From 2dcff2e50f6f957962c934fdb96534a9546f6c33 Mon Sep 17 00:00:00 2001 From: pharan Date: Sat, 6 Oct 2018 02:38:14 +0800 Subject: [PATCH] [unity] Timeline count tooltip for animation list. --- .../Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs index c2e09f31e..96570c75a 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs @@ -451,7 +451,8 @@ namespace Spine.Unity.Editor { } //string frameCountString = (fps > 0) ? ("(" + (Mathf.RoundToInt(animation.Duration * fps)) + ")").PadLeft(12, ' ') : string.Empty; //EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + frameCountString)); - EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s")); + string durationString = animation.Duration.ToString("f3"); + EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(durationString + "s", tooltip: string.Format("{0} seconds\n{1} timelines", durationString, animation.Timelines.Count))); } } }