Issue #100 Used the AtlasRegion page RenderObject (rather than the incorrect RegionAttachment RenderObject) as the Texture2D to draw the skeleton with

This commit is contained in:
Morrison Cole 2013-08-06 21:44:39 +01:00
parent a2041fa9bb
commit 2d869518d7

View File

@ -77,7 +77,8 @@ namespace Spine {
RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
if (regionAttachment != null) {
SpriteBatchItem item = batcher.CreateBatchItem();
item.Texture = (Texture2D)regionAttachment.RendererObject;
AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject;
item.Texture = (Texture2D)region.page.rendererObject;
byte r = (byte)(skeleton.R * slot.R * 255);
byte g = (byte)(skeleton.G * slot.G * 255);