (time >= frames[frames.length - 1]) // Time is after last frame.
- frameIndex = frames.length - 1;
- else
- frameIndex = binarySearch(frames, time) - 1;
-
- String attachmentName = attachmentNames[frameIndex];
+ String attachmentName = attachmentNames[binarySearch(frames, time)];
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
}
}
@@ -1049,7 +1020,7 @@ public class Animation {
private final float[][] frameVertices;
public DeformTimeline (int frameCount, int bezierCount, int slotIndex, VertexAttachment attachment) {
- super(frameCount, 1, bezierCount, TimelineType.deform.ordinal() + "|" + slotIndex + "|" + attachment.getId());
+ super(frameCount, 1, bezierCount, Property.deform.ordinal() + "|" + slotIndex + "|" + attachment.getId());
this.slotIndex = slotIndex;
this.attachment = attachment;
frameVertices = new float[frameCount][];
@@ -1185,11 +1156,10 @@ public class Animation {
return;
}
- // Interpolate between the previous frame and the current frame.
int frame = binarySearch(frames, time);
- float[] prevVertices = frameVertices[frame - 1];
- float[] nextVertices = frameVertices[frame];
- float percent = getCurvePercent(frame - 1, time, frames[frame - 1], frames[frame]);
+ float percent = getCurvePercent(frame, time, frame, 1);
+ float[] prevVertices = frameVertices[frame];
+ float[] nextVertices = frameVertices[frame + 1];
if (alpha == 1) {
if (blend == add) {
@@ -1269,7 +1239,7 @@ public class Animation {
private final Event[] events;
public EventTimeline (int frameCount) {
- super(frameCount, 1, Integer.toString(TimelineType.event.ordinal()));
+ super(frameCount, 1, Integer.toString(Property.event.ordinal()));
events = new Event[frameCount];
}
@@ -1307,7 +1277,7 @@ public class Animation {
if (lastTime < frames[0])
frame = 0;
else {
- frame = binarySearch(frames, lastTime);
+ frame = binarySearch(frames, lastTime) + 1;
float frameTime = frames[frame];
while (frame > 0) { // Fire multiple events with the same frame.
if (frames[frame - 1] != frameTime) break;
@@ -1324,7 +1294,7 @@ public class Animation {
private final int[][] drawOrders;
public DrawOrderTimeline (int frameCount) {
- super(frameCount, 1, Integer.toString(TimelineType.drawOrder.ordinal()));
+ super(frameCount, 1, Integer.toString(Property.drawOrder.ordinal()));
drawOrders = new int[frameCount][];
}
@@ -1361,13 +1331,7 @@ public class Animation {
return;
}
- int frame;
- if (time >= frames[frames.length - 1]) // Time is after last frame.
- frame = frames.length - 1;
- else
- frame = binarySearch(frames, time) - 1;
-
- int[] drawOrderToSetupIndex = drawOrders[frame];
+ int[] drawOrderToSetupIndex = drawOrders[binarySearch(frames, time)];
if (drawOrderToSetupIndex == null)
arraycopy(slots.items, 0, drawOrder.items, 0, slots.size);
else {
@@ -1381,14 +1345,13 @@ public class Animation {
* {@link IkConstraint#getBendDirection()}, {@link IkConstraint#getStretch()}, and {@link IkConstraint#getCompress()}. */
static public class IkConstraintTimeline extends PercentCurveTimeline {
static public final int ENTRIES = 6;
- static private final int PREV_TIME = -6, PREV_MIX = -5, PREV_SOFTNESS = -4, PREV_BEND_DIRECTION = -3, PREV_COMPRESS = -2,
- PREV_STRETCH = -1;
static private final int MIX = 1, SOFTNESS = 2, BEND_DIRECTION = 3, COMPRESS = 4, STRETCH = 5;
+ static private final int NEXT_MIX = 7, NEXT_SOFTNESS = 8;
final int ikConstraintIndex;
public IkConstraintTimeline (int frameCount, int bezierCount, int ikConstraintIndex) {
- super(frameCount, ENTRIES, bezierCount, TimelineType.ikConstraint.ordinal() + "|" + ikConstraintIndex);
+ super(frameCount, ENTRIES, bezierCount, Property.ikConstraint.ordinal() + "|" + ikConstraintIndex);
this.ikConstraintIndex = ikConstraintIndex;
}
@@ -1439,57 +1402,58 @@ public class Animation {
}
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
+ int i = frames.length - ENTRIES;
if (blend == setup) {
- constraint.mix = constraint.data.mix + (frames[frames.length + PREV_MIX] - constraint.data.mix) * alpha;
- constraint.softness = constraint.data.softness
- + (frames[frames.length + PREV_SOFTNESS] - constraint.data.softness) * alpha;
+ constraint.mix = constraint.data.mix + (frames[i + MIX] - constraint.data.mix) * alpha;
+ constraint.softness = constraint.data.softness + (frames[i + SOFTNESS] - constraint.data.softness) * alpha;
if (direction == out) {
constraint.bendDirection = constraint.data.bendDirection;
constraint.compress = constraint.data.compress;
constraint.stretch = constraint.data.stretch;
} else {
- constraint.bendDirection = (int)frames[frames.length + PREV_BEND_DIRECTION];
- constraint.compress = frames[frames.length + PREV_COMPRESS] != 0;
- constraint.stretch = frames[frames.length + PREV_STRETCH] != 0;
+ constraint.bendDirection = (int)frames[i + BEND_DIRECTION];
+ constraint.compress = frames[i + COMPRESS] != 0;
+ constraint.stretch = frames[i + STRETCH] != 0;
}
} else {
- constraint.mix += (frames[frames.length + PREV_MIX] - constraint.mix) * alpha;
- constraint.softness += (frames[frames.length + PREV_SOFTNESS] - constraint.softness) * alpha;
+ constraint.mix += (frames[i + MIX] - constraint.mix) * alpha;
+ constraint.softness += (frames[i + SOFTNESS] - constraint.softness) * alpha;
if (direction == in) {
- constraint.bendDirection = (int)frames[frames.length + PREV_BEND_DIRECTION];
- constraint.compress = frames[frames.length + PREV_COMPRESS] != 0;
- constraint.stretch = frames[frames.length + PREV_STRETCH] != 0;
+ constraint.bendDirection = (int)frames[i + BEND_DIRECTION];
+ constraint.compress = frames[i + COMPRESS] != 0;
+ constraint.stretch = frames[i + STRETCH] != 0;
}
}
return;
}
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- float mix = frames[frame + PREV_MIX];
- float softness = frames[frame + PREV_SOFTNESS];
- float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ float mix = frames[frame + MIX];
+ float softness = frames[frame + SOFTNESS];
if (blend == setup) {
- constraint.mix = constraint.data.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.data.mix) * alpha;
+ constraint.mix = constraint.data.mix
+ + (mix + (frames[frame + NEXT_MIX] - mix) * percent - constraint.data.mix) * alpha;
constraint.softness = constraint.data.softness
- + (softness + (frames[frame + SOFTNESS] - softness) * percent - constraint.data.softness) * alpha;
+ + (softness + (frames[frame + NEXT_SOFTNESS] - softness) * percent - constraint.data.softness) * alpha;
if (direction == out) {
constraint.bendDirection = constraint.data.bendDirection;
constraint.compress = constraint.data.compress;
constraint.stretch = constraint.data.stretch;
} else {
- constraint.bendDirection = (int)frames[frame + PREV_BEND_DIRECTION];
- constraint.compress = frames[frame + PREV_COMPRESS] != 0;
- constraint.stretch = frames[frame + PREV_STRETCH] != 0;
+ constraint.bendDirection = (int)frames[frame + BEND_DIRECTION];
+ constraint.compress = frames[frame + COMPRESS] != 0;
+ constraint.stretch = frames[frame + STRETCH] != 0;
}
} else {
- constraint.mix += (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha;
- constraint.softness += (softness + (frames[frame + SOFTNESS] - softness) * percent - constraint.softness) * alpha;
+ constraint.mix += (mix + (frames[frame + NEXT_MIX] - mix) * percent - constraint.mix) * alpha;
+ constraint.softness += (softness + (frames[frame + NEXT_SOFTNESS] - softness) * percent - constraint.softness)
+ * alpha;
if (direction == in) {
- constraint.bendDirection = (int)frames[frame + PREV_BEND_DIRECTION];
- constraint.compress = frames[frame + PREV_COMPRESS] != 0;
- constraint.stretch = frames[frame + PREV_STRETCH] != 0;
+ constraint.bendDirection = (int)frames[frame + BEND_DIRECTION];
+ constraint.compress = frames[frame + COMPRESS] != 0;
+ constraint.stretch = frames[frame + STRETCH] != 0;
}
}
}
@@ -1499,13 +1463,13 @@ public class Animation {
* {@link TransformConstraint#getScaleMix()}, and {@link TransformConstraint#getShearMix()}. */
static public class TransformConstraintTimeline extends PercentCurveTimeline {
static public final int ENTRIES = 5;
- static private final int PREV_TIME = -5, PREV_ROTATE = -4, PREV_TRANSLATE = -3, PREV_SCALE = -2, PREV_SHEAR = -1;
static private final int ROTATE = 1, TRANSLATE = 2, SCALE = 3, SHEAR = 4;
+ static private final int NEXT_ROTATE = 6, NEXT_TRANSLATE = 7, NEXT_SCALE = 8, NEXT_SHEAR = 9;
final int transformConstraintIndex;
public TransformConstraintTimeline (int frameCount, int bezierCount, int transformConstraintIndex) {
- super(frameCount, ENTRIES, bezierCount, TimelineType.transformConstraint.ordinal() + "|" + transformConstraintIndex);
+ super(frameCount, ENTRIES, bezierCount, Property.transformConstraint.ordinal() + "|" + transformConstraintIndex);
this.transformConstraintIndex = transformConstraintIndex;
}
@@ -1554,23 +1518,22 @@ public class Animation {
float rotate, translate, scale, shear;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- int i = frames.length;
- rotate = frames[i + PREV_ROTATE];
- translate = frames[i + PREV_TRANSLATE];
- scale = frames[i + PREV_SCALE];
- shear = frames[i + PREV_SHEAR];
+ int i = frames.length - ENTRIES;
+ rotate = frames[i + ROTATE];
+ translate = frames[i + TRANSLATE];
+ scale = frames[i + SCALE];
+ shear = frames[i + SHEAR];
} else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- rotate = frames[frame + PREV_ROTATE];
- translate = frames[frame + PREV_TRANSLATE];
- scale = frames[frame + PREV_SCALE];
- shear = frames[frame + PREV_SHEAR];
- float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
- rotate += (frames[frame + ROTATE] - rotate) * percent;
- translate += (frames[frame + TRANSLATE] - translate) * percent;
- scale += (frames[frame + SCALE] - scale) * percent;
- shear += (frames[frame + SHEAR] - shear) * percent;
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ rotate = frames[frame + ROTATE];
+ translate = frames[frame + TRANSLATE];
+ scale = frames[frame + SCALE];
+ shear = frames[frame + SHEAR];
+ rotate += (frames[frame + NEXT_ROTATE] - rotate) * percent;
+ translate += (frames[frame + NEXT_TRANSLATE] - translate) * percent;
+ scale += (frames[frame + NEXT_SCALE] - scale) * percent;
+ shear += (frames[frame + NEXT_SHEAR] - shear) * percent;
}
if (blend == setup) {
TransformConstraintData data = constraint.data;
@@ -1592,7 +1555,7 @@ public class Animation {
final int pathConstraintIndex;
public PathConstraintPositionTimeline (int frameCount, int bezierCount, int pathConstraintIndex) {
- super(frameCount, bezierCount, TimelineType.pathConstraintPosition.ordinal() + "|" + pathConstraintIndex);
+ super(frameCount, bezierCount, Property.pathConstraintPosition.ordinal() + "|" + pathConstraintIndex);
this.pathConstraintIndex = pathConstraintIndex;
}
@@ -1618,17 +1581,7 @@ public class Animation {
return;
}
- float position;
- if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
- position = frames[frames.length + PREV_VALUE];
- else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch2(frames, time);
- position = getCurveValue((frame >> 1) - 1, time, //
- frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
- frames[frame], frames[frame + VALUE]);
- }
-
+ float position = getCurveValue(time);
if (blend == setup)
constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
else
@@ -1641,7 +1594,7 @@ public class Animation {
final int pathConstraintIndex;
public PathConstraintSpacingTimeline (int frameCount, int bezierCount, int pathConstraintIndex) {
- super(frameCount, bezierCount, TimelineType.pathConstraintSpacing.ordinal() + "|" + pathConstraintIndex);
+ super(frameCount, bezierCount, Property.pathConstraintSpacing.ordinal() + "|" + pathConstraintIndex);
this.pathConstraintIndex = pathConstraintIndex;
}
@@ -1667,17 +1620,7 @@ public class Animation {
return;
}
- float spacing;
- if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
- spacing = frames[frames.length + PREV_VALUE];
- else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch2(frames, time);
- spacing = getCurveValue((frame >> 1) - 1, time, //
- frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
- frames[frame], frames[frame + VALUE]);
- }
-
+ float spacing = getCurveValue(time);
if (blend == setup)
constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
else
@@ -1691,7 +1634,7 @@ public class Animation {
final int pathConstraintIndex;
public PathConstraintMixTimeline (int frameCount, int bezierCount, int pathConstraintIndex) {
- super(frameCount, bezierCount, TimelineType.pathConstraintMix.ordinal() + "|" + pathConstraintIndex);
+ super(frameCount, bezierCount, Property.pathConstraintMix.ordinal() + "|" + pathConstraintIndex);
this.pathConstraintIndex = pathConstraintIndex;
}
@@ -1721,16 +1664,15 @@ public class Animation {
float rotate, translate;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
- rotate = frames[frames.length + PREV_VALUE1];
- translate = frames[frames.length + PREV_VALUE2];
+ rotate = frames[frames.length - ENTRIES + VALUE1];
+ translate = frames[frames.length - ENTRIES + VALUE2];
} else {
- // Interpolate between the previous frame and the current frame.
- int frame = binarySearch(frames, time, ENTRIES);
- rotate = frames[frame + PREV_VALUE1];
- translate = frames[frame + PREV_VALUE2];
- float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
- rotate += (frames[frame + VALUE1] - rotate) * percent;
- translate += (frames[frame + VALUE2] - translate) * percent;
+ int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
+ float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
+ rotate = frames[frame + VALUE1];
+ translate = frames[frame + VALUE2];
+ rotate += (frames[frame + NEXT_VALUE1] - rotate) * percent;
+ translate += (frames[frame + NEXT_VALUE2] - translate) * percent;
}
if (blend == setup) {
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
index 9d2dd35c9..a07827ac2 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
@@ -29,8 +29,6 @@
package com.esotericsoftware.spine;
-import static com.esotericsoftware.spine.Animation.ValueCurveTimeline.*;
-
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.IntArray;
@@ -366,15 +364,7 @@ public class AnimationState {
}
} else {
r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
- if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
- r2 = bone.data.rotation + frames[frames.length + PREV_VALUE];
- else {
- // Interpolate between the previous frame and the current frame.
- int frame = Animation.binarySearch2(frames, time);
- r2 = bone.data.rotation + timeline.getCurveValue((frame >> 1) - 1, time, //
- frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
- frames[frame], frames[frame + VALUE]);
- }
+ r2 = bone.data.rotation + timeline.getCurveValue(time);
}
// Mix between rotations using the direction of the shortest route on the first frame.