diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs index adb301aa9..c536993a2 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs @@ -308,7 +308,7 @@ namespace Spine.Unity { // when updateMode disables applying animations, still ensure animations are mixed out if (updateMode != UpdateMode.FullUpdate && updateMode != UpdateMode.EverythingExceptMesh) { - entry.Animation.Apply(skeleton, 0, 0, false, null, 0f, MixBlend.Setup, MixDirection.Out); + entry.Animation.Apply(skeleton, 0, 0, false, null, 0f, MixBlend.Setup, MixDirection.Out, false); } } }