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Fixed zSpacing.
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e20a47e8f3
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@ -322,11 +322,16 @@ public class SkeletonRenderer : MonoBehaviour {
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Vector3 meshBoundsMin;
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meshBoundsMin.x = int.MaxValue;
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meshBoundsMin.y = int.MaxValue;
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meshBoundsMin.z = zSpacing > 0f ? 0f : zSpacing * (drawOrderCount - 1);
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Vector3 meshBoundsMax;
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meshBoundsMax.x = int.MinValue;
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meshBoundsMax.y = int.MinValue;
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meshBoundsMax.z = meshBoundsMin.z;
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if (zSpacing > 0f) {
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meshBoundsMin.z = 0f;
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meshBoundsMax.z = zSpacing * (drawOrderCount - 1);
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} else {
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meshBoundsMin.z = zSpacing * (drawOrderCount - 1);
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meshBoundsMax.z = 0f;
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}
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for (int i = 0; i < drawOrderCount; i++) {
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Slot slot = drawOrder.Items[i];
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Attachment attachment = slot.attachment;
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